Class 12 Flashcards

1
Q

computer vision

A

perceptual channel that accepts a stimulus and reports some representation of the world

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2
Q

passive sensing

A

type of vision that most agents use where they don’t need to send out light to see

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3
Q

feature

A

number obtained by applying simple computations to an image

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4
Q

feature extraction

A

process of applying direct computation to sensor responses

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5
Q

object model

A

precise geometric model produced by computer aided design systems

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6
Q

rendering model

A

describes the physical, geometric, and statistical processes that produce the stimulus from the word

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7
Q

reconstruction

A

when an agent builds a model of the world from an image or images

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8
Q

recognition

A

term for drawing distinctions among objects based on visual and other information

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9
Q

pinhole camera

A

simplest way to form a focused image of a stationary object

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10
Q

aperture

A

opening or “pinhole”

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11
Q

motion blur

A

object is moving and the time window is large enough

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12
Q

focal length

A

distance between lens and the image sensor

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13
Q

focal plane

A

plane in the environment where the focus is sharpest

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14
Q

scaled orthographic projection

A

used to handle geometric effect of perspective imaging that aren’t always pronounced

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15
Q

diffuse reflection

A

light is scattered evenly in all directions – how most surfaces reflect light

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16
Q

specular reflection

A

causes incoming light to leave a surface in a lobe of directions that is determined by the direction the light arrived from

17
Q

specularities

A

small bright patches found on rougher surfaces

18
Q

lamberts cosine law

A

brightness of a diffuse patch

19
Q

interreflections

A

light reflected from other surfaces which illuminates shadowed patches

20
Q

principle of trichromacy

A

humans of 3 types of color sensitive receptors

21
Q

edge

A

straight line or curve in image plane across which there is a significant change in image brightness

22
Q

texture

A

pattern on a surface that can be sensed visually

23
Q

texels

A

rough model of texture that is a repetitive pattern of elements

24
Q

optical flow

A

whenever there is relative movement between the camera and 1 or more objects in the scene resulting in apparent motion

25
Q

segmentation

A

process of breaking an image into groups of similar pixels

26
Q

regions

A

generalized groupings of segments once edges have been determined – aka superpixels

27
Q

convolutional neural networks

A

excellent image classifier, pooling layers reduce spatial dimensions of input

28
Q

regional proposal network

A

network that finds regions with objects

29
Q

region of interest

A

a box with a good enough objectness score

30
Q

roi pooling

A

process of sampling pixels to extract features

31
Q

bounding box regression

A

step that trims the window down to a proper bounding box

32
Q

disparity

A

the shifting of one view to another view

33
Q

tagging systems

A

tag images with relevant words

34
Q

depth map

A

an array giving the depth of each pixel

35
Q

style transfer

A

involves taking 2 images with content and style and transferring the content of one onto the style of the other