chapter 11 Flashcards

1
Q

input

A

entering data into a system

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2
Q

process

A

manipulate or change data in some way, perform a calculation, find a result

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3
Q

output

A

send data out from the system, display or print data

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4
Q

variable

A

a variable is a storage location with an identifier. the value of the variable can change.

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5
Q

constant

A

a constant is a named storage location. the value of the constant can not change.

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6
Q

types of loops

A

count controlled
pre-condition
post-condition

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7
Q

count-controlled loop

A

Iterates a set number of times. A FOR loop.

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8
Q

post-conditional loop

A

a post-conditional loop must run at least once. the condition is evaluated at the end. A REPEAT…UNTIL loop

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9
Q

pre-conditional loop

A

the pre-conditional loop doesn’t always run. this evaluates the condition at the start. A WHILE loop

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10
Q

logic statement examples

A
  1. IF…THEN…ELSE…ENDIF
  2. CASE OF…OTHERWISE…ENDCASE
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11
Q

CASE statement

A

a selection of multiple pathways
each condition can be:
* a single value
* single values separated by commas
* range

CASE OF <expression>
<value1>: <statement(s)>
<value2>, <value3>: <statements(s)>
<value4> to <value5>: <statement(s)>
OTHERWISE <statement(s)> //optional; used for error trapping
ENDCASE</value5></value4></value3></value2></value1></expression>

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12
Q

modular programming

A

process of subdividing a computer program into separate sub-programs.

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13
Q

modules

A

separate software component

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14
Q

subroutine

A

a set of instructions that performs a specific task as part of a larger program.

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15
Q

procedure

A

a subroutine that doesn’t return a value

PROCEDURE <identifier> (<parameter1>: <dataType> …)
<statement(s)>
ENDPROCEDURE</dataType></parameter1></identifier>

CALL <identifier></identifier>

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16
Q

function

A

a subroutine that returns a value

FUNCTION <identifier (<parameter1>: <dataType> …) RETURNS dataType
<statement(s)>
ENDFUNCTION</dataType></parameter1>

call ← identifier()

17
Q

types of passing parameters

A

by value and by reference

18
Q

by value

A

a copy of the value is passed into the subroutine. the actual variable will not be affected.

BYVAL <identifier1> : <dataType></dataType></identifier1>

(inside heading) BYVAL <identifier1> : <dataType></dataType></identifier1>

19
Q

by reference

A

a pointer to the memory location of the variable where the value is stored is passed into the subroutine. the actual data inside the variable will be affected by any changes made.

BYREF <identifier1> : <dataType></dataType></identifier1>

(inside heading) BYREF <identifier1> : <dataType></dataType></identifier1>