Chapter 8 Flashcards

(37 cards)

1
Q

Cognitive Economy

A

System of thinking and shortcuts that allows us to simplify what we need to attend to and keeps decision-making info at a manageable level.

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2
Q

Heuristics

A

Mental shortcuts
-historically may have advanced human survival
-useful in everyday life

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3
Q

Cognitive Misers

A

Spend as little mental energy as possible unless its necessary to do so

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4
Q

Representativeness Heuristic

A

A way in which you judge the likelihood of an event happening based on how often that event has occurred in your experiences.
Ex. Stereotypes

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5
Q

Base Rate

A

How common a behaviour or characteristic is in general

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6
Q

Availability Heuristic

A

Helps to estimate the likelihood of an occurrence based on how easy it is for our memory to access it.
-leads to people fearing more things that actually aren’t that dangerous compared to fearing less about things that are. Like flying in an airplane and driving in a car, which one is more likely to kill you?

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7
Q

Hindsight Bias

A

Our tendency to overestimate how accurately we would have predicted the outcomes of a situation after we already know the outcome.
-the “I knew it all along” effect

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8
Q

Confirmation Bias

A

Tendency to seek out and only look for information that already supports our beliefs and deny or overlook info that does not support it.

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9
Q

Top Down Processing

A

How we fill in the missing info using our experiences and background knowledge.

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10
Q

Bottom-up Processing

A

The process of gathering information on what is around or in front of us by using our senses to discover them and then using our knowledge.

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11
Q

Concepts

A

Knowledge and ideas we have on objects, actions and characteristics that pertain to one thing.
Example: Dog-all of the ideas and knowledge we have that makes something a dog

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12
Q

Schemas

A

Concepts stored in our memory on how objects, actions and ideas fit together. Like going to the mall or cleaning the house.

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13
Q

System 1 thinking

A

Rapid and Intuitive

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14
Q

System 2 thinking

A

Slow and Analytical

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15
Q

Framing

A

How we put together/word a question about something we need to decide on.
Example: Kind of like whether you are looking at the glass half full or the glass half empty. The sentence has the same information but is just worded in a different way.

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16
Q

Algorithims

A

Step-by-step learned process of doing things.
Example: How to put on a coat

17
Q

Salience of Surface Similarities

A

Is how attention grabbing something is.
Causes us to have an error in thinking where we tend to hold on to “keywords” or surface level/attention grabbing properties of a problem and have a more difficult time breaking down the problem to figure it out.

18
Q

Mental Sets

A

Error in thinking where we get stuck in looking at something in only one way and have a difficult time “thinking out of the box”

19
Q

Functional Fixedness

A

An error in thinking where one has a hard time looking at or using an object for anything other than it’s intended purpose.

20
Q

Language

A

A system of communication that uses written words, images and gestures, following sets of rules to create meaning

21
Q

Phonemes

A

The sounds of languages
These are generated by everything pertaining to our vocal tract.

22
Q

Morphemes

A

The smallest string of letters in a language that has meaning
Example: “re” (re)write or (re)call-the process of doing something over again

23
Q

Syntax

A

Grammatical rules that determine how we put words together to make something that is “meaningful” or “makes sense”

24
Q

Extralinguistic Information

A

Elements that are not part of the definition of language but are crucial to how we interpret or make sense of the communication, like facial expressions or tone of voice

25
Dialects
Variations of the same language used and spoken by different groups of people from different geographical areas, social groups and ethnic groups.
26
Babbling
Intentional vocalization that lacks meaning Children begin this in the first year of their life. Testing out their vocal tracts.
27
One-Word Stage
A developmental stage where children will use one word to communicate many different ideas. Example: fishy
27
One-Word Stage
A developmental stage where children will use one word to communicate many different ideas. Example: fishy -could mean I see a fish or I want a fish
28
Critical Period of Development
A window of time where one must learn an ability to ever possess that ability at all.
29
Sensitive Period of Development
An interval where it is easier for one to gain knowledge easier and are more receptive to learning.
30
Sign Language vs. Spoken Language
Sign language has all the same features of spoken language. Has it's own phonemes, morphemes, syntax and extralinguistic information
31
Generativity
The ability to create an infinite amount of string of words to communicate what we are trying to say in the context.
32
Teaching nonhuman animals language
Animals lack the range and control of their vocal tract that humans have and they are unable to have the same phonemes. Animals also cannot master syntax
33
Reading Automaticity
The process where the brain reads words without even having to try. How you an read things in passing like road signs or advertisement posters.
34
The Stroop Effect
Proven by the stroop test that reading automaticity occurs. When given the task to say out loud the color of the ink of a word and not the actual word itself, people who have mastered reading have a difficult time performing this task and often read out the word.
35
Whole-word Recognition
A cognitive shortcut where humans are able to recognize and memorize common words so that they do to have to sound them out everytime they read them.
36
Phonetic Decomposition
The process used when learning to read and sound out words, where you have to understand how the letters and their sounds fit together to give the word meaning.