Chapter 1 Flashcards

(51 cards)

1
Q

s defined as the exchange of goods and
services between two or more entities physically.

A

Commerce

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2
Q

Refers to business transactions or information exchange, as
well as buying and selling products from person to person

A

Traditional Commerce

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3
Q

Traditional street-side business that offers goods and services to its
customers face-to-face in an office or store that the business owns
or rents. The local grocery store and the corner bank are examples of
brick-and-mortar companies.

A

Brick and Mortar

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4
Q

companies and individuals that buy and sell goods and services over the
internet using technology such as Electronic Data Interchange (EDI) and
Electronic Funds Transfer (EFT).

A

E-Commerce

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5
Q

includes buying and selling goods and
services online.

A

Digital Commerce

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6
Q

is the act or process of selling products via an internet or
mobile app, auction site, online classified advertisement, online shop,
social networking, social media or web shop.

A

Online Selling

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7
Q

is the structured
transmission of data between organizations by electronic
means. It is used to transfer electronic documents or business
data from one computer system to another computer system.

A

Electronic Data Interchange (EDI)

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8
Q

is the electronic exchange
or transfer of money from one account to another.

A

Electronic Funds Transfer (EFT)

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9
Q

refers to any business
that applies internet technologies in
its operation. Conducting all
business OPERATIONS USING DIGITAL
TECHNOLOGY.

A

E-business

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10
Q

– Electronic Data Interchange (EDI) was developed, allowing
businesses to exchange documents electronically.

A

1960s

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11
Q

– Michael Aldrich built the first online shopping platform using
videotex. Modified TV set hooked to a telephone line. The platform failed

A

1979

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12
Q

– Boston Computer Exchange became the first online
marketplace, selling used computers. They used minitel.

A

1982

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13
Q

– Tim Berners-Lee invented the World Wide Web, paving the way
for e-commerce websites.

A

1989

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14
Q

– The Internet became publicly available, enabling online
transactions.

A

1991

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15
Q

– Netscape introduced SSL encryption, securing online payments.

A

1994

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16
Q

– Amazon and eBay were launched, revolutionizing online retail
and auctions.

A

1995

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17
Q

– PayPal was founded, making online payments more secure and
convenient.

A

1998

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18
Q

– Alibaba launched, becoming a major B2B e-commerce platform.

A

1999

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19
Q

– Alibaba launched, becoming a major B2B e-commerce platform

A

1999

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20
Q

– The dot-com bubble burst, but strong e-commerce players
survived.

A

2000

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21
Q

– Amazon Prime was introduced, offering fast shipping and
boosting online shopping.

22
Q

– Apple App Store launched, paving the way for mobile commerce
(m-commerce).

23
Q

– Bitcoin was introduced, opening possibilities for cryptocurrency
transactions.

24
Q

– Instagram and Pinterest launched, influencing online shopping
trends.

25
– Google Wallet launched, enhancing digital payments
2011
26
– Amazon launched Alexa, integrating AI into shopping experiences.
2015
27
– Shopify grew, enabling businesses to set up online stores easily.
2016
28
– TikTok gained popularity, later influencing social commerce.
2018
29
30
• – The COVID-19 pandemic accelerated online shopping, with grocery delivery and e-learning surging
2020
31
– Live streaming e-commerce became a major trend in China and expanded globally
2021
32
– Metaverse shopping and AI-powered recommendations gained traction.
2022
33
– Metaverse shopping and AI-powered recommendations gained traction.
2022
34
– TikTok Shop and social commerce grew significantly, changing how people shop online.
2023
35
– Trends like voice commerce, drone deliveries, AI-driven personalization, and blockchain-based transactions continue to shape the future of e-commerce.
2024 & Beyond
36
refers to electronic trade that takes place between companies.
B2B e-commerce
37
is the simplest and most recognizable form of e-commerce. Direct trade between companies and consumers.
B2C
38
business model where individuals (consumers) create value that businesses consume.
C2B
39
consumers are given a venue to trade among themselves. It is not required to set up a proper business to sell.
C2C
40
decentralized exchange of goods, services, or information directly between individuals, without the involvement of a central authority or business intermediary. Often facilitated by digital platforms that connect users.
P2P
41
refers to the process of selling goods and services over the internet. It is a major component of e-commerce and allows businesses to reach customers digitally rather than through physical stores.
E-Tailing
42
Businesses sell products through platforms like Shopee, Lazada, TikTok Shop, etc.
ONLINE MARKET PLACES & STORES
43
E-commerce cannot work if there is no mechanism for making and accepting payments.
ELECTRONIC PAYMENTS
44
Buying, selling, and conducting financial transactions through mobile devices like smartphones and tablets.
MOBILE COMMERCE (M-COMMERCE)
45
is an order fulfillment method where the seller does not keep inventory.
Dropshipping
46
handle inventory storage, packing, and shipping on behalf of e-commerce businesses.
Fulfillment Services
47
refers to promoting goods or services using online channels, while customer engagement focuses on building relationships with customers to increase loyalty and sales.
Digital marketing
48
BENEFITS OF E-COMMERCE
Global Reach Data-Driven Decisions Lower Costs 24/7 Availability
49
APPLICATION OF E-COMMERCE IN BUSINESS
1.)ONLINE MARKET PLACES & STORES 2.) ELECTRONIC PAYMENTS 3.) MOBILE COMMERCE (M-COMMERCE) 4.) DROPSHIPPING & FULFILLMENT SERVICES5. 5.)DIGITAL MARKETING & CUSTOMER ENGAGEMENT
50
BUSINESS MODELS
B2B B2C C2B C2C P2P
51