Chapter 8 and 15 Flashcards

(36 cards)

1
Q

pros of analog

A

the analog gear has been used for decades, no latency

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2
Q

cons of analog

A

more time consuming, can only record 1 instance of it at a time, costs a LOT more, no recall so you have to write down settings

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3
Q

pros of digital

A

total recall, less expensive, applied to multiple tracks easily

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4
Q

cons of digital

A

emulation and not real aesthetic, requires processing power, can only use it on 1 iLok or computer at a time

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5
Q

what’s a plugin

A

virtual recreation of processors

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6
Q

types of plugins

A

AAX, VST, AuidoSuite, AU, MAS

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7
Q

2 types of routing

A

insert, send and return

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8
Q

what’s an insert

A

directly in-line processing

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9
Q

parallel processing is

A

send and return - bussing to a new track

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10
Q

3 types of effects processing

A

spectral content, amplitude, time-based

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11
Q

2 types of spectral content processors

A

EQ, filters

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12
Q

parametric EQ can control

A

frequency, gain, and Q

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13
Q

graphic EQ

A

equally spaced across bandwidth, filters just boost and cut

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14
Q

amplitude

A

compressor, limiter

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15
Q

what’s an extreme compressor?

A

limiter - ratio higher than 10:1

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16
Q

expanding amplitude range

A

expander, gate

17
Q

extreme expander?

18
Q

attack

A

how fast it clamps down with compressor (10 ms fast, 50ms moderate)

19
Q

input gain

A

controls how much gain for input

20
Q

output gain

A

controls how much gain for output

21
Q

make-up gain

A

gain to bring it back up (after smashing the peaks)

22
Q

threshold

A

point at which compressor starts working

23
Q

ratio

A

how much you compress (3:1 is for every 3 dB that comes out only 1 addition comes out (if -9 threshold, -6 comes through, -8 down)

24
Q

release

A

how long the release takes

25
reverb
reflection build up until decay
26
delay equation
60000/tempo=number of milliseconds for a whole note (divide in half for half notes, half again for quarter notes)
27
delay equation
60000/tempo=number of milliseconds for a whole note (divide in half for half notes, half again for quarter notes)
28
2 stages of compression
peak reduction, make up gain
29
2 stages of compression
peak reduction, make up gain
30
2 stages of compression
peak reduction, make up gain
31
types of reverb
plate, hall, spring, chamber, room, live, stage, reverse, gate
32
sync
sync grooves together
33
tempo and length
MIDI can drag loops at various tempos and have them match
34
time and pitch
AUDIO can warp audio, pitch up and down
35
warping
set sync points and move them around (elastic audio function)
36
beat slicing
detect transient events and chop based off that and build from slices