chapter 3:Process concept Flashcards

1
Q

(4)Process Concept, how execute

A

An operating system executes a variety of programs: Batch system – jobs Time-shared systems – user programs or tasks Textbook uses the terms job and process almost interchangeably The program code, also called text section Current activity including program counter, processor registers Stack containing temporary data Function parameters, return addresses, local variables Data section containing global variables Heap containing memory dynamically allocated during run time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

(4)Process Concept, what is process and its parts ?

A

Process – a program in execution; process execution must progress in sequential fashion Multiple parts: The program code, also called text section Current activity including program counter, processor registers Stack containing temporary data Function parameters, return addresses, local variables Data section containing global variables Heap containing memory dynamically allocated during run time Program is passive entity stored on disk (executable file), process is active

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

(4)Process Concept, what is a program ?

A

Program is passive entity stored on disk (executable file), process is active Program becomes process when executable file loaded into memory Execution of program started via GUI mouse clicks, command line entry of its name, etc One program can be several processes Consider multiple users executing the same program

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

(5)Process in Memory

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

(6)Process State, what are the states ?

A

As a process executes, it changes state

  • new: The process is being created
  • running: Instructions are being executed
  • waiting: The process is waiting for some event to occur
  • ready: The process is waiting to be assigned to a processor
  • terminated: The process has finished execution
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

(7)Diagram of Process State

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

(8)Process Control Block (PCB)

A

Information associated with each process
(also called task control block)

Process state – running, waiting, etc

Program counter – location of instruction to next execute

CPU registers – contents of all process-centric registers

CPU scheduling information- priorities, scheduling queue pointers

Memory-management information – memory allocated to the process

Accounting information – CPU used, clock time elapsed since start, time limits

I/O status information – I/O devices allocated to process, list of open files

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

(9)CPU Switch From Process to Process

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

(10)Threads

A

So far, process has a single thread of execution
Consider having multiple program counters per process

Multiple locations can execute at once

  • Multiple threads of control -> threads

Must then have storage for thread details, multiple program counters in PCB
See next chapter

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

(11)Process Representation in Linux

A

Represented by the C structure task_struct
pid t pid; /* process identifier */
long state; /* state of the process */
unsigned int time slice /* scheduling information */
struct task struct *parent; /* this process’s parent */
struct list head children; /* this process’s children */
struct files struct *files; /* list of open files */
struct mm struct *mm; /* address space of this process */

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

(12)Process Scheduling

A

Maximize CPU use, quickly switch processes onto CPU for time sharing
Process scheduler selects among available processes for next execution on CPU
Maintains scheduling queues of processes

  • Job queue – set of all processes in the system
  • Ready queue – set of all processes residing in main memory, ready and waiting to execute
  • Device queues – set of processes waiting for an I/O device
  • Processes migrate among the various queues
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

(13)Ready Queue And Various
I/O Device Queues

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

(14)Representation of Process Scheduling-Queuing diagram

A

Queuing diagram represents queues, resources, flows

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

(15)Schedulers TYPES ?

A
  • *Long-term scheduler** (or job scheduler) – selects which processes should be brought into the ready queue
  • *Short-term scheduler** (or CPU scheduler) – selects which process should be executed next and allocates CPU
  • Sometimes the only scheduler in a system
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

(15)Schedulers- Short-term scheduler is invoked…?

A

Short-term scheduler is invoked very frequently (milliseconds) ⇒ (must be fast)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

(15)Schedulers- Long-term scheduler is invoked…….?

