Ch 6: Learning Flashcards

(44 cards)

1
Q

learning

A

change in behavior or thought following expression

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2
Q

habituation

A

respond less strongly over time to repeated stimuli

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3
Q

sensitization

A

respond more strongly overt time

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4
Q

classical conditioning

A

learning through mere association
ex. Pavlov’s dog

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5
Q

neutral stimulus

A

stimulus that at first elicits no response
- later becomes the conditioned stimulus
ex. ringing of a bell

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6
Q

unconditioned stimulus

A

leads to an automatic response
ex. the food in pavlov’s experiment

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7
Q

unconditioned response

A

automatic response to a stimulus
ex. dog salivating for food

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8
Q

conditioned stimulus

A

can eventually trigger a conditioned response
- ringing of a bell

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9
Q

conditioned response

A

a learned response to previously neutral stimulus
ex. salivating at the sound of the bell

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10
Q

acquisition

A

learning the conditioned response

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11
Q

exitinction

A

the gradual weakening of a conditioned response that results in the behavior decreasing or disappearing
- the CR disappears but is not permanently gone

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12
Q

extinction burst

A

heightened response to absent UCS

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13
Q

spontaneous recovery

A

when a behavior that is believed to be extinct unexpectedly and quickly returns after a period of rest or lessened response

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14
Q

renewal

A

the return of a response to an extinguished conditioned stimulus following movement away from the context in which extinction occurred

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15
Q

stimulus generalization

A

when stimuli are similar to the CS, they also elicit the CR
ex. little albert experiment

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16
Q

stimulus discrimination

A

when a particular CS provokes the CR

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17
Q

higher order conditioning

A

creating a new CR by pairing a NS with the CS
- using the CS as if it were the UCS

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18
Q

operant conditioning

A

changes in behavior in response to rewards and punishment

19
Q

law of effect

A

if a behavioral response to a stimulus leads to a desirable effect, that behavior is more likely to be repeated in the future (to that stimulus)

20
Q

reinforcement

A

outcomes that increase the probability of a response

21
Q

positive reinforcement

A

giving a desirable stimulus

22
Q

negative reinforcement

A

taking away an undesired stimulus

23
Q

punishment

A

any outcome that decreases the probability of a response

24
Q

positive punishment

A

adding an undesirable stimulus

25
negative punishment
taking away a desirable stimulus
26
discriminative stimulus
signals the opportunity for reinforcement
27
continuous reinforcement
reward given every time
28
partial (intermittent) reinforcement
response rewarded only some of the time
29
fixed ratio
number of times an action must be done in order to receive an award
30
variable ratio
receiving an award after an unpredictable number of responses
31
fixed interval
receiving an award after a certain amount of time
32
variable interval
receiving an award after an unpredictable amount of time
33
primary reinforcers
things that naturally increase the target behavior due to basic needs ex. food
34
secondary reinforcers
things that we have learned to value ex. money, good grades
35
stimulus response (behaviorists)
suggests that behavior is influenced by the consequences of one's actions
36
stimulus organism response theory (cognitivists)
interpretation, perception, and motivation all affect response
37
observational learning
learning by watching others - no reinforcement
37
latent learning
learning that is not directly observable - reinforcement may not be necessary for learning
38
mirror neurons
fire when watching others perform certain actions, as if we were doing the action ourselves - implicated in empathy
39
insight learning
"aha" moments - sudden realization of a solution to a problem
40
equipotentiality
claim that we can condition all neutral stimuli into CS equally well
41
preparedness and phobias
evolutionary predisposed for fear of certain things
42
instinctive drift
tendency to return to performing innate behaviors rather than the CR
43
sleep assisted learning
an attempt to convey information to a sleeping person, typically by playing a sound recording to them while they sleep