Chapters 14-16 Flashcards

1
Q

If at some point, you find yourself in a position to teach a motor skill, one of the most important questions you should ask is?

A

How should this skill be taught?

Answering this question is definitely not easy, and the answer will depend on many different factors including the type of skill, the age and the learning stage of the students

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2
Q

One thing that is easy to answer about how one should teach a motor skill, is to say that all motor skills should be taught using a combination of two different methods which are?

A

1) Demonstrations

2) Verbal instructions

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3
Q

What are demonstrations?

A

The process of teaching using demonstrations is also known as modelling or observational learning.

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4
Q

What is observational learning?

A

is instructive because it emphasizes the process of observation, which is important because this is what learners do, and this is one of the key ways in which demonstrations are effective.

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5
Q

Demonstrations are more effective for learning new skills, because?

A

Beginners usually have limited attention spans and/or the attentional demands are high in the early stages of learning (e.g., the cognitive stage).

Beginners are able to take in a lot of critical information in a short period of time.

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6
Q

Skilled vs. unskilled demonstrations?

A

Research shows that “skilled” demonstrations result in better learning.

When using “unskilled” demonstrations, learners get to observe feedback and the error correction process.

Beginners then try to model or replicate the demonstrated action.

Ex. Salmon Ski Simulator

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7
Q

In the context of visual perception, some several important points about what the brain “sees” when it watches someone perform a motor skill?

A

Through visual processing and perception, the CNS is capable of visually detecting invariant movement pattern information.

Research suggests that the brain is able to visually perceive relative limb segment motions (e.g., the motion of the arm relative to the forearm).

Research also shows (using what is known as the “point-light technique”) that the visual system can recognize coordination patterns without seeing the entire limb or body.

Research suggests that observers perceive and compare the invariant relative-time relationships of the movements they see. In any skill there will be an invariant relative-time relationship between the motion of one limb segment and another. For example, in throwing there is an invariant relationship (i.e., a relationship that does not change) between the motion of the arm, the forearm and the wrist. The timing of how one segment moves in relation to the others is a relative-timing relationship which we can “see” as a coordination pattern. It is this critical information that learners perceive through watching a demonstration.

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8
Q

What is Point-light technique?

A

is a research procedure used to determine the information individuals use to perceive and identify coordinated human actions. This research technique makes use of motion capture technology (in which reflective markers are placed on the body) to assess the type of information perceived by an observer.

In this technique, observers watch a video of reflective joint markers and then identify what the points in space represent. Some people can even identify their friends simply by the manner in which the reflective markers move

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9
Q

What are mirror neurons?

A

certain neurons in the brain are activated by our own movements as well as by watching others move. (more active when a person watches someone perform a skill that they themselves know how to perform (i.e., a movement they can identify with).

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10
Q

When providing information verbally, coaches/instructors should consider?

A

consider attentional limits – especially for beginners. This is one of the pitfalls of using this method. Many coaches are eager to pass on everything they know to their learners.

Unfortunately, giving too much verbal information at once can actually hinder learning rather than help it.

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11
Q

Verbal instructions can be used as a way to influence?

A

a learner’s direction of attention (e.g, the instructor can direct the learner’s attention to appropriate visual cues and critical skill components).

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12
Q

What are verbal cues?

A

a form of verbal instruction in which short, meaningful phrases are used to direct a performer’s attention.

Verbal cues should direct attention to critical skill components or situations; e.g., kids playing soccer should be told to keep their eyes on the ball instead of looking at their parents or friends.

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13
Q

Research shows that the use of verbal cues to direct attention at critical times is more important (effective) for who?

A

beginners than for skilled performers. This is because beginners frequently don’t know where to direct their attention.

Verbal cues should prompt action of key skill components; e.g., “remember to follow through; rotate your hips; keep your head down”, etc.

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14
Q

Verbal cues are also effective when used by? & during the?

A

Verbal cues are also effective when used by the performer during the performance of a skill (e.g., to re-focus your attention after receiving a penalty).

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15
Q

Verbal cues are frequently used as? (Sport Psych.)

A

Verbal cues are frequently used as part of an athlete’s mental preparation routine (Sport Psych.).

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16
Q

Verbal cues are effective for minimizing what is known as the Serial Position Effect (SPE), facts about it?

