chapter 2 Flashcards

1
Q

(4)Operating System Services

A

Operating systems provide an environment for execution of programs and services to programs and users

One set of operating-system services provides functions that are helpful to the user:

User interface - Almost all operating systems have a user interface (UI). Varies between Command-Line (CLI), Graphics User Interface (GUI), Batch

Program execution - The system must be able to load a program into memory and to run that program, end execution, either normally or abnormally (indicating error)

  • *I/O operations** - A running program may require I/O, which may involve a file or an I/O device
  • *File-system manipulation** - The file system is of particular interest. Programs need to read and write files and directories, create and delete them, search them, list file Information, permission management
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2
Q

(5)Operating System Services (Cont.)

A

Communications – Processes may exchange information, on the same computer or between computers over a network

  • Communications may be via shared memory or through message passing (packets moved by the OS)

Error detection – OS needs to be constantly aware of possible errors

  • May occur in the CPU and memory hardware, in I/O devices, in user program
  • For each type of error, OS should take the appropriate action to ensure correct and consistent computing
  • Debugging facilities can greatly enhance the user’s and programmer’s abilities to efficiently use the system
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3
Q

(6)Operating System Services (Cont.)

A

Another set of OS functions exists for ensuring the efficient operation of the system itself via resource sharing

Resource allocation - When multiple users or multiple jobs running concurrently, resources must be allocated to each of them

  • Many types of resources - Some (such as CPU cycles, main memory, and file storage) may have special allocation code, others (such as I/O devices) may have general request and release code
  • *Accounting** - To keep track of which users use how much and what kinds of computer resources
  • *Protection and security** - The owners of information stored in a multiuser or networked computer system may want to control use of that information, concurrent processes should not interfere with each other

Protection involves ensuring that all access to system resources is controlled

Security of the system from outsiders requires user authentication, extends to defending external I/O devices from invalid access attempts

If a system is to be protected and secure, precautions must be instituted throughout it. A chain is only as strong as its weakest link.

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4
Q

(7)A View of Operating System Services

A
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5
Q

(8)User Operating System Interface - CLI

A

CLI or command interpreter allows direct command entry

Sometimes implemented in kernel, sometimes by systems program

Sometimes multiple flavors implemented – shells

Primarily fetches a command from user and executes it

  • Sometimes commands built-in, sometimes just names of programs

If the latter, adding new features doesn’t require shell modification

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6
Q

(9)Bourne Shell Command Interpreter

A
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7
Q

(10)User Operating System Interface - GUI, what is it, what to use it with ?

A

User-friendly desktop metaphor interface

  • Usually mouse, keyboard, and monitor
  • Icons represent files, programs, actions, etc
  • Various mouse buttons over objects in the interface cause various actions (provide information, options, execute function, open directory (known as a folder)
  • Invented at Xerox PARC
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8
Q

(10)User Operating System Interface - GUI, what systems have includes CLI?

A

Many systems now include both CLI and GUI interfaces

  • Microsoft Windows is GUI with CLI “command” shell
  • Apple Mac OS X is “Aqua” GUI interface with UNIX kernel underneath and shells available
  • Unix and Linux have CLI with optional GUI interfaces (CDE, KDE, GNOME)
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9
Q

(11)Touchscreen Interfaces

A

Touchscreen devices require new interfaces

  • Mouse not possible or not desired
  • Actions and selection based on gestures
  • Virtual keyboard for text entry
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10
Q

(12)The Mac OS X GUI

A
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11
Q

(13)System Calls

A

Programming interface to the services provided by the OS

Typically written in a high-level language (C or C++)

Mostly accessed by programs via a high-level Application Program Interface (API) rather than direct system call use

Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM)

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12
Q

(13)System Calls-Why use APIs rather than system calls?

