Cognitive🔢 Flashcards

1
Q

Cognitive machine challenge

A

Build a machine that reasons with logic: create new logic from facts already known (inferences)

Use symbolic logic (replace all words with symbols so machine can make inference automatically)

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2
Q

Existing logical computers

Blocks and chess

A

Blocks 1970s- Computer solves spatial arrangements by starting with known facts and infers how to arrange

Chess 1990s- start with known facts of chess positions, generate new positions and consequences of moves, choose best outcome

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3
Q

Learning with neural networks

A

Strengthen connections

Before- U to R
After-CS strengthened connections to U

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4
Q

3 types of Cognitive psychology models

A

Data analysis model- data driven and descriptive (line graph)
Box and arrow model- information processing, conceptual. IMPLICIT assumption
Computational model-informational processing as simulation, various levels of abstraction. EXPLICIT assumption
Performs cognitive tasks to learn how it is implemented in the brain, without neurobiology

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5
Q

Explicit vs implicit models

A

Cognitive process- implicit models

Computational models can make assumptions explicit and assumptions can then be tested (specific predictions for outcomes)

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6
Q

Goals of modelling

A

Must be specific, models are often implicit
Can test assumptions
Predicts outcome, help to select which experiment to perform and distinguish between models
Can be exploratory (not predictive) trends difficult to show from the brain (oversimplified however)
Abstraction and idealised real concepts
All models wrong but some are useful but explanation does not imply prediction

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7
Q

Marr’s 3 levels of understanding

How to think about info processing systems like the brain

A

Computation-WHY (problem) the goal e.g. recognise objects
Algorithm- WHAT (rules) represented approach, how carried out e.g. detect edges, outline
Implementation-HOW (solved physically) e.g. visual neurons sensitive to lines

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8
Q

Bottom up approach

A

Implementation (neural circuits)
Algorithm (how generate algorithms)
Computation (what can we solve this with)

Neuroscience favours this

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9
Q

Top down approach

A

Computational (specific problem)
Algorithm (to solve problem)
Implementation (how these representations can be implemented in neural circuits)

Experimental techniques favour this method (epistemological bias)

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10
Q

Marr’s level favoured by neuroscience

A

Implementation (has epistemological bias towards it)

Bottom up

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11
Q

Moravec’s paradox

A

Computers can do hard tasks to us e.g. solving tasks but not easy tasks to us e.g. perception

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12
Q

Multisensory integration and touch/movement study

A

Seeing and feeling that you touch the object is important

Anaesthetise finger to block all touch sensations (does not affect motor abilities)
Much slower and less precise to pick up objects, need to integrate

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13
Q

Reference frames

A

(representational schemas) represent different info from senses, transform representations to common representation

Need to know body orientation and position of object, relative positions(body schema) to external space to unify frames

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14
Q

Reference frames of the senses

A

Vision- eye centred/retinal, location of stimulus on retina
Audition- head centred, location of sound with respect to ears
Touch-body centred, location of tactile stimulus on skin

Need to convert between reference frames and to external space (the world, irrespective of location and orientation of body)

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15
Q

Reference frames and snake game

A

Need to know information about snake’s body layout to convert from player perspective to snake perspective

See space in top down view as player, but could control actions of snake in different view (first person)

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16
Q

Reference point

A

Reference frames need to be in same reference point

‘Is the object I’m seeing the same object I’m touching’

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17
Q

Transformations needed for us to convert between reference frames

A

Eye to head transformations- orientation of eyes needed

Head to body transformations- orientation of head needed

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18
Q

Body schema

A

Position of body in space, relative position of body parts

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19
Q

7 body schema factors

A

Spatially coded- body parts in external and relative space
Adaptive-changes over lifetime
Modular- body parts processed in different brain regions
Interpersonal- others movements make sense to you
Supramodal-combines input from proprioception, senses
Coherent- Keeps continuity so don’t feel disembodied
Updated with movement- continually tracks posture

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20
Q

Body image

A
Body percept (‘feel’ you have a body)
Body concept (of what a general body look like)
Body affect (how we feel about our body)

Structural description- hand attached to arm
Body semantics- names for body parts

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21
Q

Does body posture affect perception?

Temporal order judgement tasks

A

Participant stretches fingers on hand they think was stimulated first
Crossed arm condition-
worse at body perception, body schema INTERFERES with perception, confused about where touched

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22
Q

How does body schema develop?

