Chapter Eleven Flashcards

(27 cards)

1
Q

we use _____ _____ when we want to reach a specific goal

A

problem solving

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2
Q

describes the situation at the beginning of the problem

A

initial state

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3
Q

the state you reach when you solve a problem

A

goal state

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4
Q

describes the restrictions that make it difficult to proceed from the initial state to the goal state

A

obstacles

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5
Q

requires you to go beyond the information you were given so that you can reach a goal, which may be a solution, a belief, or a decision

A

thinking

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6
Q

means that you have constructed a well-organized mental representation of the problem

A

understanding

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7
Q

refers to the way you translate the elements of the problem into a different format

A

problem representation

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8
Q

a figure that uses tree-like structure to show various possible options in a problem

A

hierarchical tree diagram

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9
Q

we often use helpful information in our immediate environment to create spatial representations

A

situated cognitive approach

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10
Q

we often use our own body and our own motor actions in order to express our abstract thoughts and knowledge

A

embodied cognitive approach

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11
Q

a method that will always produce a solution to the problem, though this process can sometimes be inefficient

A

algorithm

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12
Q

an algorithm where you try out all possible answers using a specific system

A

exhaustive search

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13
Q

a general rule that is usually correct

A

heuristic

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14
Q

you employ a solution to a similar, earlier problem to help you solve a new problem

A

analogy approach

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15
Q

refer to a set of problems that have the same underlying structures and solutions, but different specific details

A

problem isomorphs

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16
Q

the specific objects and terms used in the question, more obvious

A

surface features

17
Q

the underlying core that you must understand in order to solve the problem correctly

A

structural features

18
Q

means-end heuristic
smaller problems to tackle

19
Q

requires you to indentify the final result and then figure out the methids you will use to reach those ends

A

means-end heuristic

20
Q

a computer program that will perform a task in the same way that a human would

A

computer simulation

21
Q

a program whose basic strategy is means-ends analysis

A

General Problem Solver (GPS)

22
Q

you believe that you possess a certain amount of intelligence and other skills and no amount of effort will help you become better

A

fixed mindset

23
Q

you believe you have the capacity to improve and grow in your intelligence and other skills

A

growth mindset

24
Q

we tend to assign a function to an object and cannot think of it having any other function

A

functional fixedness

25
belonging to a group that is hampered by a negative stereotype and that may affect your performance
stereotype threat
26
the problem initially seems impossible to solve but an alternative approach suddenly bursts into your consciousness
insight problem
27
you solve the problem gradually
noninsight problem