A

(Note that the system-call names used throughout this text are generic)

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13
Q

(14)Example of System Calls-

A

System call sequence to copy the contents of one file to another file

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14
Q

(15)Example of Standard API

A
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15
Q

(16)System Call Implementation

A

Typically, a number associated with each system call

  • System-call interface maintains a table indexed according to these numbers

The system call interface invokes intended system call in OS kernel and returns status of the system call and any return values

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16
Q

(16)System Call Implementation- user role in system calls

A

The caller need know nothing about how the system call is implemented

Just needs to obey API and understand what OS will do as a result call

Most details of OS interface hidden from programmer by API

  • Managed by run-time support library (set of functions built into libraries included with compiler)
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17
Q

(17)API – System Call – OS Relationship

A
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18
Q

(18)System Call Parameter Passing- amount of infromation ?

A

Often, more information is required than simply identity of desired system call

  • Exact type and amount of information vary according to OS and call
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19
Q

(18)System Call Parameter Passing- what are the types of method to pass parameters?

A

Three general methods used to pass parameters to the OS
Simplest: pass the parameters in registers

  • In some cases, may be more parameters than registers

Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register

  • This approach taken by Linux and Solaris

Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system
Block and stack methods do not limit the number or length of parameters being passed

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20
Q

(19)Parameter Passing via Table

A
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21
Q

(20)Types of System Calls

A

Process control

  • end, abort
  • load, execute
  • create process, terminate process
  • get process attributes, set process attributes
  • wait for time
  • wait event, signal event
  • allocate and free memory
  • Dump memory if error
  • Debugger for determining bugs, single step execution
  • Locks for managing access to shared data between processes
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22
Q

(21)Types of System Calls

A

File management

  • create file, delete file
  • open, close file
  • read, write, reposition
  • get and set file attributes
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23
Q

(21)Types of System Calls

A

Device management

  • request device, release device
  • read, write, reposition
  • get device attributes, set device attributes
  • logically attach or detach devices
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24
Q

(22)Types of System Calls (Cont.)

A

Information maintenance

  • get time or date, set time or date
  • get system data, set system data
  • get and set process, file, or device attributes
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25
Q

(22)Types of System Calls (Cont.)

A

Communications

  • create, delete communication connection
  • send, receive messages if message passing model to host name or process name
  • From client to server
  • Shared-memory model create and gain access to memory regions
  • transfer status information
  • attach and detach remote devices
26
Q

(23)Types of System Calls (Cont.)

A

Protection

  • Control access to resources
  • Get and set permissions
  • Allow and deny user access
27
Q

(24)Examples of Windows and
Unix System Calls

A
28
Q

(25)Standard C Library Example

A

C program invoking printf() library call, which calls write() system call

29
Q

(26)Example: MS-DOS

A

Single-tasking
Shell invoked when system booted
Simple method to run program
No process created
Single memory space
Loads program into memory, overwriting all but the kernel
Program exit -> shell reloaded

(a) At system startup (b) running a program

30
Q

(27)Example: FreeBSD

A

Unix variant
Multitasking
User login -> invoke user’s choice of shell
Shell executes fork() system call to create process

  • Executes exec() to load program into process
  • Shell waits for process to terminate or continues with user commands

Process exits with code of 0 – no error or > 0 – error code

31
Q

(28)System Programs

A

System programs provide a convenient environment for program development and execution. They can be divided into:

  • File manipulation
  • Status information sometimes stored in a File modification
  • Programming language support
  • Program loading and execution
  • Communications
  • Background services
  • Application programs

Most users’ view of the operation system is defined by system programs, not the actual system call

32
Q

(29)System Programs

A

Provide a convenient environment for program development and execution

  • Some of them are simply user interfaces to system calls; others are considerably more complete

File management - Create, delete, copy, rename, print, dump, list, and generally manipulate files and directori

33
Q

(29)System Programs- status information?

