Chapter 12 Vocabulary Flashcards

(39 cards)

1
Q

A problem involving acrobats that is similar to the Tower of Hanoi problem. Used to illustrate how the way a problem is stated can influence its difficulty.

A

Acrobat problem

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2
Q

A technique in which people compare two problems that illustrate a principle. This technique is designed to help people discover similar structural features of cases or problems.

A

Analogical encoding

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3
Q

Participants in psychological experiments tend to focus on surface features in analogy problems, whereas people in the real world frequently use deeper, more structural features.

A

Analogical paradox

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4
Q

The use of analogies as an aid to solving problems. Typically, a solution to one problem, the source problem, is presented that is analogous to the solution to another problem, the target problem.

A

Analogical problem solving

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5
Q

The application of problem-solving strategies experienced in solving one problem to the solution of another, similar problem

A

Analogical transfer

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6
Q

Making a comparison in order to show a similarity between two different things

A

Analogy

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7
Q

A problem, first described by Duncker, in which a person is given a number of objects and is given the task of mounting a candle on a wall so it can burn without dripping wax on the floor. This problem was used to study functional fixedness.

A

Candle Problem

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8
Q

Thinking that works towards finding a solution to a specific problem that usually has a correct answer.

A

Convergent thinking

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9
Q

A technique developed by Finke to train people to think creatively

A

Creative cognition

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10
Q

Presenting a sample design influences the creation of new designs

A

Design Fixation

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11
Q

Thinking that is open-ended, involving a large number of potential solutions

A

Divergent thinking

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12
Q

Person who, by devoting a large amount of time to learning about a field and practicing and applying that learning, has become acknowledged as being extremely skilled or knowledgeable in that field

A

Expert

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13
Q

In perception and attention, a pausing of the eyes on places of interest while observing a scene

A

Fixation

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14
Q

An effect that occurs when the ideas a person has about an object’s function inhibit the person’s ability to use the object for a different function

A

Functional fixedness

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15
Q

In problem solving, the condition that occurs when a problem has been solved

A

Goal state

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16
Q

A problem in which it is difficult to specify a clear goal state or specific operators. Many real-life problems are these.

A

Ill-defined problems

17
Q

In problem solving, the conditions at the beginning of the problem

A

Initial state

18
Q

Sudden realization of a problem’s solution

19
Q

In problem solving, the various conditions that exist along the pathways between the initial state and goal states

A

Intermediate states

20
Q

Observing people to determine how they solve problems in real-world situations. This technique has been used to study the use of analogy in a number of different settings, including laboratory meetings of a university research group and design brainstorming sessions in an industrial research and development department

A

In vivo problem-solving research

21
Q

A problem-solving strategy that seeks to reduce the difference between the initial and goal states. This is achieved by creating subgoals, intermediate states that are closer to the goal

A

Means-end analysis

22
Q

A preconceived notion about how to approach a problem, which is determined by a person’s experience or what has worked in the past

23
Q

A problem that has been used to study how the statement of a problem influences a person’s ability to reach a solution

A

Mutilated checkerboard problem

24
Q

In problem solving, permissible moves that can be made toward a problem’s solution

25
A situation in which there is an obstacle between a present state and a goal state and it is not immediately obvious how to get around the obstacle
Problem
26
The initial state, goal state, and all the possible intermediate states for a particular problem
Problem space
27
A problem proposed by Duncker that involves finding a way to destroy tumor by radiation without damaging other organs in the body. This problem has been widely used to study the role of analogy in problem solving
Radiation problem
28
The process of changing a problem's representation. According to the Gestalt psychologists, this is the key mechanism of problem solving
Restructuring
29
A modification of the acrobat problem that is used to show how the way a problem is stated can influence its difficulty
Reverse acrobat problem
30
A problem or story that is analogous to the target problem and which therefore provides information that can lead to a solution to the target problem.
Source problem (or story)
31
Specific elements that make up a problem. For example, in the radiation problem, the rays and the tumor are this
Surface features
32
In the means-end analysis approach to problem solving, intermediate states that move the process of solution closer to the goal
Subgoals
33
The underlying principle of a problem. For example, in the radiation problem, needing high intensity to fix something surrounded by material that could be damaged by high intensity
Structural features
34
A problem to be solved. In analogical problem solving, solution of this problem can become easier when the problem-solver is exposed to an analogous source problem or story
Target problem
35
A procedure in which participants are asked to say out loud what they are thinking while doing a problem. This procedure is used to help determine people's thought processes as they are solving a problem
Think-aloud protocol
36
A problem involving moving disks from one set of pegs to another. It has been used to illustrate the process involved in means-end analysis
Tower of Hanoi problem
37
A problem first described by Maier in which a person is given the task of attaching two strings together that are too far apart to be reached at the same time. This task was devised to illustrate the operation of functional fixedness.
Two-string problem
38
A problem, first described by Luchins, that illustrates hoe mental set can influence the strategies that people use to solve a problem
Water-jug problem
39
A problem that has a correct answer. There are usually procedures that, when applied correctly, will lead to a solution
Well-defined problem