Chapter 12: Plans theme Flashcards

1
Q

Purpose of Plans Theme

A

Facilitates communication & control
Defines how, where, when, and by whom products will be delivered

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2
Q

PRINCE2 Plan Levels

A

Project Plan
Stage Plan
Team Plan
Exception Plans: Replace an existing plan if needed

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3
Q

Agile Planning Emphasis

A

Planning based on experience (empiricism)
Planning & estimating with techniques like story points
Flexible approach suited to different Agile frameworks

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4
Q

Empirical vs. Rational Planning

A

Empirical: Based on past performance (e.g., velocity, yesterday’s weather)
Rational: Based on logic & reasoning

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5
Q

Agile Planning Style

A

Requirement & feature-based (not phases like design/build)
Team-driven for ownership & self-organization
Just-in-Time (JIT) Planning for flexibility

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6
Q

Using Points in Agile Planning

A

Can use story points or lead times
Timeboxed approach (e.g., Scrum) vs. Flow-based approach (e.g., Kanban)
Points should be used as a guide, not a rule

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7
Q

PRINCE2 & Agile Planning Approaches

A

Supports Gantt charts or backlog-based planning
Collaborative planning improves responsiveness
Empiricism helps balance predictive vs. adaptive planning

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8
Q

Planning Horizons

A

Short-term = Detailed, accurate
Long-term = Less detail, higher uncertainty
Uses tolerances to account for uncertainty

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9
Q

Emergent Planning in Agile

A

Planning evolves as the project progresses
Avoid over-planning → Just Enough Planning (JEP)

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10
Q

Product-Based Planning in Agile

A

Plans around features & user stories
Avoids technical phases (design, build, test)
Minimum Viable Product (MVP) focus

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11
Q

Sprint Planning Considerations

A

Prioritization is key
Dependencies & similar work must be considered
Balance between predictive (PRINCE2) & adaptive (Agile)

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12
Q

Agile Estimation Techniques

A

Relative Estimation (comparing tasks to each other)
Story Points (Fibonacci sequence: 1, 2, 3, 5, 8, etc.)
T-shirt Sizing (Small, Medium, Large, XL)
Planning Poker (team voting for estimates)

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