A

Status information

  • Some ask the system for info - date, time, amount of available memory, disk space, number of users
  • Others provide detailed performance, logging, and debugging information
  • Typically, these programs format and print the output to the terminal or other output devices
  • Some systems implement a registry - used to store and retrieve configuration information
34
Q

(30)System Programs (Cont.): file and programming language support ?

A

File modification
Text editors to create and modify files
Special commands to search contents of files or perform transformations of the text

Programming-language support - Compilers, assemblers, debuggers and interpreters sometimes provided

35
Q

(30)System Programs (Cont.)- program loading and ecution and communication ?

A

Program loading and execution- Absolute loaders, relocatable loaders, linkage editors, and overlay-loaders, debugging systems for higher-level and machine language

Communications - Provide the mechanism for creating virtual connections among processes, users, and computer systems
Allow users to send messages to one another’s screens, browse web pages, send electronic-mail messages, log in remotely, transfer files from one machine to anothe

36
Q

(31)System Programs (Cont.) background and application programs ?

A

Background Services

  • Launch at boot time
  • Some for system startup, then terminate
  • Some from system boot to shutdown
  • Provide facilities like disk checking, process scheduling, error logging, printing
  • Run in user context not kernel context
  • Known as services, subsystems, daemons

Application programs

  • Don’t pertain to system
  • Run by users
  • Not typically considered part of OS
  • Launched by command line, mouse click, finger poke
37
Q

(32)Operating System Design and Implementation

A

Design and Implementation of OS not “solvable”, but some approaches have proven successful

Internal structure of different Operating Systems can vary widely

Start by defining goals and specifications

Affected by choice of hardware, type of system

User goals and System goals

  • User goals – operating system should be convenient to use, easy to learn, reliable, safe, and fast
  • System goals – operating system should be easy to design, implement, and maintain, as well as flexible, reliable, error-free, and efficient
38
Q

(33)Operating System Design and
Implementation (Cont.)

A

Important principle to separate

    • Policy:** What will be done?
  • *Mechanism**: How to do it?

Mechanisms determine how to do something, policies decide what will be done

The separation of policy from mechanism is a very important principle, it allows maximum flexibility if policy decisions are to be changed later

Specifying and designing OS is highly creative task of software engineering

39
Q

(34)Implementation

A

Much variation

  • Early OSes in assembly language
  • Then system programming languages like Algol, PL/1
  • Now C, C++

Actually usually a mix of languages

  • Lowest levels in assembly
  • Main body in C
  • Systems programs in C, C++, scripting languages like PERL, Python, shell scripts

More high-level language easier to port to other hardware

  • But slower

Emulation can allow an OS to run on non-native hardware

40
Q

(35)Operating System Structure

A

General-purpose OS is very large program
Various ways to structure one as follows

41
Q

(36)Simple Structure

A

I.e. MS-DOS – written to provide the most functionality in the least space

  • Not divided into modules
  • Although MS-DOS has some structure, its interfaces and levels of functionality are not well separated
42
Q

(37)UNIX

A

UNIX – limited by hardware functionality, the original UNIX operating system had limited structuring. The UNIX OS consists of two separable parts

  • Systems programs
  • The kernel

Consists of everything below the system-call interface and above the physical hardware

Provides the file system, CPU scheduling, memory management, and other operating-system functions; a large number of functions for one level

43
Q

(38)Traditional UNIX System Structure

A

Beyond simple but not fully layered

44
Q

(39)Layered Approach

A

The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface.

With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers

45
Q

(40)Microkernel System Structure

A

Moves as much from the kernel into user space
Mach example of microkernel

  • Mac OS X kernel (Darwin) partly based on Mach

Communication takes place between user modules using message passing

46
Q

(40)Microkernel System Structure - benefits ?and determinet

A

Benefits:

  • Easier to extend a microkernel
  • Easier to port the operating system to new architectures
  • More reliable (less code is running in kernel mode)
  • More secure

Detriments:

  • Performance overhead of user space to kernel space communication
47
Q

(41)Microkernel System Structure - Digram ?

