Coding Cheat Handout Flashcards

1
Q

What is a prop and do you code it

A

Props are not coded. A prop provides rationale for a response but is not seen in the blot. Ex. the amoeba looks big because you are looking through a microscope (don’t code microscope)

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2
Q

What codes are required to have

A

Location

Content code

FQ

Determinants

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3
Q

Card orientation options and how you code

A

< card is interpreted turned to the left

> card is interpreted turned to the right

V card is interpreted turned upside down

@ card is rotated around before responding, but response was given in the upright position

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4
Q

R-Optimized

A

Promps

Pull

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5
Q

Location codes options

A

W, D, Dd

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6
Q

How many location codes can you give? What if there are multiple objects?

A

1!

If there are multiple objects used that do not together form a W, list all the location codes that appl (both the D5 and D6 areas are used in a response, code D and “5,6”)

  • 2,3: crab holding a leaf VERSUS 2+4: crab and his claw
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7
Q

Location codes: Do you code up or code down

A

*Codes mutually exclusive, give one. Code down (Dd)

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8
Q

W

A

Whole

Response uses the entire inkblot; if multiple objects are seen that use the whole inkblot, still code W

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9
Q

D

A

Common Detail Area

Response uses frequently used details; if multiple objects are seen that do not use the whole, but come from 2+ D areas, code D and then list the numbered areas, separated by a comma. Code D for symmetrically paired objects. Numbered 1-15.

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10
Q

Dd

A

Uncommon Detail Area

Response uses infrequently used details; Dd99 is given if response doesn’t fit into any D or Dd area. Numbered 21-35.

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11
Q

Space codes (and how many can you code)

A

SR and SI

Can code both
(ex. SR and SI: mask and white eyes) VERSUS SI: mask with eye wholes)

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12
Q

SR

A

White Space Reversal

Using the white space as the main image, rather than the blot; rarer than SI

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13
Q

SI

A

White Space Integration

Using the white space in addition to the inked area

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14
Q

Object Qualitifes

Characterize the quality of the objects

A

Sy, Vg, Pair (2)

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15
Q

Are Sy and Vg mutually exclusive?

A

No can have both

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16
Q

Examples of Sy and Vg

A

Both: fire on a green field, two clouds coming together

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17
Q

Sy

A

Synthesis

distinct and separate objects in a relationship; requires 2+ objects and interaction

two people looking at e/o, a bear climbing a mountain, dogs touching noses, touching, person casting shadow. (NOT underwater scene…there’s fish, rocks, plants)

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18
Q

Vg

A

Vauge

objects with a vague or indistinct outline or boundary; objects that do not have a specific form and the respondent does not communicate any particular form

Ex. blood, water, clouds (NOT when vg associated with form, like fire on tree)

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19
Q

Form quality options

A

o, u, -, n

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20
Q

Is FQ required? Are they mutually exclusie?

A

Yes, required

Mutually exclusive, only code one (When multiple objects are included and they are important to a response, the examiner should “code down.” E.g., if one of the objects would be coded o and the other u, the correct FQ coding for the response would be “u”

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21
Q

o

A

Ordinary

form fit that is relatively frequent and accurate

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22
Q

u

A

Unusual

form fit that is of intermediate frequency, accuracy, or both

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23
Q

-

A

Minus

Form fir that is infrequent and inaccurate

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24
Q

n

A

None

response does not contain an object with a definitive form or outline; impressions based on the color or shading of the ink (common with Vg)

Ex. coal, it’s just black and there’s no particular shape; blood, it’s all red there, shape doesn’t matter; a party, excitement, all the colors and movement all over; just some hunk of fur; some kind of greenish ooze