A

The SPE applies to serial skills (which are discrete skills that have specific movement sequences; i.e., routines - see Ch. 1) and refers to the fact that skill components at the beginning and end of a routine tend to be recalled the best.

Therefore, skill components in the middle of a routine tend to be recalled the worst.

Using verbal cues to focus on the middle part of a routine will help with the retention of these components.

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17
Q

Sources of feedback may be either intrinsic or extrinsic, what are the equations?

A

Task intrinsic (TI) = sensory feedback

Extrinsic = augmented feedback (AF)

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18
Q

What is Knowledge of results (KR)?

A

AF that involves providing information related to the outcome of the performance.

For example, split times, completion stats (e.g., number of completed passes), scores (gymnastics, diving, etc.).

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19
Q

2 sub groups of augmented feedback?

A

What is Knowledge of results (KR)

What is Knowledge of performance (KP)

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20
Q

What is What is Knowledge of performance (KP)?

A

AF that provides information related to skill performance (i.e., skill related technical aspects).

For example, stride rate/length, angle-angle diagrams, joint ROM, angular velocity, trunk rotation, follow through, etc. (i.e., various biomechanical aspects of skill performance).

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21
Q

Note about AF?

A

Note that AF can be either verbal or non-verbal (non-verbal KR or KP is typically associated with a quantitative measurement; for example, a lap time or a bat speed). KR is more likely to be non-verbal, whereas KP is more likely to be verbal.

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22
Q

Types of KP?

A

Given that KR involves feedback about performance outcome, which usually relies on some kind of measurement or quantitative assessment, coaches and instructors will find that the majority of the AF they provide to learners will be verbal KP.

1) Verbal KP
2) Video
3) Kinematic Displays
4) Biofeedback

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23
Q

What is verbal KP?

A

KP is generally more effective than KR.

Most of the AF that coaches and instructors provide to learners will be verbal KP.

One of the advantages is that verbal KP can be very focused on the specifics of skill acquisition.

For verbal KP to be effective, an accurate and comprehensive skill analysis is essential. You or someone else (i.e., an experienced expert or biomechanist) should do the analysis to identify the main skill components and appropriate teaching/learning progressions).

e.g., “Turn your head less, and your body more when taking a breath”. To turn your body more, make sure you rotate your hips”.

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24
Q

What is video?

A

Video is frequently under utilized. It is literally visual knowledge of performance. Video represents an excellent learning tool because it allows the performer to “see” themselves performing the skill, and to see what the coach sees.

Video is more effective when presented with verbal KP. When presented together, the learner is able to see the performance and have the coach point out critical areas for improvement at the same time. This is invaluable for learning and for making associations between “seeing” and “feeling” at the associative stage.

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25
Q

What is kinematic display?

A

This includes presenting performance data to the learner (e.g., kinematic displays, stick figure animations, graphs, angle-angle diagrams, etc.).

Feedback should be given immediately after the performance to be most effective (although this can be difficult at times).

This kind of feedback can be used to enhance aspects of movement that are difficult to see; e.g, watching the club head trajectory as you swing a golf club (this can provide invaluable information about your swing that is difficult to see otherwise).

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26
Q

What is biofeedback?

A

refers to a type of AF that provides information about physiological processes through the use of instrumentation; e.g., HR monitors, EMG, etc.

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27
Q

Biofeedback provides information to?

A

This technique provides information to the learner that the learner normally wouldn’t have; for example, if you find you get extremely nervous before competing in a particular event, you could wear a HR monitor before the event to alert when your HR starts to increase. By working on relaxation techniques, you may be able to head off a “performance anxiety” attack before it has a chance to even get started.

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28
Q

In general terms, there are typically two reasons to provide AF in a motor skill learning context which are?

A

1) to improve the skill performance (is to achieve the desired outcome in the shortest period of time possible (i.e., to learn the skill faster)
2) to positively affect the motivation of the learner (i.e., to provide encouragement). (is to encourage continued participation with a view towards achieving long-term goals (e.g., to become an expert at the skill in question).

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29
Q

The importance and effectiveness of AF for motor skill learning depends to a very large extent on?

A

the level of task-intrinsic (TI) feedback received by the learner.

