Chapter 17 Flashcards

1
Q

Atmospherics:

A

is the process managers use to manipulate the physical retail or service environment to create specific mood responses in shoppers

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2
Q

External reference price

A

price presented by a marketer for the consumer to use to compare with the current price

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3
Q

Impulse Purchase

A

occurs when a consumer sees a product/brand in the store and purchases with little or no deliberation as the result of sudden, powerful urge to have it

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4
Q

In-home Shopping

A

other forms of non-store retailing such as catalogs, telemarketing, direct mail and TV

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5
Q

Internal reference price

A

price or price range that a consumer retrieves from memory to compare with a price in the market

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6
Q

Omni-Channel Shoppers

A

consumer who browse and/or purchase using multiple channels

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7
Q

Online Privacy Concerns

A

relate to the consumer fears regarding how personal information about them that is gather online might be used

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8
Q

Perceived Risk:

A

uncertainty a consumer has when buying items, considered a consumer characteristics as well as a product characteristic

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9
Q

Reference Price

A

a price with which other prices are compared

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10
Q

Retail Attraction (gravitation) Model

A

used to calculate the level of store attraction based on store size and distance for the consumer

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11
Q

Servicescape:

A

describing a service business such as a hospital, bank, or restaurant

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12
Q

Shopping Orientation

A

shopping style that puts particular emphasis on certain activities or shopping motivations

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13
Q

Showrooming:

A

go to brick and mortar store to touch, try out or try on product and then buy it online

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14
Q

Spillover Sales

A

sales of additional items to customer who came to purchase and advertised item

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15
Q

Stockouts:

A

the store being temporarily out of a particular brand

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16
Q

Store atmosphere

A

influenced by attributes by lighting, layout, presentation of merchandise, fixture, floor covering, colors, sounds, odors and the dress and behavior of sales and service personnel

17
Q

Store Brand

A

closely related to store image, the store or outlet is a brand

18
Q

Store image

A

consumer’s or target market’s perception of all the attributes associated with a retail outlet

19
Q

Unplanned Purchase

A

purchases made in a retail outlet that are different from those the consumer planned to used prior to entering the retail outlet

20
Q

Webrooming:

A

shoppers who search online ultimately buy a product at a physical store

21
Q

Retail outlet:

A

refer to any source of product or service for consumer

22
Q

Specifically planned

A

a specific brand or item decided on before visiting the store and purchased as planned

23
Q

Generally planned

A

a pre-store decision to purchase a product category but not the specific item

24
Q

Substitute

A

a change from a specifically or generally planned item to a functional substitute

25
Unplanned
an item bought that the shopper did not have in mind on entering the store
26
In-store decision:
the sum of generally planned, substitute and unplanned purchase
27
Reminder purchase
consumer notice a brand / product and remember that they need it at home
28
Online atmosphere:
determined by graphics, colors, layouts, content, entertainment features, interactivity, tone and so forth
29
Bargain hunters 22%:
these precision shoppers stick to a strict budget and often put their family’s needs ahead of their own
30
Knowledge seeker 21 %:
these ratings and review junkies do their homework online before making a purchase and may or may not buy it in store
31
Practical player 17%:
these no-nonsense shoppers tend to buy the basics keep within their means, and want a fast, easy and convenient shopping experience
32
Store reassure 16%:
these consumer prefer to shop at a store rather than online. They can touch and feel the product and be more confident they are buying the right thing
33
Brand desirer 16%:
these shoppers choose brands that reflect their status and value and like to buy the very latest often being the first to discover and try new things. Quality is a priority over price for this group
34
Mobile warrior 9%:
for these consumers the smartphone is the most important weapon in their shopping arsenal, whether its used to store coupons research alternative product or make purchases
35
Substitution costs
refer to the reduction in satisfaction the consumer believes a replacement size, brand, or product will provide
36
Transaction cost:
refer to the mental physical time and financial cost of purchasing a substitute product or brand
37
Opportunity cost
are the reduction in satisfaction associated with forgoing or reducing consumption of the product
38
Avatars:
virtual character than can be used as a company representative