A

Long-term scheduler is invoked very infrequently (seconds, minutes) ⇒ (may be slow)

The long-term scheduler controls the degree of multiprogramming

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

(15) Schedualers-process

A

Processes can be described as either:

  • I/O-bound process – spends more time doing I/O than computations, many short CPU bursts
  • CPU-bound process – spends more time doing computations; few very long CPU bursts

Long-term scheduler strives for good process mix

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

(16)Addition of Medium Term Scheduling

A

Medium-term scheduler can be added if degree of multiple programming needs to decrease

  • Remove process from memory, store on disk, bring back in from disk to continue execution: swapping
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

(17)Multitasking in Mobile Systems

A

Some systems / early systems allow only one process to run, others suspended
Due to screen real estate, user interface limits iOS provides for a

  • Single foreground process- controlled via user interface
  • Multiple background processes– in memory, running, but not on the display, and with limits
  • Limits include single, short task, receiving notification of events, specific long-running tasks like audio playback
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

(17)Multitasking in Mobile Systems-Android ?

A

Android runs foreground and background, with fewer limits

  • Background process uses a service to perform tasks
  • Service can keep running even if background process is suspended
  • Service has no user interface, small memory use
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

(18)Context Switch

A

When CPU switches to another process, the system must save the state of the old process and load the saved state for the new process via a context switch

Context of a process represented in the PCB

Context-switch time is overhead; the system does no useful work while switching

  • The more complex the OS and the PCB -> longer the context switch

Time dependent on hardware support

  • Some hardware provides multiple sets of registers per CPU -> multiple contexts loaded at once
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

(19)Operations on Processes

A

System must provide mechanisms for process creation, termination, and so on as detailed next

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

(20)Process Creation

A

Parent process create children processes, which, in turn create other processes, forming a tree of processes

Generally, process identified and managed via a process identifier (pid)

Resource sharing options

  1. Parent and children share all resources
  2. Children share subset of parent’s resources
  3. Parent and child share no resources

Execution options

  • Parent and children execute concurrently
  • Parent waits until children terminate
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

(21)A Tree of Processes in Linux

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

(22)Process Creation (Cont.)

A

Address space

  • Child duplicate of parent
  • Child has a program loaded into it

UNIX examples

  • fork() system call creates new process
  • exec() system call used after a fork() to replace the process’ memory space with a new program
26
Q

(23)C Program Forking Separate Process- example

A
27
Q

(24)Creating a Separate Process via Windows API

A
28
Q

(25)Process Termination

A

Process executes last statement and asks the operating system to delete it (exit())

  • Output data from child to parent (via wait())
  • Process’ resources are deallocated by operating system

Parent may terminate execution of children processes (abort())

  • Child has exceeded allocated resources
  • Task assigned to child is no longer required
  • If parent is exiting

Some operating systems do not allow child to continue if its parent terminates
All children terminated - cascading termination

Wait for termination, returning the pid:
**pid t pid; int status;
pid = wait(&status); **
If no parent waiting, then terminated process is a zombie
If parent terminated, processes are orphans

29
Q

(26)Multiprocess Architecture – Chrome Browser

A

Many web browsers ran as single process (some still do)

  • If one web site causes trouble, entire browser can hang or crash

Google Chrome Browser is multiprocess with 3 categories

Browser process manages user interface, disk and network I/O

Renderer process renders web pages, deals with HTML, Javascript, new one for each website opened

  • Runs in sandbox restricting disk and network I/O, minimizing effect of security exploits

Plug-in process for each type of plug-in

30
Q

(27)Interprocess Communication

A

Processes within a system may be independent or cooperating
Cooperating process can affect or be affected by other processes, including sharing data
Reasons for cooperating processes:

Information sharing

Computation speedup

Modularity

Convenience

Cooperating processes need interprocess communication (IPC)
Two models of IPC

  • Shared memory
  • Message passing
31
Q

(28)Communications Models

A
32
Q

(29)Cooperating Processes

A

Independent process cannot affect or be affected by the execution of another process

Cooperating process can affect or be affected by the execution of another process

Advantages of process cooperation

  • Information sharing
  • Computation speed-up
  • Modularity
  • Convenience
33
Q

(30)Producer-Consumer Problem

A

Paradigm for cooperating processes, producer process produces information that is consumed by a consumer process

  • unbounded-buffer places no practical limit on the size of the buffer
  • bounded-buffer assumes that there is a fixed buffer size
34
Q