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30
Q

In terms of task-intrinsic feedback, there are four categories of motor learning situations that may be experienced by the learner, they are?

A

1) No or poor TI
2) Sufficient TI
3) Supplementary AF
4) Concurrent AF

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31
Q

What is No or poor TI?

A

In these kinds of situations, AF can make a very big difference because it will serve as a substitute for the TI feedback.

Examples include situations where the performer can’t see what they’re doing, such as divers or gymnasts who are doing flips or twists, swimmers who are swimming backstroke and can’t see their hands enter the water, etc

32
Q

What is Sufficient TI?

A

In certain learning situations, AF may be completely redundant or irrelevant.

For example, if you’re with a friend as she’s shooting free throws from the line, it’s hardly going to help much to stand there and say “in” every time the ball goes through the hoop or “miss” every time it doesn’t. After being told to “shut up” following several throws, you could protest by attempting to explain about the benefits of verbal KR, but in this case you would be wasting your time.

if it distracts the leaner there is the possibility it could be detrimental and therefore interfere with the learning

33
Q

What is Supplementary AF?

A

In this situation, TI is available to the learner, but is insufficient to some extent, and as such can be enhanced through the provision of AF.

Generally speaking, most motor skills fall into this category, in the sense that the skill can be learned to a certain degree without AF (i.e., just with TI alone), but can be learned more quickly and completely with AF.

34
Q

What is Concurrent AF?

A

AF is given to the learner while they are performing the skill

Ex. driving instructor giving instructions as the student merges onto a highway, or a basketball coach or volleyball coach shouting out instructions from the sideline.

Research shows that it can hinder learning.

Learners may fail to develop the necessary associations with their own TI feedback because they are distracted by the AF.

There is a significant potential to overload the attentional capacity of beginners (who are busy trying to attend to and process information).

35
Q

T or F: Research shows that in the majority of cases it is preferable to provide AF after the performance?

A

True.

i.e. to use terminal AF. Nevertheless, there are some situations where concurrent AF is a reasonable option.

36
Q

What is Terminal AF?

A

Providing AF after the performance. (i.e., performance in this context is synonymous with “practice attempt”).

37
Q

Concurrent AF can be effective in situations with low or high TI feedback?

A

low TI feedback.

Being aware of the issue can help to solve it while it is occurring.

38
Q

Concurrent AF can be detrimental how?

A

(i.e., it can interfere with learning).

Research shows that in situations where concurrent AF is given all the time, the learner can become dependent on it. The AF will interfere with learning if the individual focuses on the AF rather than on their own TI feedback.

If the learner has a dependency on AF, problems can also occur if the AF is suddenly removed (e.g, if a coach quits or is absent from practice for an extended period of time due to illness).

39
Q

With respect to when to provide feedback after the performance, there are two time intervals that are important. (They apply to either KR or KP.) The two time intervals are known as?

A

1) the KR-delay interval

2) the post KR-delay interval

40
Q

What is the KR-delay interval?

A

refers to the amount of time between the completion of a response (or practice attempt) and the presentation of AF

41
Q

Research shows that AF should not be given immediately after a performance, why is this?

A

Research shows that AF should not be given immediately after a performance (i.e., there should not be a “zero” KR-delay interval). Learning is facilitated when the individual has a few minutes to think about their performance.

Immediate AF may interfere with the analysis and interpretation of TI feedback from the practice attempt just completed (e.g., throwing an interception. The quarterback should have a few minutes to think about and process the situation before the coach provides feedback).

Research shows there is a minimum length of time needed for KR to be effective (it is usually around 3-5 min., although this can vary depending on the skill, the situation and the learner).

42
Q

What is the post KR-delay interval?

A

refers to the amount of time between the presentation of the AF and the next response (or practice attempt).

43
Q

Research shows that learning takes place during this time, why is this?

A

Research shows that learning takes place during this time. This is an important time interval as the learner has both TI feedback and AF available.

Consequently, the post KR-delay interval should not be too short. This may interrupt the learning or processing of information that should occur following the completion of a performance.

Research suggests that the post KR-delay interval should be at least 5 minutes if possible.

44
Q

Augmented Feedback and Beginners?

A

The AF must be accurate (i.e., correct) and appropriate (it should direct their attention to the key skill components). Correct AF is important not only for skill improvement, but also so the learners will develop trust in their coach.

