Chapter 7 Flashcards

1
Q

Training

A

process by which knowledge and skills are enhanced for an immediate job/role.

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2
Q

Development

A

Process through which knowledge and skills are enhanced, but may not have immediate use.

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3
Q

On the job training

A

instruction in the actual work environment

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4
Q

organizational socialization

A

how new employees “learn the ropes” and skills to be succesful

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5
Q

On boarding

A

could be formal and or/ informal; process that facilitates newcomers socialization to an organization

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6
Q

Learning

A

Encode, Retain, and use information

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7
Q

3 phases of skill acquisition

A
  1. Declarative Knowledge
  2. Knowledge compilation
  3. Procedural Knowledge
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8
Q

Declarative knowledge

A

knowledge about facts

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9
Q

Knowledge compilation

A

integrating what you know and can do

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10
Q

Procedural Knowledge

A

automated the task w/little attention
example: so good at the task, that you are not entirely conscious when doing it.

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11
Q

Proceduralization

A

if a, then b

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12
Q

Mental Models

A

The way in which knowledge is organized

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13
Q

Meta Cognition

A

Knowledge of and control over own cognition

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14
Q

Training Needs Analysis

A

process of identifying and specifying training requirements

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15
Q

Organizational Analysis

A

Availability of resources and support

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16
Q

Task Analysis

A

tasks that require training

17
Q

Personal Analysis

A

people who need the training

18
Q

computer based training

A

e-learning

19
Q

non-computer based training

A

in person/ instructor led training

20
Q

Blended learning

A

mixture of e-learning and instructor led

21
Q

Program Instruction

A

proceeds question by question after trainee response

22
Q

What are the limitations of program Instruction?

A

can easily skip parts of training or cheat

23
Q

intelligent tutoring systems

A

if they answer a question wrong, it provides an explanation for correct answer

24
Q

Interactive multimedia training

A

rich simulation of real life job situation

25
virtual reality training
simulates real life in artificial 3-d environment -VR glasses or other technology to assist
26
business games
People are given a scenario or hypothetical business, and are tasked with making decisions for what to do
27
Role Playing
2-3 people act out a scenario with each other, each playing different roles, & have a discussion/debrief after
28
Behavior Modeling
Imitative learning & reinforcement – Narrow focus on specific skills
29
Passive Learning
trainees are just recipients of information
30
Active Learning
trainees are in control of their learning -encourages participants to ask questions -put trainees in control of their learning -based on assumption that learning occurs inductively
31
error management learning
-theoretical benefit of learning from mistakes -training that encourages participants to make mistakes and then learn from them -EMT may be better when learning new tasks
32
Self-regulatory training
Prompting trainees to monitor and adjust their actions and reactions : do, think, feel
33
Self-efficiency
Belief in your own capabilities and capacity to perform successfully
34
Expatriates
serve to overseas assignments goal: to increase cultural competence Training focus should include: an understanding of different customs, etiquette, and gestures
35
4 Managerial Effectiveness Behaviors
- Intrapersonal skills -Interpersonal skills - Planning/organization /monitoring skills - Build & maintain a team
36
Types of mentoring behaviors
psycho social (leads to satisfaction) task related (leads to success)
37
Benefits of mentoring for proteges
-career related support -psycho social support
38
Executive Coaching
Types of skills that can be learned – Interpersonal – Communication – Cognitive – Leadership – Self-management Geared specifically to individual problems and needs – Can be used for accelerated development or performance enhancement * People vary in their levels of coachability
39
Kirkpatrick's taxonomy
Reaction: participant reaction to training Learning Criteria: what knowledge has been acquired Behavioral criteria: actual changes in behavior/behavior Results in criteria : economic value of training/ impact on key performance indicators ~not a casual flow-each is a standard