Ch. 3 (Midterm) Flashcards

(27 cards)

1
Q

Qualitative Motion Analysis

A

describes how the body looks as it performs a skill
-i.e. position in space, position of the body parts relative to each other, and position of segments of body parts in relation to each other

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2
Q

2 approaches of of qualitative analysis

A

Composite

Component

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3
Q

Composite Approach (Qual. Analysis)

A

views the whole body as a system the progresses through phases as it refines movement patterns

  • total body approach
  • breaks down movements into primary body parts
  • i.e. Test of Gross Moto Development #2
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4
Q

Component Approach (Qual. Analysis)

A

uses the same phase method as composite, but breaks the body down into component sections

  • error analysis strategy
  • each primary body component is observed
  • i.e. throwing a ball; body actions are broken down and observed at the trunk, arms, and action of the feet
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5
Q

Quantitative Motion Analysis

A

Stems from the simple need for deeper understanding of why the system moves the way that it does
-used in: training elite athletes, PT/AT to quantify injury, biomechanical research

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6
Q

Concepts of Quantitative Motion Analysis (3)

A

Scalar Quantity
Vector Quantity
Vector Representing Forces

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7
Q

Scalar Quantity

A

a quantity that possess only a magnitude but has no particular direction. The more massive (heavier) an object, the more resistant it is to motion (harder to move)

  • mass
  • inertia
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8
Q

Mass

A

quantity of matter in which the body is composed

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9
Q

Inertia

A

resistance to having a state of motion changed by the application of force

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10
Q

Vector Quantity

A

can only be fully specified with a magnitude of appropriate units and precise direction
-weight

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11
Q

Weight

A

a measure of the force with which gravity pulls on an object’s mass

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12
Q

Vector Representing Forces

A

arrows are used to represent vector quantities

  • Tip points in a certain direction because of a given orientation.
  • Tail defines where it began.
  • Distance between tip and tail defines the length and path along which it would travel
  • direction, orientation, magnitude, point of application, line of action
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13
Q

Direction

A

the way the force is applied

-i.e. up, down, forward, backward, north, south, positive, negative

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14
Q

Orientation

A

alignment of the vector in relation to cardinal directions

-i.e. vertical, 45 degrees from horizontal

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15
Q

Magnitude

A

size of the applied force

-i.e. if the scale is 1 cm= 10 N, then a 10 cm vector represents a 100 N force

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16
Q

Point of Application

A

point at which the system receives the applied force

-i.e. at the toes, 2 cm from the axis of rotation of the elbow, etc.

17
Q

Line of Action

A

imaginary line extending indefinitely along the vector through the tip and tail
-i.e. the path along which the arrow or vector would travel if moved forward or backward

18
Q

Vector Equality

A

two vectors are considered equal if they possess the same magnitude and direction
A=B

19
Q

Communicative Law of Addition

A

when vectors are added together, the sum is independent of the order of addition
A+B=B+A

20
Q

Associative Law of Addition

A

the sum of three or more vectors is independent of the grouping of the vectors for addition.
(A + B) + C = A + (B + C)

21
Q

Negative of a Vector

A

a vector that when added to the first gives a sum equal to zero
-i.e. vectors have the same magnitude, but point in opposite directions
A + (-A) = 0
A – B = A + (-B)

22
Q

Vector Analysis

A

Can be used to understand the resultant motion of the system that is acted upon by many different sources simultaneously
-resultant

23
Q

Resultant

A

a vector that represents the sum of all forces acting upon a system
-i.e. force and direction in which a mass exhibits

24
Q

Vector Resolution

A

process used to resolve a single vector into its individual directional component vectors
-i.e. spreading your hand apart after pointing with both hands put together

25
Component Vectors
the individual vectors that represent each of the multiple effects that one vector represents -i.e. putting your hands together and pointing; you're pointing with one object, but that object is a combo of two hands
26
Vector Composition
addition of two or more force vectors - situation where multiple forces act upon a system, and want to find the resultant force vector - resultant motion is composed of many individual forces - i.e. putting hands back together
27
Factors that affect complexity of vector composition (2)
Number of vectors. | Relative directions and orientations of the vectors