Chapter 7 Training and Development Flashcards

(67 cards)

1
Q

5 steps of effective training

A
  1. conduct a needs assessment to identify what needs to be accomplished
  2. develop learning objectives that identify desired learning outcomes.
  3. design the training program
  4. implement the training
  5. evaluate the training
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2
Q

needs assessment

A

creates the foundation for effective training

identify what needs to be accomplished

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3
Q

3 levels of a needs assessment

A
  1. organizational analysis
  2. task and analysis
  3. person analysis
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4
Q

organizational needs analysis

A

identifies where in the organization development or improvement opportunities exist

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5
Q

task needs analysis

A

focuses on identifying which jobs competencies abilities and behaviors the training effort should focus on

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6
Q

person needs analysis

A

evaluates how individual employees are doing in the training topic and determine who needs what type of training

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7
Q

learning objectives

A

identify desired learning outcomes

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8
Q

3 types of learning objectives

A
  1. cognitive
  2. affective
  3. psychomotor
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9
Q

cognitive objectives

A

to increase some type of knowledge

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10
Q

affective objective

A

change an attitude, relationship, or appreciation

receiving or being aware of something to acting consistently with the new value

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11
Q

psychomotor objective

A

to build a physical skill

progressive levels of behaviors from observing someone perform the physical skill to mastering the skill

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12
Q

Training assessments and evaluation later evaluate whether the ______ objectives are met

a. psychomotor learning
b. affective learning
c. cognitive learning
d. learning

A

d. learning

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13
Q

experiential training

A

role plays, action learning, and other techniques designed to give learners experience doing the desired task or behavior

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14
Q

lifelong learning

A

a formal commitment to ensuring that employees have and develop the skills they need to be effective in their jobs today and in the future

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15
Q

aptitude - treatment interaction

A

the concept that some training strategies are more or less effective depending on a learner’s particular abilities, personality traits, and other characteristics

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16
Q

learning style

A

how people’s information processing differs when problem solving or learning

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17
Q

sensory modality

A

a system that interacts with the environment through one of the basic senses

visual: learning by seeing
auditory: learning by hearing
tactile: learning by touching
kinesthetic: learning by doing

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18
Q

Tamika learns best in a hands-on environment by trying to actually do the new work or activity. She most likely has a(n)________sensory modality preference for learning

a. auditory
b. tactile
c. kinesthetic
d. visual

A

c. kinesthetic

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19
Q

Five key learning preferences

A
  1. discovery learning
  2. experiential learning
  3. observational learning
  4. structured learning
  5. group learning
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20
Q

discovery learning

A

a preference for exploration during learning

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21
Q

experiential learning

A

a desire for hands-on approaches to instruction (active learning)

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22
Q

observational learning

A

a preference for external stimuli such as demonstrations and diagrams to help facilitate learning

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23
Q

structured learning

A

a preference for processing strategies such as taking notes, writing down task steps, and so forth

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24
Q

group learning

A

a preference to work with others while learning

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25
training evaluation
systematically collecting the information necessary to make effective decisions about adopting, improving, valuing and continuing an instructional activity or set of activities
26
Kirkpatrick Training Evaluation Model 4 levels of training
1. reaction 2. learning 3. behavior 4. results
27
reaction
how did participants react to the program (feedback forms)
28
learning
what was the change in the participants' knowledge, skills, or attitudes
29
behavior
what was the change in participants' on-the-job behavior due to the training
30
results
how did the organization benefit from the training
31
training ROI (return on investment)
ROI% = ((Training Benefits - Training Costs)/Training Costs) x 100 - a negative ROI means that the costs outweigh the benefits and suggests that the program should be changed or discontinued unless additional benefits exist that weren't considered
32
training gamification
the application of gaming designs and concepts to training to make it more engaging for the learner and increase learning and performance outcomes
33
training transfer
refers to effectively using what is learned in training back on the job
34
closed skills
skills performed similarly or exactly like they are taught in training
35
open skills
sets of principles that can be applied in many different ways
36
self-management strategies
a person's effort to control his other motivation, emotions, and decision making to enhance the application of learned capabilities to the job
37
reinforcers
anything that makes a behavior more likely to happen again work best when they are immediate, sincere, and specific to an activity
38
4 types of reinforcers
1. positive reinforcement 2. negative reinforcement 3. punishment 4. extinction
39
positive reinforcement
using rewards to increase the likelihood that a behavior will be repeated
40
negative reinforcement
removing current or future unpleasant consequences to increase the likelihood that someone will repeat a behavior (not sending an employee to training as long as his/her skill stays high)
41
punishment
creating negative outcomes to decrease the likelihood of a behavior
42
extinction
removal of any positive or negative reinforcement following the occurrence of the behavior to be extinguished decreases the likelihood of that behavior
43
orientation
involves processing employment-related paperwork, acquiring necessary passwords and identification cards, and establishing relevant technology such as e-mail and telephone numbers; onboarding
44
socialization
the long-term process of planned and unplanned, formal and informal activities and experiences through which an individual acquires the attitudes, behaviors, and knowledge needed to successfully participate as an organizational member
45
3 phases of socialization
1. anticipatory 2. encounter 3. settling in
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anticipatory socilaization
interacting with the company representative, develops new hires' expectations about the company and the job
47
encounter
employees begin learning about the organizational culture, norms, and how to do the job
48
settling in
new hires start felling comfortable with their job demands and work relationships
49
socialization options
1. one-time or staggered 2. collective or individual 3. formal or informal 4. sequential or random 5. fixed or variable 6. tournament or contest 7. serial or disjunctive 8. investiture or divestiture 9. what to include 10. whom to include 11. how to use technology
50
one time or staggered approach
one long session or smaller session many organizations use staggered to prevent information overload
51
collective socialization
put new hires through a common set experiences as a group
52
individual socialization
socializes newcomers individually as in an apprenticeship
53
formal socialization
structured socialization done away from the work setting using specifically designed activities and materials
54
informal socialization
unstructured and done on the job by coworkers
55
sequential socialization
refers to the degree to which a specific sequence of socialization steps is followed
56
random socialization
occurs when the socialization steps are ambiguous or changing
57
fixed socialization
processes inform new hires in advance when their probationary status will en
58
variable socialization
employees do not know when to expect to pass to a different employee status level
59
tournament socialization
treats each state of socialization as an elimination round and a new hire is out of the organization if he or she fails to pass
60
contest socialization
treats each socialization stage as a contest in which participants build up a performance record over time
61
serial socialization
new hires are given access to supportive organizational members who serve as role models and mentors
62
disjunctive socialization
leaves newcomers alone to develop their own interpretations of the organization the situations they observe
63
investiture socialization
builds newcomers' self-confidence and reflects senior employees'
64
divestiture socialization
tries to deny and strip away certain personal characteristics by requiring newcomers to pay their dues before becoming full organizational members
65
learning agility
the ability to learn from experience and to apply that knowledge to new and different situations
66
motivation to transfer
reflects the intention and the willingness to transfer any knowledge acquired in a training or development activity back to the work context
67
self-regulation
refers to processes enabling an individual to guide his or her goal-directed activities over time