Ch17: Assistive tech for cognitive augmentation Flashcards

1
Q

Alternative Input

A

Technologies that offer the user different modalities for providing input commands or information to a device (e.g., voice recognition software)

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2
Q

Alternative Output

A

Technologies that offer users a nontraditional means of acquiring feedback or information from a device (e.g., braille or auditory information substituted for visual displays)

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3
Q

Cognitive Assistive Technologies

A

An entire system of hardware, software, and personal assistance that is individualized to meet specific intellectual or mental processing needs; also called cognitive prosthesis

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4
Q

Dementia

A

A syndrome, or a pattern of clinical symptoms and signs, can be defined by the following three points:
(1) decline of cognitive capacity with some effect on day-to-day functioning, (2) impairment in multiple areas of cognition (global), and (3) normal level of consciousness

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5
Q

Developmental Disabilities

A

Severe, chronic impairment of an individual that (1) is attributable to a mental or physical impairment or combination of mental and physical impairments; (2) is manifested before the individual attains age 22; (3) is likely to continue indefinitely; (4) results in substantial functional limitations in three or more of the following areas of major life activity: (I) self-care, (II) receptive and expressive language, (III) learning, (IV) mobility, (V) self-direction, (VI) capacity for independent living, (VII) economic self-sufficiency; (5) reflects the individual’s need for a combination and sequence of special, interdisciplinary, or generic services, individualized supports, or other forms of assistance that are of lifelong or extended duration and are individually planned and coordinated

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6
Q

Generalization

A

The tendency to respond in the same way to different but similar stimuli

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7
Q

Information Processing

A

The acquisition, recording, organization, retrieval, display, and dissemination of information

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8
Q

Intellectual Disability

A

A disability where one has a below-average score on an intelligence or mental ability test as well as a limitation in functional skills; skills include (but are not limited to) communication, self-care, and social interaction

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9
Q

Knowledge Representation

A

All the information and skills that have been learned (ex. the alphabet, how to wash our hands, that gravity makes things fall, the colors of the rainbow)

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10
Q

Learning Disabilities

A
  • Disorders in which one has near-normal mental abilities in general but a deficit in the comprehension or use of spoken or written language.
  • These disabilities may be manifested as a significant difficulty with reading, writing, reasoning, or mathematical ability
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11
Q

Media Presentation

A

The way in which information is presented on a computer screen, website, or other display. Careful attention to media presentation can avoid extraneous information that might be distracting

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12
Q

Memory

A

Often considered to have three components: (1) sensory memory, (2) short-term memory, and (3) long-term memory, each playing a role in assistive technology use

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13
Q

Mild Cognitive Disabilities

A

Disabilities that have needs that are more subtle and harder to define than in the case of physical disabilities or more severe cognitive disabilities

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14
Q

Problem Solving

A

A process for which the goal is to overcome obstacles obstructing a path to a solution

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15
Q

Prompting

A

Providing assistance for task completion via physical (ex. “hand-over-hand”), verbal, or visual (ex. modeling) cues

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16
Q

Smart Home

A

Denotes living environments in which automation is used to provide automatic functions, including monitoring, communication, household functions (lights, air conditioning/heating, door locks), physiological measurements, or medication alerts

17
Q

Stimuli Control

A

Technologies that address attention or perception problems by limiting or manipulating the information presented to the user (e.g., noise reduction, uncluttered media presentation)

18
Q

Tracking and Identification

A

Devices that track or identify people or items; such devices often provide an extra degree of safety for users who might not have the cognitive skills required to work their way out of problematic situations

19
Q

Traumatic Brain Injury

A

May occur when the head or brain is struck by an external force; one of these two criteria must be satisfied for the diagnosis: either the patient has amnesia from the traumatic event, or the patient has a documented loss of consciousness

20
Q

Vigilance

A

Paying close and continuous attention over a prolonged period of time