Consequently, it is essential for the instructor to be knowledgeable and to have considerable experience with the skill being taught.

The AF should focus on the key skill fundamentals (not on details at this stage).

45
Q

What is Qualitative feedback?

A

is preferable (as opposed to quantitative) as it tends to be more “general” and focused on the fundamental concepts.

46
Q

What is Quantitative feedback?

A

should be used for more advanced performers (e.g., receiving feedback about your batting average as opposed to the timing of your swing).

47
Q

In terms of whether AF should focus on skill improvement or positive feedback (i.e., encouragement), research shows that?

A

research shows that error correction is more important at this stage (i.e., for beginners).

48
Q

AF: Descriptive?

A

you describe the mistake to the learner

49
Q

AF: Prescriptive?

A

you describe the mistake, but also tell the learner what needs to be done to correct the problem

50
Q

What is the best AF for advanced learner?

A

Descriptive AF is best for more advanced learners who already know how to perform the skill (or the various aspects of it correctly).

Consequently, learners at a more advanced stage need to be reminded of the mistakes they make and what they need to work on, but they usually don’t need to be told what to do (because they already know).

51
Q

One of the most important questions that all coaches and instructors should ask is? (In reference to AF?)

A

“How often should AF be given?”

52
Q

There are generally two different methods that can be used to regulate the frequency of AF, which are?

A

Absolute frequency method

Relative frequency method

53
Q

What is Absolute frequency method?

A

the absolute frequency method, which involves giving AF based on a predetermined number (e.g., commenting on an athlete’s serve 5 times every practice, no matter what the circumstances)

54
Q

What is the Relative frequency method?

A

the relative frequency method, in which the frequency of the feedback is related to the number of practice attempts (e.g., the learner receives feedback after every 10th practice attempt).

Research shows that the relative frequency method is best, particularly at ensuring that AF is not given too frequently.

55
Q

The research studies have found that AF is…

A

Similar to concurrent AF, terminal AF after every practice attempt ¬increases the likelihood of developing a dependency on AF.

100% AF can interfere with the processing and interpretation of TI feedback. In simple terms, the learner can fail to develop their own sense of how to perform the skill, (which can lead to the coach “guiding” the learning (essentially doing all the work so that the learner becomes completely dependent on the coach).

AF presented 100% of the time may cause attention overload and interfere with the error detection/correction process.

56
Q

What is Guidance Hypothesis?

A

a hypothesis indicating that the role of augmented feedback in learning is to guide performance to be correct during practice. However, if it is provided too frequently, it can cause the learner to develop a dependency on its availability and therefore to perform poorly when it isn’t available.

57
Q

Research shows that more effective learning will occur when limits/guidelines are set for the provision of AF. The reduction techniques are?

A

Performance bandwidth approach

Learner-regulated (or self-selected) frequency

Summary AF

58
Q

What is Performance bandwidth approach?

A

– in this approach AF is given only when the errors made by the learner fall outside a set range of acceptable performance error. Basically, this puts limits on the provision of feedback based on the quality of the performance (e.g., if it’s above a certain level you don’t say anything, if not you do).

59
Q

What is Learner-regulated (or self-selected) frequency?

A

AF is provided when requested by the learner. In this approach, the learner actively engages in his or her own learning.

This approach is less likely to be effective with beginners, as the approach is based on the premise that the learner is aware that they need to ask for feedback.

In the case of beginners, it is not uncommon for them to think they are performing the skill correctly (when in fact they’re not).

This technique will also not work if the learner is too shy or doesn’t feel comfortable talking to the coach or asking how they did.

60
Q

What is Summary AF?

A

in this technique, the performer receives a list of performance-related information (e.g., speed, time, score, etc.) after a certain number of trials (i.e., they receive a “summary” of their performance).

This technique can effectively reduce the frequency of AF while maintaining the same quality of information.

This technique may not be possible or beneficial in every circumstance, either because of too much information, too much time between trials or too much intertrial variability.

61
Q

What is Practice variability?

A

refers to varying the movement and/or the context characteristics of learning.

With respect to practice variability, research shows that varying the practice conditions produces increased benefits for learning (in the long-term).

62
Q

Practice variability is an important fact that coaches need to be aware of?

