Chapter 11: Dollard and Miller Flashcards

(29 cards)

1
Q

Four fundamental concepts about learning

A

want, notice, do, get

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2
Q

what a person wants, what motivates learning

A

Drive

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3
Q

what a person notices which clues in person as to how to behave. determine when he will respond, where he will respond and which response he will make.

A

Cue

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4
Q

What a person does, which can be learned

A

Response

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5
Q

list of all responses a person could make in a given situation arranged from most likely to least likely

A

Response hierarchy.

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6
Q

Most likely response in the response hierarchy.

A

Dominate response (R1)

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7
Q

anything which reduces drive

A

Reward

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8
Q

Situation in which existing responses are not rewarded which leads to change

A

learning dilemma

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9
Q

Return of a response that was previously extinguished. Goes backward on response hierarchy

A

spontaneous recovery.

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10
Q

a learned response in one stimulus situation (being bit by one dog) arouses a fear in individual of others of its kind (all dogs)

A

Stimulus generalization

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11
Q

a person’s behavior being the same as that of a model, using the same cues, reinforcements as well as response.

A

Same Behavior

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12
Q

learning to behave in the same way as a model but not in response to the same cues as the model, in order to be rewarded by perceived similarity to the model

A

Copying

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13
Q

A choice between incompatible responses must be made

A

conflict

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14
Q

The closer I get to what I want the more I want it

A

Gradient of Approach

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15
Q

The closer I get the more I want to avoid it. Stronger of the two.

A

Gradient of Avoidance

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16
Q

I want to approach something but want to avoid it as well

A

Approach-Avoidance Conflict

17
Q

Must chose between two goals/outcomes, neither of which are desirable

A

Avoidance-Avoidance Conflict

18
Q

Chose between two desired goals

A

Approach-Approach Conflict

19
Q

a person much choose between two goals, both of which have pros and cons

A

Double Approach-Avoidance Conflict

20
Q

Hypothesis that frustration always leads to aggression and aggression is always caused by frustration

A

Frustration-Aggression Hypothesis

21
Q

Occurring when obstacles interfere with drive reduction

22
Q

Behavior intended to injure the person toward whom it is directed

23
Q

aggression is only one possible response to frustration and that its position in the response hierarchy depends on past experience

A

Learning responses to frustration

24
Q

direct aggression toward another target besides the source of frustration
(kick the tires of the bus instead of the bus driver)

A

Displacement and Catharsis

25
primary goal is to injure someone
Hostile aggression
26
primary goal is to obtain something, someone gets in your way.
Instrumental Aggression
27
violent games, movies, guns
Aggressive Cues
28
therapy requires drive reduction and encouraging patients to stay in conflictful situations rather than avoid them.
Dollar and Miller's take on psychotherapy
29
willfully putting thoughts out of consciousness
Suppression