Chapter 11: Game Theory of Mind Flashcards

1
Q

“The Prisoner’s Dilemma & Tragedy of Commons”

  • Which strategy is used?
  • Does it have high or low price of anarchy?
A
  • Strategy: “dominant strategy”

- High price of anarchy

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2
Q

Examples of “The Prisoner’s Dilemma & Tragedy of Commons” in real life?

A
  • shopkeepers open their stores full time for competition
  • vacation policy: everyone tries to work more than average => takes no vacation
  • fossil fuel: countries try to exploit as much as they can for profit
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3
Q

Definition of “the price of anarchy”?

What is “cooperation” and “coordination”?

A

the gap between cooperation and competition

  • cooperation: a centrally designed or coordinated solution
  • competition: Where each participant is independently trying to maximize the outcome for themselves
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4
Q

How much is the price of anarchy for “selfish routing”? Is that low or high?

A
  • price of anarchy (proved in 2002 by Roughgarden and Tardo): 4/3 => 33% worse than perfect top-down coordination => low
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5
Q

What is the other name of “mechanism design”?

A

“reverse game theory”

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6
Q

What does “mechanism design” try to figure out?

A

what rules will give us the behaviours we want to see?

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7
Q

How does “mechanism design” work?

A

worsening the unsatisfactory equilibrium => reducing the number of options that people have

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