Experiment-temporal order judgement task

A

4 month olds no difference if feet are crossed or not, no body schema interference BUT
6 month olds reach to incorrect foot half the time when crossed, Body schema/ posture now matters for perception. Interferes with tactile orientation

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23
Q

Cross modal contingency- tactile discrimination task

A

Determine which finger was vibrated:
Visual light distractors on same finger that was vibrated OR other finger
Delay= incongruent reaction time - congruent reaction time
Longer delays when distractors on same hand vs different hand
Touch and vision, two reference frames are converted between

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24
Q

Cross modal contingency task with crossed arms

A

Tactile stimulus on same side of body, visual stimulus on different side of body

Effect of visual distractor (delays) moved with hand when arm crossed as it switches visual hemispheres.
Cross modal interactions mediated by body schema

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25
Peripersonal space
Space immediately around the body, objects can be immediately grasped, can contract and expand
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Tool use
Tools are incorporated into body schema | Crossed hands-some delay effects
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Body schema disorders
Alice in wonderland syndrome- size perception distortion, body parts appear smaller or bigger associated with childhood and migraines Autotopagnosia- inability to locate body parts, loss of spatial unity. Fused percept of fingers Phantom limbs- body schema do not adapt, feel sensory input of missing limb. Often painful and can change in size over time
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Neural basis of body schema
Cross modal neurons found in brain, respond to inputs from several senses Neuron fires when body touched or if visual stimulus moves close to hand Visual receptive area moves with hand, modified by body schema
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What happens with integration when posture changes
Crossmodal effects remap
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Neural basis of tool use
Neurons incorporate tools, expands space during tool use, encode the peripersonal space Monkeys: neurons responded to stimuli at far end of tool which would have been too distant from the monkey to be triggered in peripersonal space (without tools) Crossing tools- connect right hand to left visual field and becomes an extension of the hand
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Mirror experiments
Tactile stimulation corresponds to visual stimulation seen indirectly in the mirror reflection at a distance Reflections near participants hands re-coded as originating from peripersonal space near those hands. Peripersonal space extends if sees self in mirrors but not when see another persons same parts
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The integration problem
Integrate into a common reference frame Vision and audition in different reference frame, sensory conflict (Can see and hear the dog so where is it?)
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Reducing lens experiment-Testing conflicts between vision and touch
Participant manipulated object, look through reducing lens- object looks smaller but feels bigger Asked to judge size by vision or touch Visuals- trusted more than touch (VISUAL CAPTURE) also if could draw or feel before (touch or motor) Touch- small but consistent influence
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Testing for a sensory hierarchy experiment
Report number of auditory beeps played during flashes of light Number of beeps determined reported number of visual flashes Audition can influence vision -NO strict hierarchy Visual capture not universally true
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Visual capture
Trusting visual info over other senses
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Modality precision hypothesis
Use the modality with highest precision (lowest uncertainty) for task Spatial task- vision Temporal task- audition
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Where do we get sensory uncertainty (affecting precision) from?
Perceptual limits: spacing of photoreceptors in the fovea Neural noise in synapses Cognitive resourse limits (attention)
38
Maximum likelihood estimation (two models) | How to solve a problem
Normative model- establish bounds, is this the best method? Based on theory e.g. Minimise uncertainty Process model- how a problem is actually solved, based on data
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Normative model (sensory integration)
Pick integration method that minimises sensory uncertainty (maximum likelihood estimator) Smallest sensory uncertainty is integrated (low variance = low sensory uncertainty If one mode is more certain, can rely on it more
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Optimal weights of senses
Haptic input is weighted higher due to lower sensory variance Integrating information from multiple sources always causes uncertainty to decrease
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Manipulating sensory uncertainty experiment
Virtual bar with sensory conflict between haptic and visual information Asked to judge the size of the bar Determine point of subjective equivalence, manipulate uncertainty Discrepancies between visual and haptic can change uncertainty Without visual noise- perception biased to visual input With visual noise- perception determined by both haptic and visual High visual noise- determined by haptics Human performance follows optimal sensory integration rules
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Do we always integrate info optimally?
Need to know uncertainty for optimal integration- hard to estimate, easier in sensory perception than cognitive reasoning Calculations can be intractable or take long time- heuristics are subopitmal but fast
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Estimating sensory noise vs cognitive noise
Estimating tilt of lines with sensory noise (low contrast) or cognitive noise (random tilts to different lines) Integrate sensory noise OPTIMALLY but cognitive SUBOPTIMALLY
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How might probabilities be encoded in the brain
Mean and variance Full distribution Samples
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The correspondence problem
In external space: if hear a woof and see a dog how do you know it is one dog or two?
45
Conflict tasks
