Chapter 6 - Learning Flashcards

1
Q

learning

A

a relatively permanent change in behavior or knowledge that results from experience

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2
Q

reflexes

A

motor/neural reactions to a specific stimulus

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3
Q

instincts

A

behaviors triggered by a broader range of events (aging, change of seasons)

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4
Q

associative learning

A

when an organism makes connections between stimuli or events that occur together in the environment

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5
Q

classical conditioning

A

learning occurs through association, neutral stimulus becomes conditioned response, anticipating events, Ivan Pavlov

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6
Q

unconditioned stimulus

A

stimulus that elicits a reflexive response

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7
Q

unconditioned response

A

a natural unlearned reaction to a stimulus

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8
Q

neutral stimulus

A

stimulus that does not naturally elicit a response

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9
Q

conditioned stimulus

A

the behavior caused by the conditioned stimulus

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10
Q

operant conditioning

A

learning occurs through reinforcement and punishment, weak or rare responses become strong and frequent, B.F. Skinner (Skinner box, shaping), learning to associate a behavior and its consequences (reinforcement or punishment), pleasant consequence -> behavior occurs again, unpleasant consequence -> behavior is most likely to occur again, Thorndike

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11
Q

observational conditioning

A

modeling, observed behaviors become copied

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12
Q

higher-order conditioning

A

an established conditioned stimulus is paired with a new neutral stimulus, so eventually the new stimulus also elicits the conditioned response, without the initial conditioned stimulus being presented

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13
Q

acquisition

A

the initial period of learning when an organism learns to connect a neutral stimulus and an unconditioned stimulus

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14
Q

extinction

A

decrease in the conditioned response when the UCS is no longer presented with the CS

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15
Q

spontaneous recovery

A

the return of a previously extinguished conditioned response following a rest period

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16
Q

stimulus discrimination

A

when an organism learns to respond differently to various stimuli that are similar

17
Q

stimulus generalization

A

when an organism demonstrates the conditioned response to stimuli that are similar to the conditioned stimulus

18
Q

habituation

A

learning not to respond to a stimulus that is presented repeatedly without change

19
Q

behaviorism

A

John B. Watson, classical conditioning in the study of human emotion, “Little Albert” experiment, conditioned phobias

20
Q

positive reinforcement

A

something is added to increase behavior

21
Q

negative reinforcement

A

something is removed to increase behavior

22
Q

positive punishment

A

something is added to decrease behavior

23
Q

negative punishment

A

something is removed to decrease behavior

24
Q

primary reinforcers

A

innate reinforcing qualities (food, water, sleep, sex, pleasure), not learned

25
secondary reinforcers
no inherent value, learned experiences (praise, money, exchanging goods for other things)
26
fixed interval
rewards given after a fixed period of time
27
variable interval
rewards given after varying periods of time (radio station will offer free tickets at some point during the hour)
28
variable ratio
rewards given after varying number of responses (gambling)
29
fixed ratio
rewards given after fixed number of responses (free cup of coffee after 10 cups you buy)
30
interval
the schedule is based on the time between reinforcements ratio - the schedule is based on the number of responses between reinforcements
31
fixed
the number of responses between reinforcements or the amount of time between reinforcements is set and unchanging (consistent)
32
variable
the number of responses between reinforcements or the amount of time between reinforcements varies or changes
33
schedules
variable ratio schedule - unpredictable and yields high and steady response rates fixed ratio schedule - predictable and produces a high response rate with a short pause after reinforcement variable interval schedule - unpredictable and produces a moderate response rate fixed interval schedule - yields a scallop-shaped response pattern, reflecting a significant pause after reinforcement
34
vicarious reinforcement/punishment
process where the observer sees the model rewarded/punished, making the observer more/less likely to imitate the model's behavior
34
how we learn
attention - focus of the behavior retention - remember what you observed reproduction - be able to perform the behavior motivation - must want to copy the behavior