Chapter 2 Flashcards

(27 cards)

1
Q

Reaction Time (RT)

A

presentation of a stimulus -> initiation of a motor response. Indicates speed at which one makes a decision

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2
Q

Simple (RT)

A

one choice like lifting a finger grom a keyboard when light comes one. (Stop sign)

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3
Q

Choice (RT)

A

choices like hitting one of the 3 keys when one of the 3 lights come one. (Stop light)

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4
Q

Discrimination (RT)

A

trying to predict or do one action among other distraction such as lifting a finger when a red light comes on. If blue or green, then make no response.

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5
Q

Hick’s Law

A

Predicts the RT goes up as the number of choice alternatives go up as well

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6
Q

Anticipation (guessing)

A

Event anticipation: if your options decrease, so will your RT. You could potentially have a false start/getting tricked

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7
Q

Stimulus-Response Compatibility

A

Degree of compatibility between stimulus and response. RT will be faster as the S-R becomes more compatible

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8
Q

Psychological Refractory Period (PRP)

A

Delay period, put planned action “on hold”. RT increases for the second action

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9
Q

Movement Time

A

Imitation of the movement -> movement completion

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10
Q

Response Time

A

Reaction time plus movement time

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11
Q

Attention

A

Characteristics associated with consciousness, awareness, and cognitive effort

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12
Q

Single Channel Filter Theories

A

Serial order, can only process one task at a time

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13
Q

Central Resource Theory

A

Everything you need to pay attention to has to fit into that bubble, reservoir of resources for attention

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14
Q

Multiple Resource Theories

A

Several attention mechanisms, each with limited capacity. If tasks require a common mechanism, the it might be difficult to perform at the same time

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15
Q

Autimatically

A

Critical to understanding importance of autimaticity. Things you do not have to consciously think about

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16
Q

Internal broad

A

“big picture”, own body and thoughts

17
Q

Internal narrow

A

specific physiological/cognitive processes

18
Q

External broad

A

environment as a whole

19
Q

External narrow

A

specific features within environment or specific movement goal/outcome

20
Q

Example of Internal broad

A

rehearsing game strategy if free throw is missed

21
Q

Example of Internal narrow

A

visualizing proper execution of the free throw

22
Q

Example of External broad

A

scanning crowd, opponents, and teammates while standing at the line

23
Q

Example of External narrow

A

fixating on the rim of the basket prior to executing the free throw

24
Q

Arousal

A

general physiological and psychological activation, not anxiety

25
Short term memory
unrehearsed information is lost. Phonological loop, visuospatial sketchpad, central executive
26
Long term memory
Some information may be lost over time. Procedural memory, semantic memory, episodic memory
27
Working memory
receives information from the long-term memory