Stroop-Word reading (automatic) interferes with controlled colour naming Flanker- respond to central arrow >><>> Simon- press left or right button with congruent or incongruent hand Go/no go task- assess inhibitory control
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Response manipulations: reverse stroop
Point at coloured patch, colour word appears in middle in a different ink (Reverse stroop test) Associations between stimulus and response (response compatibility) causes automacity, is not just a sensory process Colours interfered with word naming not the other way around
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Attentional manipulations
Stroop effect eliminated or reduced when only one letter was coloured Automatic processes do not operate independent of attention
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Stimulus onset asynchrony manipulations
Onset of colour and word (of stroop) presented at different times Flash up coloured background then written word No amount of head start for colour information produced interference on word reading Automatic processes are not simply faster
49
Training on stroop task
Trained to name shapes as a colour Shape then presented in a contrasting colour ink to its ‘name’ Initially colour ink interferes with naming the shape (as a colour) Later- colours interfere with shapes and vice versa Training- shapes interfere with naming colour Automacity as a continuum, with practice anything can become automatic, a process in not either (completely) automatic or controlled
50
Making skills automatic and controlled processes
Skills are overlearnt stimulus response pairs, triggered by environment, rapid and stereotypes People can alter skills, less habit like, elaborate cognitions
51
Logan and crump typing skills experiment
Participants type words, feedback on screen Errors corrected OR shows error that wasn’t made by participant When errors inserted, participants believed they made it (illusion of authorship) Sensitive to feedback not actions themselves. Slowed when made real error (even when not told) and didn’t slow when told they made one
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Typing skill hierarchical loops
Skill controlled by hierarchical loops. Automate some parts to pay attention to harder parts. Complex behaviours neither entirely automatic or controlled Outer loop- language comprehension and generation decode on words to type, output on screen Inner loop- finger and keyboard interactions sensitive to feedback from fingers
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Yerkes-Dodson and skill
Optimal performance reached with arousal but too much reduces it
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Choking (football players dribbling)
High arousal leads to poor performance usually performed well Dribbling- footballer vs beginner either focus on task OR an interference task with dominant OR non dominant foot Beginners better when not distracted but experts best if slightly distracted
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Typists misallocation of attention
Typists told to leave out letters typed by other hand (misallocation of attention) Disrupted automatic skill, had to think about how it was done Anxiety can cause this
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Ironic processing
Must not think about how the skill is performed | But trying not to makes you think of it
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Ericsson’s theory of deliberate practice
Improvement slows but does not stop with practice, immense skill: ``` Effortful, extensive practice must be deliberate Breaks skills into components Focus on reducing errors Use targets (evolve as skill increases) Individually tailored training ```
58
Training for elite violinists and figure skaters
Violin- 4-5 hours practice a day, naps and feedback from coaches, focus on difficult elements Figure skaters- gold medallists made more training errors, more mistakes practicing beyond current limit
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Replicating Ericsson
Practice alone does not make an expert (students) | Coaching less important
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Rationality
Defined in terms of norms- rules of action or thought which define optimality Consistency (coherence) Correspond to reality
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Availability bias and framing bias
Availability bias - overestimate frequency of an event from how easy it is to come to mind Framing bias-identical choices presented as losses or gains can affect decision
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Conjunction fallacy (Linda)
Linda fallacy- choosing that Linda (left wing philosophy student) is more likely to be a feminist and a bank teller than only a bank teller
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Decision calculus
Calculate the option with highest utility | Compare value of different options, consider uncertainty
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Marginal value of utility
From nothing to something = happy But more than this won’t increase to same amount A method for contrasting uncertainty
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Calculating expected utility (decision making method)
E= P x U expected utility = probability x utility Lottery ticket is £15 with 20% chance of £50 and 10% chance of £100 0.2 x 50 + 0.1 x 100 = £20 Expected utility has to be more than what you are paying to begin with so you SHOULD buy since you payed £15
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Why we use heuristics
Bounded rationality The world is complex Decisions need to be made quickly and time is limited Cognitive capabilities are limited
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Ecological rationality
Rationality- designed to fit with the environment Sometimes coherence is sacrificed for useful decisions Can predict when fails and succeeds
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Adaptive value
Value of action across evolution (if successful in the long run) Long term expected value: Errors are permissible if average benefits avoid costly mistakes
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Environmental structure and heuristics
Decisions mesh with environment | Heuristics make assumptions about the environment, what goes together (association) and probabilities (risks)
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Recognition heuristic
Estimate larger frequency with familiar things Works only with small amount of info, too much interferes with probability judgement Memphis assumed to be bigger, Missoula unknown to us
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Wason’s selection task and 2-4-6 task
