Chapter 2: Personality & Learning Flashcards
(38 cards)
Personality
The relatively stable set of psychological characteristics that influences the way an individual interacts with his or her environment.
Dispositional approach
Individuals possess stable traits or characteristics that influence their attitudes and behaviours.
Situational approach
Characteristics of the organizational setting influence people’s attitudes and behaviour.
Interactionist approach
Individuals’ attitudes and behaviour are a function of both dispostions and the situation.
Trait activation theory
Traits lead to certain behaviours only when the situation makes the need for the trait salient. (p.46)
Five-Factor Model of Personality
Extraversion, Emotional stability/Neuroticism, Agreeableness, Conscientiousness, Openness to experience.
Locus of control
A set of beliefs about whether one’s behaviour is controlled mainly by internal or external forces.
Self-monitoring
The extent to which people observe and regulate how they appear and behave in social settings and relationships.
Self-esteem
The degree to which a person has a positive self-evalution.
Behavioural plasticity theory
People with low self esteem tend to be more susceptible to external and social influences than those who have high self-esteem.
Positive affectivity
Propensity to view the world, including oneself and other people, in a positive light.
Negative affectivity
Propensity to view the world, including oneself and other people, in a negative light.
Proactive behaviour
Taking initiative to improve current circumstances or creating new ones.
General self-efficacy (GSE)
A general trait that refers to an individual’s belief in his or her ability to perform successfully in a variety of challenging situations.
Core self-evaluations
A broad personality concept that consists of more specific traits that reflect the evaluations people hold about themselves and their self-worth.
Learning
A relatively permanent change in behaviour potential that occurs due to practice or experience.
Operant learning
Learning by which the subject learns to operate on the environment to achieve certain consequences.
Reinforcement
The process by which stimuli strengthens behaviour.
Positive reinforcement
The application or addition of a stimulus that increases or maintains the probability of some behaviour.
Negative reinforcement
The removal of a stimulus that in turn increases or maintains the probability of some behaviour.
Performance feedback
Providing quantitative or qualitative information on past performance for the purpose of changing or maintaining performance in specific ways.
Social recognition
Informal ackowledgement, attention, praise, approval, or genuine appreciation for work well done from one individual or group to another.
Extinction
The gradual dissipation of behaviour following the termination of reinforcement.
Punishment
The application of an aversive stimulus following some behaviour designed to decrease the probability of that behaviour.