Chapters 1-4 Flashcards

understand and be able to explain each concept (62 cards)

1
Q

What does STP stand for?

A

Segment, Target, Position

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2
Q

What is consumer behavior?

A

The study of the processes involved when individuals or groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs and desire.

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3
Q

stages of consumption process

A
  • identify segmentation variables & segment the market
  • develop the profiles of segment
  • evaluate the attractiveness of each segment
  • select the target segment
  • identify the possible positioning concepts
  • select, develop, & communicate the chosen positioning concept
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4
Q

demographics

A
age
income
gender
income
race
geography
lifestyles
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5
Q

motivation: need vs want

A

need: a necessity for survival. basic needs
want: created by exterior forces and drives consumer

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6
Q

Consumer buying process

A
identify need
select
purchase
use
dispose
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7
Q

role theory

A

consumer behavior resembles actions

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8
Q

self concept

A

helps establish the consumers identity

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9
Q

nostalgic

A

links to past

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10
Q

interdependence

A

product is a part of the users daily routine

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11
Q

love

A

bonds of passion

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12
Q

market regulation

A

corrective advertising: the company must inform consumers about previous messages that were wrong and misleading

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13
Q

consumerism

A

culture jamming: company’s efforts to dominate cultural landscape

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14
Q

market access: disabilities

A

adults in the US with disabilities that prevents the ability to find, purchase goods, & services

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15
Q

market access: food desert

A

the person lives too far from a grocery store. high quality foods are not available. – fast food // trash

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16
Q

Market access: media literacy

A

cannot analyze media and information that is presented

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17
Q

market access: media illiteracy

A

literally cant read

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18
Q

green marketing

A

companies use products that are environmentally friendly

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19
Q

greenwashing

A

companies know about damage done to environment and stretch the truth and marketed as “green”

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20
Q

financial bottom line

A

profits for stakeholders

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21
Q

social bottom line

A

return profits to communities

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22
Q

environmental bottom line

A

minimize damage done to the enviornment

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23
Q

consumer terrorism

A

toxins placed in products for consumers to ingest

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24
Q

addictive consumption

A

physically or mentally dependent on product to go about their everyday lives.

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25
compulsive consumption
addicted to purchasing products
26
phantom vibration syndrom
reaching for phone because vibration is felt. didnt really happen
27
anticonsumption
targeting large companies because the promote unhealthy or unethical acts
28
sensation
stimuli interact with our 5 senses
29
perception
how we interpret these sensations
30
hedonic consumption
emotional aspects that we encounter with products
31
sensory marketing
senses play a role into the consumers experience
32
haptic senses
being able to touch
33
subliminal techniques: embeds
figures that are inserted to suggest possible sexual innuendos
34
subliminal techniques: subliminal auditory perception
sound, music, voice placed in advertising
35
stimulus selection factors
size, color, position, novelty
36
interpretation
the meaning we assign to stimuli based on pre-existing schema
37
semiotics
The correspondence between signs & symbols and their meaning
38
perceptual position
functional attributes + symbolic attributes = brand perceptions. perceptual map -- where the brand is placed in our head. first thing that comes to mind
39
examples of positioning
``` price leadership lifestyle attributes product class occasions users quality ```
40
classical conditioning
involuntary response - stimulus elicits a response.
41
instrumental conditioning
repetition & exposure creates association. (dog and bell for food)
42
family branding
company creates a family of products. | axe body wash, spray, hair gel, shaving cream
43
fixed interval
seasonal sales
44
variable interval
secret shopper
45
fixed ratio
frequent flier miles = urges consumer to buy more
46
variable ratio
slot machines
47
gamification
game like features to sell product
48
cognitive learning: observational learning
observed behaviors are saved and repeated when necessary
49
observational learning process
``` attention retention production processes motivation = observational learning ```
50
memory process
touch, attention, short term memory, elaborative rehearsal, long term memory.
51
levels of knowledge
individual nodes = concept 2+ nodes = proposition 3+nodes = schema
52
nodes
links of association
53
retrieving information (5)
``` physiological factors stimulation factions viewing environment post experience spacing effect - recollection ```
54
forget
``` decay mood/state intensity familiarity visual memory ```
55
rules of nostalgia
consider age range choose event or style that evokes positive memories choose an era to associate with brand
56
Incidental learning:
Incidental learning: casual, unintentional acquisition of knowledge (we remember brand names we don’t even use)
57
too much exposure of a brand can lead to... we get used to seeing the ads
habituating // adaptation
58
look alike packaging
knock off brands use the similar features to mimic brands
59
positive reinforcement
reward
60
negative reinforcement
avoid negative outcome
61
extinction
discouraged to repeat particular behavior
62
frequency marketing
coming often comes with benefits (Starbucks rewards)