(31)Bounded-Buffer – Shared-Memory Solution

A

Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;

item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;

Solution is correct, but can only use BUFFER_SIZE-1 elements

35
Q

(32)Bounded-Buffer – Producer

A

item next produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER SIZE) == out)
; /* do nothing */
buffer[in] = next produced;
in = (in + 1) % BUFFER SIZE;
}

36
Q

(33)Bounded Buffer – Consumer

A

item next consumed;
while (true) {
while (in == out)
; /* do nothing */
next consumed = buffer[out];
out = (out + 1) % BUFFER SIZE;

/\* consume the item in next consumed \*/  }
37
Q

(34)Interprocess Communication – Message Passing

A

Mechanism for processes to communicate and to synchronize their actions

Message system – processes communicate with each other without resorting to shared variables

IPC facility provides two operations:

  • send(message) – message size fixed or variable
  • receive(message)

If P and Q wish to communicate, they need to:

  • establish a communication link between them
  • exchange messages via send/receive

Implementation of communication link

  • physical (e.g., shared memory, hardware bus)
  • logical (e.g., direct or indirect, synchronous or asynchronous, automatic or explicit buffering)
38
Q

(35)Implementation Questions

A

How are links established?

Can a link be associated with more than two processes?

How many links can there be between every pair of communicating processes?

What is the capacity of a link?

Is the size of a message that the link can accommodate fixed or variable?

Is a link unidirectional or bi-directional?

39
Q

(36)Direct Communication

A

Processes must name each other explicitly:

  • send (P, message) – send a message to process P
  • receive(Q, message) – receive a message from process Q

Properties of communication link

  • Links are established automatically
  • A link is associated with exactly one pair of communicating processes
  • Between each pair there exists exactly one link
  • The link may be unidirectional, but is usually bi-directional
40
Q

(37)Indirect Communication, massages and communcation link

A

Messages are directed and received from mailboxes (also referred to as ports)

  • Each mailbox has a unique id
  • Processes can communicate only if they share a mailbox

Properties of communication link

  • Link established only if processes share a common mailbox
  • A link may be associated with many processes
  • Each pair of processes may share several communication links
  • Link may be unidirectional or bi-directional
41
Q

(38)Indirect Communication, operations ans primitives ?

A

Operations
create a new mailbox
send and receive messages through mailbox
destroy a mailbox

Primitives are defined as:

* *send**(A, message) – send a message to mailbox A
* *receive**(A, message) – receive a message from mailbox A
42
Q

(39)Indirect Communication

A

Mailbox sharing

  • P1, P2, and P3 share mailbox A
  • P1, sends; P2 and P3 receive
  • Who gets the message?

Solutions

  • Allow a link to be associated with at most two processes
  • Allow only one process at a time to execute a receive operation
  • Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.
43
Q

(40)Synchronization

A

Message passing may be either blocking or non-blocking

Blocking is considered synchronous

  • Blocking send has the sender block until the message is received
  • Blocking receive has the receiver block until a message is available

Non-blocking is considered asynchronous
Non-blocking send has the sender send the message and continue
Non-blocking receive has the receiver receive a valid message or null
}

44
Q

(41)Synchronization (Cont.)

A

Different combinations possible

  • If both send and receive are blocking, we have a rendezvous

Producer-consumer becomes trivial

message next produced;
while (true) {
/* produce an item in next produced */
send(next produced);
}

message next consumed;
while (true) {
receive(next consumed);

/* consume the item in next consumed */
}

45
Q

(42)Buffering

A

Queue of messages attached to the link; implemented in one of three ways

  1. Zero capacity – 0 messages

Sender must wait for receiver (rendezvous)

  1. Bounded capacity – finite length of n messages

Sender must wait if link full

  1. Unbounded capacity – infinite length

Sender never waits

46
Q

(43)Examples of IPC Systems - POSIX

A

POSIX Shared Memory

Process first creates shared memory segment

shm_fd = shm_open(name, O CREAT | O RDRW, 0666);

