Chapter 3 - Perception Flashcards

0
Q

Sensation

A

Absorbing raw energy through our sensory organs

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1
Q

Perception

A

The experience that results from sensation (stimulation of the senses)

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2
Q

Transduction

A

The process by which raw energy is converted to neutral signals

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3
Q

Distal stimulus

A

Object in the environment

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4
Q

Proximal stimulus

A

Pattern of stimulation registered by the senses

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5
Q

Percept

A

A meaningful interpretation of the proximal stimulus

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6
Q

Perceptual constancy

A

Perceiving something to be unchanging in the environment despite changes in sensory input

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7
Q

Direct perception

A

Perception is based solely on information from the environment

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8
Q

Constructivism

A

Perception involves actively constructing a percept based on sensory information from the environment and prior knowledge and expectations

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9
Q

Bottom-up (data-driven) processing

A

Using sensory information from the environment

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10
Q

Top-down (theory-driven) processing

A

Using prior knowledge and expectations

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11
Q

Template matching

A

Comparing a pattern of stimulation with previously stored patterns (“templates”) in memory

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12
Q

Prototype matching

A

Comparing a pattern of stimulation with a single idealized representation (a “prototype”) in memory

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13
Q

Feature analysis

A

Breaking down a stimulus into components (“features”) and finding distinctive features to recognize the stimulus

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14
Q

Recognition-by-components theory

A

We perceive objects by identifying basic features called geons (“geometrical ions”)

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15
Q

Geon

A

A three-dimensional volume

16
Q

Principle of componential recovery

A

An object is recognized only if we can recover (perceive) it’s geons

17
Q

Word superiority effect

A

Better perception for letters in words than in isolation

18
Q

Interactive activation model

A

A neural network model in which activation propagates through interconnected nodes

19
Q

Heuristics

A

“Rules of thumb” that provide best-guess solutions to problems

20
Q

Algorithms

A

Step-by-step procedures guaranteed to solve problems

21
Q

law of good continuation

A

Points belong together when they connect to form straight or smoothly curving lines

22
Q

law of good figure

A

A stimulus pattern is seen such that the resulting structure is as simple as possible

23
Q

law of similarity

A

similar things appear to be grouped together

24
Q

law of familiarity

A

Things that form familiar or meaningful patterns are likely to be grouped together

25
Q

law of proximity

A

Things that are near each other appear to be grouped together

26
Q

law of common fate

A

Things moving in the same direction appear to be grouped together