Ch2: Technologies that Assist people who have DIsabilities Flashcards

1
Q

Activity Output

A
  • The action that is replaced or augmented by an assistive device, including communication, cognition, manipulation, and mobility
  • As a result of the input by the user through the HTI and the internal processing of relevant information, the AT generates an output that is appropriate to the chosen activity.
  • The output may be in the form of mechanical energy causing movement (e.g., power wheelchair motors for mobility, or a robotic arm for manipulation, or mechanical pins used to render text in Braille).
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2
Q

Control Interface

A
  • The hardware (e.g., keyboard, joystick) by which the user operates an assistive technology system or controls a device
  • The mobile phone provides an example of a basic HTI for an electronic device.
  • The user inputs information by speaking, typing or selecting an icon on the touch screen.
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3
Q

Everyday Technologies

A

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  • Pervasive technology that facilitates everyday tasks and activities (e.g., remote controls, microwave ovens, mobile phones)
  • Items used in food preparation and consumption, self-care products (ex. hair care, washing), and similar items.
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4
Q

Function Allocation

A

The allocation of functions in any human/device system in which some functions are allocated to the human, some to the device, and some to the personal assistant services

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5
Q

Information and Communication Technologies

A

A communication device or application, including radio, television, mobile phones, computers and network hardware and software, satellite systems, and the services and applications associated with them

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6
Q

Mainstream products

A

Ex. Food preparation and consumption, self-care

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7
Q

Mechanisms

A

Mechanical components comprising the processor in the assistive technology portion of the human activity assistive technology (HAAT) model

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8
Q

Mobile Technologies

A

Devices that are intended to be used in the community, typically battery powered, and lightweight

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9
Q

User Display

A

Way to give a feedback display, which portrays the sensory information for the human user.

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