Chapter 4 Vocabulary Flashcards

(60 cards)

0
Q

Assimilation

A

The mental process of fitting new information from the environment into the already existing schema

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1
Q

Accommodation

A

Creating new mental schemas in response to new information from the environment when your information does not fit into it existing schemas

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2
Q

Auditory modality

A

Receives and represents information best orally

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3
Q

Behaviorism

A

View of learning that emphasizes the role that the environment plays in changing behavior; one learns because of reinforcement or punishment

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4
Q

Chunking

A

Grouping bits of information into units that are more meaningful in order to allow more items to be included in memory

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5
Q

Classical conditioning

A

Learning as a result of pairing a stimulus with an automatic emotional or physiological response (sweating, salivating, etc.)

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6
Q

Cognitive learning theory

A

A theory of learning that emphasizes the change and one’s mental structures as a result of a need to make sense of one’s world

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7
Q

Community resources

A

What a community can provide that contributes to the education of learners, including guest speakers, monetary resources, and enriching facilities such as museums

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8
Q

Community Stress

A

Anxiety that may be felt by students who come from communities that are impoverished, have high crime rates, and/or provide a little support for students; can cause students to be nervous and afraid for their safety

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9
Q

Concept

A

A mental structure that represents a particular idea, object, person, event, or experience along with the defining attributes attached to it

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10
Q

Conditional knowledge

A

Knowing when and why to use declarative and procedural knowledge

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11
Q

Constructivism

A

A view of learning that emphasizes the role of the learner in building in his or her own understanding while making sense of the world

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12
Q

Contiguity

A

The simple pairing of two behaviors enough times so that they continue to be paired, even when only one is presented

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13
Q

Convergent thinking

A

Problem solving in which there is one answer and/or one way to arrive at an answer

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14
Q

Declarative knowledge

A

A type of knowledge that is factually based

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15
Q

Defining attributes

A

The important criteria that determine whether an item fits into a concept; also called defining characteristic or the defining features

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16
Q

Emotional intelligence

A

Refers to recognizing, using, understanding, and managing emotions

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17
Q

Encoding

A

The process of moving information into long-term memory

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18
Q

Extinguishing

A

The process of making a behavior disappear; in the classroom, this usually involves a gradual shaping so that valued reinforcement are added as negative behaviors decrease

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19
Q

Facilitating teaching style

A

A mostly democratic teaching style (joint learning decisions are made with students), in which students are arranged in small groups or in a circular pattern (demonstrating a student-centered classroom), and the instruction is cooperative and inductive in nature with many inquiry and problem-solving activities; the teacher is seen as a fellow learner who sets the stage and provides help as needed for students to actively engage in learning

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20
Q

Field dependent

A

Learners who are more global or “big picture” oriented, extrinsically motivated, and more socially oriented

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21
Q

Field independent

A

Learners who are more local or detail oriented, analytical, intrinsically motivated, and less socially oriented

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22
Q

Home stress

A

Family difficulties present in the home such as divorce, family illness or death, family poverty, erratic parenting and so forth

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23
Q

Information processing

A

A cognitive view of learning that compares the mind to a computer with a place for data input, storage, and retrieval for future use; a view that learning is a change in mental processes

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24
Kinesthetic modality
Receives and represents information best through movement
25
Learning
Depending on the theory, a change in mental processes or observable behavior
26
Learning styles
Learning or thinking in a certain way or what
27
Long-term memory
A place where information is permanently stored in the mind
28
Metacognition
A complex cognitive process that requires knowledge of and control over one's own mental processes; thinking about one's thinking
29
Modalities
Refers to the various methods of receiving sensory input: visual, auditory, tactile, and kinesthetic
30
Modeling
The concept that learners change their behavior as a result of observing a behavior in another person
31
Multiple intelligences
Howard Gardner has identified several areas of intelligence, including verbal-linguistic, logical-mathematical, intrapersonal, visual-spatial, musical-rhythmic, bodily-kinesthetic, interpersonal, naturalistic, and, perhaps, existential
32
Negative reinforcement
The removal of something undesirable in order to increase a behavior
33
Nonroutine problem solving
Solving a problem for which an easily identifiable solution is not available (and ill-define problem); divergent thinking is usually required
34
Operant conditioning
Learning as a result of reinforcement or punishment from the environment
35
Organizational skills
A factor in the learning that involves meaningful categorization
36
Parenting style
Four styles of raising children have been identified: 1. Permissive 2. Rejecting-neglecting 3. Authoritarian 4. Authoritative (preferred)
37
Positive reinforcement
The introduction of a valued reward to increase a desired behavior
38
Presentation punishment
Introduction of something disliked or distasteful to decrease a behave
39
Procedural knowledge
Knowledge of the necessary steps to complete a task
40
Punishment
Adding or taking away something valued which results in a decrease in a behavior
41
Rehearsal
The process of repeating information over and over to oneself to keep it in working memory
42
Reinforcement
Something valued used to influence behavior
43
Removal punished
The removal of something pleasurable in order to decrease a behavior
44
Routine problem-solving
Solving a problem for which there is a set (or easily identifiable) procedure to follow, making the answer readily available (a well-defined problem); convergent thinking is normally used
45
Satiation
When a child gets too much of a reward or punishment, it becomes meaningless and will no longer influence behavior
46
Schema
A mental structure for the various concepts one has developed and their relationships to each other
47
Sensory memory
A place in the mind where information received from the and says it's briefly stored (usually less than a few seconds); no attention is paid to it, the information is lost
48
Shaping
Behavior changes gradually over time due to the introduction and continuation of reinforcers
49
Short-term memory
A place in mind where the brain temporarily stores everything to which attention is directed; unless rehearsals or another activity is completed, the information is lost after about 20-32 seconds
50
Social learning theory
A theory of learning that emphasizes what we learn by observing the behavior of others in our environment
51
Stimulus-response learning
The automatic pairing of a response to a given stimulus
52
Stress factors
Situations in the home or community that may cause a learner to become anxious and nervous
53
Student-centered teacher
A teacher who employs a facilitating manner and constantly focuses on the needs of a learner in every respect. The teacher continuously asks if students are able, ready, interested, and so forth for the instruction to be implemented. Student decisions about learning are respected and encouraged, in the teacher is a learner in the classroom community.
54
Tactile modality
Receives and represents information best through touch
55
Teaching styles
A teacher's choice of emphasis, instruction, interactions, methods of communicating, and classroom mannerisms
56
Transfer
Applying the learning of previous information to a new situation
57
Vicarious learning
Learning that results from seeing someone else's behavior either rewarded or punished
58
Visual modality
Receives and represents information best through sight
59
Working memory
A place in the mind where information is temporarily held so that it can be actively manipulated