Chapter 23 Flashcards
(24 cards)
Finding
choosing the best lines of dialogue, the perfect sound effects, and the most appropriate sound effects
Positioning
to locate the precise placement for each sound element in your sound design, meaning the right dramatic moment (horizontally along the timeline) and the best track for individual equalizing and creative sound manipulation (vertically along the layered tracks)
Enhancing
the enhancement of each sound element to craft a multilayered sound design that works toward the same goal as the writing, directing, cinematography, and editing – telling your story in the style you choose
Mixing
includes fixing the perfect interplay and relative dynamic levels of each sound element to al the other others in the final version of the sound
Audio tracks from rough cut to fine cut
- Dialogue
- Essential sound effects
- Music – if necessary
Spotting for sound
is the process of sitting down and closely watching the picture-locked movie to identify scene by scene, the placement and character of any additional sound effects, ambience tracks, or music that are needed.
Audio tracks after picture lock
supplementary sounds (creative)
- spotting for sound
- Adding final hard sound effects
- Room tone tracks
- Ambient tracks
- Score music and background source music
Split tracks
each character’s dialogue is placed on its own audio track
- By splitting tracks that occur in the same location and same time, you have greater ability to equalize each track separately
Equalizing
- adjusting the various frequencies and characteristics of a sound to achieve a specific quality
- In the case of dialogue you can split tracks to equalize them for continuity
Room tone
used primarily to fill in silent gaps btw lines of dialogue
Hard Effects Track
either downloaded from a digital recording or from the internet, or they’re imported from an audio CD as sound clips
Ambience
related to room tone, which is a kind of ambience, also… however in sound editing terms, ambience is a background effects track that creates a unique sense of space and location
Final sound selection and placement
Involves the somewhat expeditious use of sound in order to get the film to a pictue locked phase This means using some sounds tha will end up in the final film.
Audio sweetening
- Making your audio sound better
- Accomplished by evaluating and adjusting when necessary every individual audio clip across each audio track, one track at a time
Equalization
(EQ) the manual manipulation of the various frequencies in your signal
Filter presets
help with the removal of high and low end frequency sounds
Echo and reverb
- involve the reflection and return of sound after a slight delay
- Return delay for reverb is fast
- Return delay for an echo is much longer
Compression and expansion filters
work on the amplitude of a sound signal or more accurately on the dynamic range of a given recording
Compression filters
lower loud, peaking sounds
Expansion filters
lower the amplitude of extremely low-level sounds in order to drop them below the level of audibility
Crossfade
the audio equivalent of a dissolve n the image; as the level of the first audio clip fades out, the level of the incoming clip fades up
Center on crossfade
the audio of the first clip is extended beyond the cut point by half the duration of the crossfade in order to accommodate the full fadeout, and the incoming shot is extended at the head by half the crossfade duration to accommodate the fade in
Handles
extra frames
sound mixing steps
- Final sound selection and placement
- audio sweetening
- creating audio transitions
- audio level balancing
- the mix down