Wason- confirmation bias of what know already (evolutionary) should turn over 1 and E 2-4-6 Mostly confirmation bias, generate number sequences which fit to verify hypothesis (positive tests)
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Biases are not mere errors or flaws
Mistakes are one off, errors are consistent Biases are defined by norms (formal logic, probability etc) or evolutionary adaptiveness- so not flaws Errors- heuristic system (fast and effortless) gets out of hand instead of rational system. Make wrong choice but for a reason, different cost/benefit analysis
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Why might we make systematic errors
Use strategy optimised for different environment Consider different choices Use different cost/benefit analysis
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Dual process theory
When two processes work at the same time, or support the same capacity E.g. rational vs heuristic thinking work together, switch between them in the right circumstances
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Heuristics
Robust, reduce chance of noise Exploit free capabilities and provide solutions different from logic and probability Customised to solve diverse problems Ecological rationality- can predict when it fails and succeeds
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Hill small group decision making
3-6 people in short tasks Process loss and gains Mostly groups performed at accuracy of second best member (attempt to find average)
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4 factors why comparing groups is hard:
Task type Standards of comparison Coordination methods Individual differences
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Task types
Intellective vs judgement Well defined vs ill defined goals Insight task Require background knowledge? Provoke strong intuitions or biases?)
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Standards of comparisons for groups
Group is considered ‘good’ e.g. better than the worst participant
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4 Coordination methods (for group to come to an answer)
No discussion- averaging answers Iterative (Delphi) - see others’ answers and adjust answer Dictator -Pick best individual to answer Discussion (consensus, dialectic model)
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Individual differences in a group
Information sources (cues) Ability (working memory) Other capabilities Make individual decision about the ‘truth’ of the world by picking up on cues
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Gigone and Hatsie- individual decisions in a group
‘The truth’ based on cues, different people pay attention to different things Weightings are different Summed up in group differently depending on their method (of who to converge on for final answer) More accurate if members are highly correlated with environment
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When averaging works in group decision
Individuals provide: ``` Independent estimates without systematic biases (no strong intuition) uncorrelated errors (no coordination between members so that estimates can average out to find answer) ```
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Uncorrelated and correlated errors
Uncorrelated errors- Average out the error/noise. Won’t work if all have strong intuition Corrected errors- from limited information, individual biases and group conformity
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Group think
Polarisation in decision making Obsessed with one answer, overconfident, blind to errors Conformity skews decision making
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Groupthink negative factors criticisms
Doesn’t always happen, move towards right answer Not distinct phenomenon, a series Wisdom of crowds-can make judgement with cues, better when see them easily
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Interactionist approach- evolution of reasoning
Capacity to reason and argue evolved to PERSUADE others, not to solve problems (individualist account) Confirmation bias to advance better arguments to persuade others in groups
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Truth wins strategy
Best member straightforward and demonstrates the truth of solution to group to persuade them 80% groups converted to correct answer despite being against intuition/bias. Arguments change people’s representation of the task (Intellective tasks)
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Collective intelligence
Individuals’ intelligence does not predict high collective intelligence much Groups of smart people do not outperform non smart Successful group judgement depends on way errors are distributed across the group
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Reading the mind in the eyes study
Had to guess the emotion of eyes Soduku tests online or offline to test intelligence Better groups at reading eyes in mind task (theory of mind and perception) were better at sudoku online (didn’t see persons eyes) vs in person which is surprising Better reading mind in eyes task predicted better collective intelligence= more coordinated
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Predictors of group intelligence
Coordination (reading the eyes in the mind task) Average social sensitivity Amount and distribution communication Collective intelligence (correlated with theory of mind ability)
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Diversity of editing in Wikipedia articles
Longer more complex discussion with diverse editing produced higher quality Wikipedia articles
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Group homogeneity
Group members share sources or info and or biases Collective decisions are less likely to incorporate all relevant info and more likely to be biased
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Intellective tasks vs judgemental tasks
Intellective (eureka)- demonstrates solution Judgemental- no demonstrable solution
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Why group judgement can fail
Group’s accuracy depends on the accuracy of individual member judgements Cues can influence group Difficult to identify best member in non demonstrable solution, have to rely on intuitions about credibility Systematic bias or persuasive individual
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Social attention
Drawn to social information in a scene
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Eye tracking
Desktop-powerful, less portable Mobile- not as powerful Records saccades, microsaccades, fixations, pupil dilation Shows what captures the attention, insights to underlying cognition
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Eye fixations (Yarbus)
