Ch 2 Flashcards

(31 cards)

1
Q

Customer Relationship Management (CRM)

A

Systematic information management system that collects, maintains, and reports detailed information about customers to enable a more customer-oriented managerial approach

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2
Q

Relationship quality

A

Degree of connectedness between a consumer and a retailer, brand, or service provider

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3
Q

Internal influences

A

Things that go on inside of the mind and heart of the consumer

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4
Q

Cognition

A

Thinking or mental processes that go on as we process and store things that can become knowledge

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5
Q

Affect

A

Feelings associated with objects or experienced during events

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6
Q

Individual differences

A

Characteristic traits of individuals, including personality and lifestyle

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7
Q

External influences

A

Social and cultural aspects of life as a consumer

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8
Q

Social environment

A

Elements that specifically deal with the way other people influence consumer decision making and value

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9
Q

Situational influences

A

Things unique to a time or place that can affect consumer decision making and the value received from consumption

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10
Q

Value

A

A personal assessment of the net worth obtained from an activity

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11
Q

Utilitarian value

A

Value derived from a product that helps the consumer with some task

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12
Q

Hedonic value

A

Value derived from the immediate gratification that comes from some activity

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13
Q

Strategy

A

A planned way of doing something to accomplish some goal

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14
Q

Marketing strategy

A

Way a company goes about about creating value for customers

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15
Q

Marketing myopia

A

A common condition in which a company views itself in a product business rather than in a value - or benefits-producing business. In this way, it is shortsighted.

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16
Q

Corporate strategy

A

Way a firm is defined, and it’s general goals

17
Q

Marketing tactics

A

Ways marketing management is implemented; involves price, promotion, product, and distribution decisions

18
Q

Augmented product

A

Actual physical product purchased plus any services such as installation and warranties necessary to use the product and obtain its benefits

19
Q

Total value concept

A

Business practice wherein companies operate with the understanding that products provide value in multiple ways

20
Q

Value co-creation

A

The realization that a consumer is necessary and must play a part in order to produce value

21
Q

Consumer Value Framework (CVF)

A

Consumer behavior theory that illustrates factors that shape consumption-related behaviors and ultimately determine the value associated with consumption

22
Q

Marketing mix

A

Combination of product, pricing, promotion, and distribution strategies used to implement a marketing strategy

23
Q

Target market

A

Identified segment or segments of a market that a company serves

24
Q

Market segmentation

A

Separation of a market into groups based on the different demand curves associated with each group

25
Elasticity
Reflects how sensitive a consumer is to changes in some product characteristic
26
Product differentiation
Marketplace condition in which consumers do not view all competing products as identical to one another
27
Product positioning
Way a product is perceived by a consumer
28
Perceptual map
Tool used to depict graphically the positioning of competing products
29
Blue ocean strategy
Positioning a firm far away from competitors' positions so that it creates an industry of its own and, at least for a time, isolates itself from competitors
30
Ideal points
Combination of product characteristics that provide the most value to an individual consumer or market segment
31
Customer Lifetime Value (CLV)
Approximate worth of a customer to a company in economic terms; overall profitability of an individual consumer