Chapter 6 Flashcards

Consumer Decision Making (40 cards)

1
Q

Consumer Behavior

A

Processes a consumer uses to make purchase decisions, as well as to use and dispose of purchased goods or services; also includes factors that influence purchase decisions and product use

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Value

A

A personal assessment of the net worth one obtains from making a purchase, or the enduring belief that a specific mode of conduct is personally or socially preferable to another mode of conduct

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Perceived Value

A

The value a customer expects to obtain from a purchase

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

The Consumer Decision-Making Process

A

Need recognition
Information search
Evaluation of alternatives
Purchase
Postpurchase behavior

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Need recognition

A

Result of an imbalance between actual and desired states

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Want

A

Recognition of an unfulfilled need and a product that will satisfy it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Stimulus

A

Any unit of input affecting one or more of the 5 senses

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

How do we convince customers that they have a need?

A

Get them to realize the “want-got gap”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Internal Information Search

A

The process of recalling information stored in the memory

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

External Information Search

A

The process of seeking information in the outside environment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Non-marketing-controlled information source

A

A product information source that is not associated with advertising or promotion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Marketing-controlled information source

A

A product information source that originates with marketers promoting the product

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Evoked Set

A

A group of brands resulting from an information search from which a buyer can choose

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

A customer does what during the evaluation of alternatives step?

A

Evaluate products based on what is most important to them - evaluative criteria

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

3 types of purchases

A

Planned purchase
Partially planned purchase
Impulse purchase

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Psychological Ownership

A

When consumers feel a sense of ownership of a product, they are willing to pay more for it and are more likely to tell other consumers about it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Jilting effect

A

Anticipation of receiving a highly desirable option only to have it become inaccessible

18
Q

Cognitive Dissonance

A

Inner tension that a consumer experiences after recognizing an inconsistency between behavior and values or opinions

19
Q

Routine Response Behavior

A

The type of decision making exhibited by consumers buying frequently purchased, low-cost goods and services
Requires little search and decision time

20
Q

Limited decision making

A

The type of decision making that requires a moderate amount of time for gathering information and deliberating about an unfamiliar brand in a familiar product category

21
Q

Extensive decision making

A

The most complex type of consumer decision making, used when buying an unfamiliar, expensive product or an infrequently bought item
Requires use of several criteria for evaluating options and much time for seeking information

22
Q

Culture

A

The set of values, norms, attitudes, and other meaningful symbols that shape human behavior and the products of that behavior as they are transmitted from one generation to the next

23
Q

Subculture

A

A homogenous group of people who share elements of the overall culture as well as unique elements of their own group

24
Q

Social Class

A

A group of people in a society who are considered nearly equal in status or community esteem, who regularly socialize among themselves both formally and informally, and who share behavioral norms

25
Reference Groups
All of the formal and informal groups in a society that influence an individual's purchasing behavior
26
Primary Membership group
A reference group with which people interact regularly in an informal, face-to-face manner, such as family, friends, coworkers
27
Secondary Membership Group
A reference group with which people associate less consistently and more formally than a primary membership group, such as a club, professional group, or religious group
28
Aspirational reference group
A group that someone would like to join
29
Nonaspirational reference group
A group with which an individual does not want to associate
30
Opinion Leaders
An individual who influences the opinion of others
31
Family
Projects the strongest influence on values, attitudes, self-concept, and buying behavior
32
Personality
A way of organizing an grouping the consistencies of an individual's reactions to situations
33
Perception
The process by which people select, organize, and interpret stimuli into a meaningful and coherent picture
34
Selective Exposure
A process whereby a consumer notices certain stimuli and ignores others
35
Selective distortion
A process whereby a consumer changes or distorts information that conflicts with his or her feelings or beliefs
36
Selective Retention
A process whereby a consumer remembers only that information that supports his personal beliefs
37
Motive
A driving force that causes a person to take action to satisfy specific needs
38
Learning
A process that creates changes in behavior, immediate or expected, through experience and practice
39
Experimental learning
Experience changes your behavior
40
Conceptual learning
Based on reasoning, not acquired through direct experience