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25
3 principles of extrapolation
1. Systematic extrapolation from the FQ tables is preferable to independent coder judgement 2. All FQ extrapolations must share shape and spatial orientation 3. Extrapolate using the response in its entirety (if the tables are useless, ask "can I see it quickly and easily"; yes = u, no = -)
26
Content codes: what are they, do you need one, are they mutually exclusive
* They describe "what" is seen in the card. *Code all the categories that apply but only code each category once per response * Must have content code
27
H
Human Whole human, including realistically described religious or historical figures Also code figures described as humans but with non-human parts Ex.person, baby, fetus, Buddha, man with wings
28
(H)
Imaginary, fictional, quasi-, or supernatural whole human Ex. ghost, giant, human-like monster, demon, fairy, God, clown, angel
29
Hd
Human detail, for an incomplete human form but not those percepts better captured as Anatomy Ex. face, head, leg, mustache
30
(Hd)
Imaginary or fictional human detail Ex. face of the devil, angel's wings, human-like mask, carved pumpkin face/jack-o-lantern
31
A
Whole Animal butterfly, elephant, bat, insect, pterodactyl, amoeba, a bat with hands
32
(A)
Imaginary, fictional, or cartoon whole animal Ex unicorn, King Kong, Nemo, teddy bear, dragon, animal-like monsters
33
(Ad)
(Ad) Imaginary or fictional animal detail Ex. wings of a dragon, animal mask
34
An
Anatomy, for internal body parts and structures that are not visible from the outside; Also for perceptions of anatomy from medical imaging devices, including MRI, PET scan, X-ray, or ultrasound technology; Internal human or animal body parts that are coded An are not also coded Hd or Ad unless external body parts are also included Ex. pelvis bone, intestines, brain cross-section, lungs, cells, cross section of an organ
35
Art
Art, for objects of art or for objects that are, or described as being decorative or ornamental Ex. paintings, crest, jewelry, ceremonial feathers, a fancy and delicate table
36
Ay
Anthropology, for references to a specific historical or cultural context Ex. Indian arrowhead, Napoleon’s hat, Mongolian yurt, totem pole
37
Bl
Blood
38
Cg
Clothing bowtie, dress, boots, hat
39
Ex
Explosion Ex. bomb blast, volcanic eruption, fireworks
40
Fi
Fire Flames, embers, hot lava, smoke
41
Sx
Sexual organs Penis, vagina, see-through dress
42
NC
objects and contents that are not classified in other categories, including abstractions like depression and sensory experiences Ex. cloud, landscape, lamp
43
Popular
Look in books, mark P if popular
44
Determinants -- and are they required
How are you seeing it that way
45
Determinants -- Movement
Movement has to be in the moment, not past Can;t be positional (ex. looking at eacother), has to have TENSION
46
M
Human Movement human activity, experience, sensation, and emotion; any experience, activity, or motion that is distinctly human f Ex. fighting, talking, resting, standing, dreaming, feeling sad, thinking, holding his arms up; bears playing cards
47
FM
Animal Movement animal activity and experience; animal in motion NOT an animal doing a human movement (not a bear doing the jig) Ex. bears climbing, fish swimming, a snake stretching, an angry wolf growling, a happy dog wagging its tail
48
m
Inanimate Movement mechanical or inorganic movement, including natural forces Ex. a picture hanging, a rock falling, bleeding, a rocket firing, a hide being stretched, hair sticking up
49
Type of movement
Active (anything more active than talking) - Ex. explosion, fighting, spinning, a person lifting a heavy weight, bird flying; two people sitting at a table debating politics Passive: - talking, sitting, resting, gliding, a soft breeze, murmur Both active and passive: a-p - multiple objects, some move, and some don't - Ex. one person looking on as this person dances
50
FC
Form Color color contributes to a response, but form is dominant Ex, an inverted carrot, it's long and tapered with the orange
51
CF
Color Form form contributes to a response, but color is dominant Ex. an orange carrot, it'ss the right color and it's kinda shaped like one
52
C
color determines a response without form playing a part it's like abstract art that represents the taste of a carrot, just an orange color
53
C'
Achromatic Color black, grey, or white color of the ink contributes to the response Ex. a white ghost, a grey bug, an eclipse b/c the sun is black with a white edge
54
Color -- what if multiple objects?
*only one chromatic code, code the least form dominant*
55
Shading -- how communicated
Shading com. by touch or verbal.
56
Shading -- how many can you code
*can code multiple
57
Does shading for countor count
*shading to contour doesn’t count
58
T
Texture light and dark ink gradations contribute to a response and contribute to a tactile quality Ex. a soft blanket, a furry pelt
59
V
Vista light and dark ink gradations contribute to a response and contribute to a perception of depth or dimensionality Ex. a canyon in the darkness there, the shading makes it look like you are seeing through a fog
60
Y
Diffuse Shading light and dark ink gradations contribute to a response but do not contribute to a tactile impression or sense of depth Ex. an X-ray because of the different shades of gray
61
Shading: V vs Y vs T