A

particularly because the end result is counter-intuitive to what happens in the short-term, which is that in the early stages of learning, the errors made by the learners will be greater, but over a longer period of time, the end result will be that they will learn the skill better.

It is important to recognize that in addition to resulting in improved long-term learning, practice variability also has positive psychological effects, in that it will help to reduce or prevent practice monotony.

Avoid repeating things too often. Most coaches are aware of these issues, and work hard to find ways to “mix-things up”, in order to avoid doing the same thing practice after practice.

63
Q

What is practice organization?

A

Looks at different ways in which practice organization can be used to introduce practice variability. (Essentially, having no practice variability is easy; you just keep doing the same thing over and over, and then at some point, decide to do something different.)

64
Q

With respect to how practices can be organized, there are three different categories of organizational structure, which are?

A

blocked practice

serial practice

random practice

65
Q

What is blocked practice?

A

in this method, the skill variations are practiced in blocks, one at a time and in a particular sequence. In blocked practice schedules, each skill variant is taught and practiced in it’s entirety before moving on to teach the next variant in the sequence.

For example, Variant A is taught first, followed by Variant B, followed by Variant C. Each skill variant is completed before the next variant is taught.

66
Q

What is serial practice?

A

in this method, variants are introduced randomly throughout the session (i.e., in any given lesson, all variants are taught and practiced equally). The same amount of time should be spent on each variant by the end of the unit (in this case, 45 min.).

For example, Practice 1 = variant C, variant A, variant B; Practice 2 = A, C, B, Practice 3 = B, C, A, etc. Each variant is practiced for 15 min. in each practice, which adds up to 45 min. in total by the end of the week.

67
Q

What is random practice?

A

in this approach, learners practice all skill variants every day in the same order.

For example, Practice 1 = C, B, A; Practice 2 = C, B, A; Practice 3 = C, B, A.

The key point is that the blocked practice method involves teaching skill variants one at a time. In this example, there is no variability built into any of the blocked practice sessions. However, both the random and serial practice schedules involve teaching three skill variations within a single practice. In this case, practice variability is scheduled/organized into the lesson.

68
Q

Practice organization: Which method produces the best learning? Does it matter?

A

The answer is yes, it does matter, and the serial and random practice methods are preferable because they will produce better learning.

The reason the random and serial practice approaches are better is because of practice variability.

The practice variability in these conditions creates “interference” (disruptions in practice performance caused by practicing a 2nd skill variation between practice repetitions of the 1st skill variation).

69
Q

What is Contextual Interference?

A

refers to the learning effect caused by practicing a variety of related skills (or skill components) during a single practice session.

70
Q

Research shows that Contextual Interference typically results in decreased practice performance early on, but what happens later?

A

increased long-term learning (i.e., increased adaptability to perform the skill in novel contexts

71
Q

The Contextual Interference effect is achieved by?

A

scheduling variable practice (i.e., by adopting random or serial practice schedules).

72
Q

Benefits of Contextual Interference can apply to learners of all stages, however?

A

task and learner-related characteristics (e.g., skill type and age) do affect the extent to which CI positively influences motor learning.

73
Q

How will the effectiveness of Contextual Interference vary?

A

Effectiveness of CI will vary with the type of skill being taught (research shows CI to be more effective for skills that involve similar coordination patterns).

74
Q

Causes of Contextual Interference have two theories, which are?

A

1) Elaboration Hypothesis

2) Action Plan Reconstruction Hypothesis

75
Q

What is Elaboration Hypothesis?

A

In this theory, it is believed that the increased practice variability (obtained through random or serial practice schedules) allows the learner to develop a more elaborate memory representation of the practiced skill variations.

The theory is that the different skill variations can be compared better when practiced together and will eventually become more distinct.

76
Q

What is Action Plan Reconstruction Hypothesis?

A

This theory states that the CI caused by practice variability (i.e., the “interference”) causes the learner to forget much of the “action plan” for each skill variant, which the CNS tries to develop each time a variant is practiced.

Consequently, the learner is forced to reformulate and/or modify the action plan (i.e., the movement strategy) the next time any particular variant is practiced.

As a result of continually having to reformulate due to practice variability, the learner engages in a greater amount of problem-solving, resulting in short-term performance deficits but greater long-term learning and retention.