A
48
Q

(42)Modules

A

Most modern operating systems implement loadable kernel modules

  • Uses object-oriented approach
  • Each core component is separate
  • Each talks to the others over known interfaces
  • Each is loadable as needed within the kernel

Overall, similar to layers but with more flexible

  • Linux, Solaris, etc
49
Q

(43)Solaris Modular Approach

A
50
Q

(44)Hybrid Systems

A

Most modern operating systems actually not one pure model

Hybrid combines multiple approaches to address performance, security, usability needs

Linux and Solaris kernels in kernel address space, so monolithic, plus modular for dynamic loading of functionality

Windows mostly monolithic, plus microkernel for different subsystem personalities

Apple Mac OS X hybrid, layered, Aqua UI plus Cocoa programming environment

  • Below is kernel consisting of Mach microkernel and BSD Unix parts, plus I/O kit and dynamically loadable modules (called kernel extensions)
51
Q

(45)Mac OS X Structure Digram?

A
52
Q

(46)iOS

A

Apple mobile OS for iPhone, iPad

  • Structured on Mac OS X, added functionality

Does not run OS X applications natively

Also runs on different CPU architecture (ARM vs. Intel)

Cocoa Touch Objective-C API for developing apps
Media services layer for graphics, audio, video
Core services provides cloud computing, databases
Core operating system, based on Mac OS X kernel

53
Q

(47) Android

A

Developed by Open Handset Alliance (mostly Google)

  • Open Source

Similar stack to IOS
Based on Linux kernel but modified

  • Provides process, memory, device-driver management
  • Adds power management

Runtime environment includes core set of libraries and Dalvik virtual machine

Apps developed in Java plus Android API

  • Java class files compiled to Java bytecode then translated to executable than runs in Dalvik VM

Libraries include frameworks for web browser (webkit), database (SQLite), multimedia, smaller libc

54
Q

(48)Android Architecture

A
55
Q

(49)Operating-System Debugging

A

Debugging is finding and fixing errors, or bugs
OSes generate log files containing error information
Failure of an application can generate core dump file capturing memory of the process
Operating system failure can generate crash dump file containing kernel memory
Beyond crashes, performance tuning can optimize system performance

  • Sometimes using trace listings of activities, recorded for analysis
  • Profiling is periodic sampling of instruction pointer to look for statistical trends
56
Q

(49)(49)Operating-System Debugging-Kernighan’s Law?

A

Kernighan’s Law: “Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.

57
Q

(50)Performance Tuning

A

Improve performance by removing bottlenecks
OS must provide means of computing and displaying measures of system behavior
For example, “top” program or Windows Task Manager

58
Q

(51)DTrace

A

DTrace tool in Solaris, FreeBSD, Mac OS X allows live instrumentation on production systems
Probes fire when code is executed within a provider, capturing state data and sending it to consumers of those probes

Example of following XEventsQueued system call move from libc library to kernel and back

59
Q

(52)DTrace

A

DTrace code to record amount of time each process with UserID 101 is in running mode (on CPU) in nanoseconds

60
Q

(53)Operating System Generation

A

Operating systems are designed to run on any of a class of machines; the system must be configured for each specific computer site

SYSGEN program obtains information concerning the specific configuration of the hardware system

  • Used to build system-specific compiled kernel or system-tuned
  • Can general more efficient code than one general kernel
61
Q

(54)System Boot

A

When power initialized on system, execution starts at a fixed memory location

  • Firmware ROM used to hold initial boot code

Operating system must be made available to hardware so hardware can start it

  • Small piece of code – bootstrap loader, stored in ROM or EEPROM locates the kernel, loads it into memory, and starts it
  • Sometimes two-step process where boot block at fixed location loaded by ROM code, which loads bootstrap loader from disk

Common bootstrap loader, GRUB, allows selection of kernel from multiple disks, versions, kernel options
Kernel loads and system is then running

62
Q
A