Also used to open an existing segment to share it

Set the size of the object

ftruncate(shm fd, 4096); **
Now the process could write to the shared memory
** sprintf(shared memory, “Writing to shared memory”);

47
Q

(44)IPC POSIX Producer

A
48
Q

(45)IPC POSIX Consumer

A
49
Q

(46)Examples of IPC Systems - Mach

A

Mach communication is message based

Even system calls are messages

Each task gets two mailboxes at creation- Kernel and Notify

Only three system calls needed for message transfer

** msg_send(), msg_receive(), msg_rpc()**

Mailboxes needed for commuication, created via

** port_allocate()**

Send and receive are flexible, for example four options if mailbox full:

  1. Wait indefinitely
  2. Wait at most n milliseconds
  3. Return immediately
  4. Temporarily cache a message
50
Q

(47)Examples of IPC Systems – Windows

A

Message-passing centric via advanced local procedure call (LPC) facility
Only works between processes on the same system
Uses ports (like mailboxes) to establish and maintain communication channels
Communication works as follows:

  • The client opens a handle to the subsystem’s connection port object.
  • The client sends a connection request.
  • The server creates two private communication ports and returns the handle to one of them to the client.
  • The client and server use the corresponding port handle to send messages or callbacks and to listen for replies.
51
Q

(48)Local Procedure Calls in Windows XP

A
52
Q

(49)Communications in Client-Server Systems

A

Sockets

Remote Procedure Calls

Pipes

Remote Method Invocation (Java)

53
Q

(50)Sockets

A

A socket is defined as an endpoint for communication

Concatenation of IP address and port – a number included at start of message packet to differentiate network services on a host

The socket 161.25.19.8:1625 refers to port 1625 on host 161.25.19.8

Communication consists between a pair of sockets

All ports below 1024 are well known, used for standard services

Special IP address 127.0.0.1 (loopback) to refer to system on which process is running

54
Q

(51)Socket Communication

A
55
Q

(52)Sockets in Java

A

Three types of sockets

  • Connection-oriented (TCP)
  • Connectionless (UDP)
  • MulticastSocket class– data can be sent to multiple recipients

Consider this “Date” server:

56
Q

(53)Remote Procedure Calls

A

Remote procedure call (RPC) abstracts procedure calls between processes on networked systems

  • Again uses ports for service differentiation

Stubs – client-side proxy for the actual procedure on the server
The client-side stub locates the server and marshalls the parameters
The server-side stub receives this message, unpacks the marshalled parameters, and performs the procedure on the server
On Windows, stub code compile from specification written in Microsoft Interface Definition Language (MIDL)
Data representation handled via External Data Representation (XDL) format to account for different architectures

  • Big-endian and little-endian

Remote communication has more failure scenarios than local
Messages can be delivered exactly once rather than at most once
OS typically provides a rendezvous (or matchmaker) service to connect client and server

57
Q

(54)Execution of RPC

A
58
Q

(55)Pipes

A

Acts as a conduit allowing two processes to communicate

Issues

  • Is communication unidirectional or bidirectional?
  • In the case of two-way communication, is it half or full-duplex?
  • Must there exist a relationship (i.e. parent-child) between the communicating processes?
  • Can the pipes be used over a network?
59
Q

(56)Ordinary Pipes

A

Ordinary Pipes allow communication in standard producer-consumer style

Producer writes to one end (the write-end of the pipe)

Consumer reads from the other end (the read-end of the pipe)

Ordinary pipes are therefore unidirectional

Require parent-child relationship between communicating processes

Windows calls these anonymous pipes
See Unix and Windows code samples in textbook

Windows calls these anonymous pipes
See Unix and Windows code samples in textbook

60
Q

(57)Named Pipes

A

Named Pipes are more powerful than ordinary pipes

Communication is bidirectional

No parent-child relationship is necessary between the communicating processes

Several processes can use the named pipe for communication

Provided on both UNIX and Windows systems

61
Q
A