Chapter 13 Flashcards

(50 cards)

1
Q

Fundamental Objectives of Lighting:

A
  • Exposure and visibility
    o Most rudimentary and utilitarian function
  • Depth and dimension
  • Narrative emphasis
  • Tone and mood
  • Consistency
    -Make sure your lighting schemes remain consistent!
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2
Q

Natural light

A

a term meaning a lisght source coming from nature, a source that is not artificial

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3
Q

Artificial light

A

any light source that generates light through electricity

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4
Q

Available light

A

light sources that ordinarily exist in any given location

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5
Q

Mixed lighting

A

combining light sources of different color temperatures (Aaron’s def)

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6
Q

Motivated lighting

A

using movie lights to duplicate where light would logically be emanating from

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7
Q

Intensity

A
  • the strength of the light emitted b a source and is measured by a light meter in footcandles
  • Depends on reflector system
  • Depends of wattage of the lamp used (500 watts, 1000 watts, etc)
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8
Q

Inverse Square Law

A

the intensity of light falls off by the square of the distance from the subject

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9
Q

Point source

A

where the light glows white hot, creating a directional beam

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10
Q

Hard light

A

light that travels from a lamp directly to a subject

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11
Q

Diffuse light

A

light that does not directly illuminate the subject, but instead reflect light off an unpolished, white surface

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12
Q

Color temperature

A

the tonality that a light favors

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13
Q

Tungsten lights (quartz lights)

A

common for artificial lighting instruments for medium-scale film and DV production (color temp. – 3200K degrees) – quite warm

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14
Q

HMI

A

commonly used in bigger production (color temp. = 5600K degrees)- designed to emit a light that matches daylight color temp.

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15
Q

Gels

A

sheets of dyed plastic material that are used in front of a lighting unit to alter the quality of that particular light source BEFORE it falls on the scene

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16
Q

“tough”

A

heat resistant and can be placed on barndoors

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17
Q

Neutral density

A

gray and do not affect the color of a light source: they simply cut down on its intensity

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18
Q

Camera filters

A

glass or hard plastic elements mounted in front of the camera lens to change the quality of the light, from all sources, entering the camera

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19
Q

Matte boxes

A

attach to the front of the camera and extend out from the lens to keep unwanted light from glancing off the lens

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20
Q

Neutral density filters

A

gray tinted filters that simply cut down the amount of light entering the lens

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21
Q

Diffusion filters

A

special effect filters used to soften an image while maintaining sharpness and focus

  • White: creates soft haze
  • Black: softens the image by delicately flaring the dark shadowy areas
22
Q

Graduated filters

A

gradually introduce a filter effect into only a portion of the frame, leaving the rest of the frame unaffected

23
Q

Polarizing filters

A

used to block light rays that are not parallel when entering the lens

24
Q

Diffusion media

A

used to soften the output of a hard light source

25
backlight
you will see bright highlights on the top and side edges of the subject
26
sidelight
positioned 90 degrees from the camera – comes directly from te side of the subject and has the effect of dividing the illuminated object in half
27
Frontal light
illumination that comes essentially from the angle of the camera
28
¾ frontal
place 45 degrees from the camera
29
key light
primary source of illumination for your scene | fill light: a soft light that is positioned to fill in the shadows created by the key light
30
backlight
a light that separates the subject from the background by positioning a somewhat lower intensity hard to semi-soft light at a high angle and behind the subject
31
specials
low wattage, unobtrusive lights whose function is to kick up the illumination ona specific object or a small area of the frame for special emphasis
32
practicals
lights included in the shot – lamps, sconces, overhead fixtures
33
high-key lighting
- minimizes shadows, texture, and dimensionality - ensures visibility in all parts of your scene - has a low key-to-fill ratio (2:1, 3:1)
34
low-key lighting:
- yields very dark and prominent shadow areas - intensity of the fill light is considerably lower than the key - high key-to-fill ratio (16:1, 36:1)
35
reflector board
a flat, broad, and lightweight board used to bounce light from a source onto your scene - one side has a white, diffused surface that simultaneously bounces and diffuses a hard light source like the sun - the other side is a specular or hard side that reflects and maintains the hard quality of the source, much like a mirror
36
open faced spot
a common open faced unit that has a movable lamp, allowing it to focus its throw somewhat from a broad to a more narrowly defined area
37
butterfly scrim
a large sheet of diffusion material attached to a metal frame
38
broads
open faced lights with no spotting capability ,deliver hard, efficiently bright light
39
Chinese lantern
a specialized soft light rig that is used exclusively as a fill light
40
Fluorescent lights
pass electric charge through mercury gas trapped within a hollow tube causing it to glow
41
c-stands
all purpose holder
42
trimming
blocking light to keep it from falling where you don’t want it
43
light spill
light that falls where it should not
44
barndoors
standard addition to almost every lighting unit; design to help control the coverage of the beam
45
scrims
wire mesh screens that fit directly in front of the lighting unit; used to reduce intensity
46
flags
free standing frames covered with black felt; used to sharply define where the light falls/doesn’t when precise trimming is called for
47
gobo
general term for anything that comes between a light source and the scene
48
gator clips
ensure a very tight grip ondoors and tables
49
mafer clamps
lock onto pipes
50
polecats
often used with mafer clamps for hanging light in window frames, doorways, or narrow halls