Chapter 5 Terms Flashcards

1
Q

Product - Process Matrix

A

linking a product’s life cycle and marketing decisions with operations capabilities

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2
Q

5 different process types

A
Project
Job shop
Batch
Repetitive process
Continuous process
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3
Q

Project

A

unique, one of a kind (ex. custom home)

high complexity, outsourcing, flexibility needed

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4
Q

Job Shop

A

customized, low volume (ex. auto repair, beauty salon)
High variety of inputs and process flows
High work-in-process inventory

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5
Q

Batch

A

moderate volume and variety (ex. bakery, automotive parts, cinema)
Dominant flow patterns, some common inputs, setup time can be high

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6
Q

Repetitive process

A

standard products with a range of options (ex. appliances, automobiles, buffet restaurant)
All products follow the same sequence
Standard method and materials used

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7
Q

Continuous process

A
commodities with high volume, little variety (ex. aluminum cans, laundry detergent, gasoline)
Products follow sequence
Operations run 24/7
Line stoppages are very costly
Highly specialized equipment
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8
Q

Mass customization

A

customers design a product by choosing from a range of options (ex. Dell computers)

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9
Q

Cellular manufacturing

A

production of products with similar process characteristics on small assembly lines called work cells

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10
Q

Engineer to Order

A

unique, customized products

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11
Q

Make to Order

A

products that have similar designs but are customized during production

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12
Q

Assemble to Order

A

products that are produced from standard components and modules

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13
Q

Make to Stock

A

finished goods that are held in inventory in advance of customer orders

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14
Q

Service process matrix

A

categorizes service processes based upon the degree of customization/customer interaction and labor/capital intensity

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15
Q

Professional services

A

interacting closely with clients to deliver customized services (ex. lawyers, doctors consultants)

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16
Q

Service factory

A

low customer contact, customization and labor intensity, but high investment in facilities and equipment (ex. trucking companies, airlines, hotels)

17
Q

Service shops

A

high degree of capital intensity and customer interaction/customization (ex. automobile repair shops and hospitals)

18
Q

Mass services

A

low customer interaction/customization and high labor intensity (ex. retail banks, gas stations and other retail outlets)

19
Q

Service blueprinting

A

an approach similar to process mapping that analyzes the interface between customers and service processes

20
Q

Customer actions

A

all of the steps taken by customers as a part of the service delivery process

21
Q

Front office actions

A

actions of frontline contact employees (face to face encounter)

22
Q

Back office actions

A

non-visible interactions with customers (ex. telephone calls etc…)

23
Q

Support processes

A

activities carried out by employees who do not have direct contact with customers

24
Q

Physical evidence

A

represents all of the tangibles that customers see or collect during their contact with a company

25
Fixed-position layout
used when the product cannot be moved during production (ex. homes, buildings, bridges, large ships)
26
Functional layout
groups together similar resources (ex. fitness centers and Macy's)
27
Product layout
resources are arranged according to regularly occurring sequence of activities (ex. automotive assembly line, Noodles & Co., buffet line) Repetitive and continuous processes typically use Lack of flexibility and low work variety for employees (drawbacks)
28
Line balancing
assign tasks so that idle time and the number of workstations are minimized
29
Precedence relationships
identifying the order in which tasks must be completed
30
Takt time
maximum allowable cycle time at each workstation
31
Takt time equation
available production time per day/output needed per day
32
Theoretical number of work stations
total of all task times/takt time
33
Efficiency
[sum of all task times/(actual work stations * takt time)] * 100
34
Competitive priorities
``` Quality Timeliness Cost Flexibility Innovation ```