Yarbus- participants mostly fixated on people in a painting and moved around social information
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Where humans prefer to look
For social information Attend to others and movement Body parts to learn intentions, insight into behaviour Interaction is crucial to development, understanding cues and learning behaviour helps us integrate into a social group
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Foreign language exposure study
Infants with English as a first language taught Chinese by native speaker or on tv Exposed to language from Chinese speaker=significant learning
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Eyes and gaze in babies
First week-direct attention to eyes. Look at image with direct gaze for longer, looked more times 3 months-follow gaze 12 months- orient attention to gaze location
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Monsters eyes study
Compare eyes in humanoid figure, monster and human figures | Fixated on eyes themselves not the configuration of the face
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Human eyes
Smaller areas of dark than primates so can follow our eyes Contrast between light and dark allows us to communicate Receive and send information, understand people’s thought processes When reduce polarity, difficult to tell where eye looks since dark area shows where
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EEG social attention
N170 associated with faces, greater amplitude | Sensitive to eyes but slightly different ERP, different process
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Insights from fMRI social attention
Many regions implicated in social attention: Gaze direction, eye contact- amygdala Facial identification- fusiform gyrus theory of mind processing-prefrontal cortex
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Direct and averted gaze on fMRI and eye tracking
fMRI and eye tracking- greater activation in fusiform gyrus to direct gaze Greater attention to eyes and mouth to direct gaze (eye tracking)
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Direct and averted gaze in conversation study
Live conditions- real person interviews with direct and averted gaze Video condition-same but video recording REAL they looked at face when asked and background to answer. Reduced cognitive load by looking away, averted gaze shows haven’t finished speaking and direct gaze shows we are listening VIDEO look at face and background
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Gaze cueing
Develops in infancy, move own gaze when someone moves theirs to look at something Gaze following important prerequisite for transgenerational learning
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Cueing paradigms (Posner)
Faster to find target if at same location as the cue Significantly faster if cue was on the same side When on different, have to move eyes to the cue at different location
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Real world implications of moving eyes to cues
Aware of important information in the environment and adapt behaviour Helps plan our own actions Insight into other’s intentions Reciprocal eye contact and attention to social information allows us to fit in as a member of social group
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Gaze cueing and status
Shown picture and CV of high or low social status Larger gaze cueing for high status faces Gaze cueing not just bottom up processing, responds to environment (top down processing) Also more if male, resemble onlooker, shared political alliance
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Social context eye tracker study
Bought coffee with eye tracker Pedestrians far away more likely to be fixed on in real life vs video Less likely to look at pedestrian when near in real life vs video
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Social attention in autism study
Film clip shown to autistic people = more attention to the mouth than the eyes SO misinterpreted the scene from focusing on the mouth Look less at faces when people look directly at them Attend to confederate longer when told they are begin watched Evidence of no spontaneous gaze cueing
115
Social attention | Testing nuerotypical people on Autistic spectrum
No relationship between autistic traits and attention to interviewer-live condition Those with higher amounts of autistic traits looked LESS at the interviewer in the DIRECT eye contact condition- video BUT research differs so Autism different for everyone (heterogenous)
116
Social attention and prosopagnosia | Gaze cuing
Don’t recognise faces No gaze cueing effects at shorter duration when viewing full face, may have inability to process whole face at once. Gaze cueing at short duration when view eyes only
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Parts of the neuron
Dendrites - receive messages from other cells Axons- pass message along cell body to other neurons, muscles or glands Myelin sheath speeds up electrical impulse (EEG detects electrical activity generated)
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How fMRI works
Oxygen delivered to neurons by haemoglobin to replenish them after firing More blood flow and oxygen transferred when activated This is recorded in the fMRI (where blood flow is directed)
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Diamagnetic or paramagnetic blood
Haemoglobin is: Diamagnetic when oxygenated - strong magnetic field Paramagnetic when deoxygenated- weak magnetic field BOLD response- fMRI measures this
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Negatives of fMRI
Delay between responses to stimulus and the measurement (around 4secs) Initial dip in blood flow followed by re-compensation so overshoots until levels off
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Different slices of structures
Caronal-across crown ➡️ Sagittal- from side⬇️ Axial
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Impact of culture on facial expression processing study
White Americans and Japanese participants-reading in minds eye Own culture bias for facial expressions when stimulus is own culture On fMRI, same brain regions were responsible (superior temporal sulcus) but more activation for own culture
123
Autistic individuals and processing emotional images | Kana et al
3 videos- emotion (identify it) object (say what is missing, not emotional) and neutral (control) Object condition: emotion still unconsciously processed when not asked to judge it. Autistic people reduced activation in (medial prefrontal cortex) for implicit processing, do explicit better. Different activity in neurotypical participants
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Kana et al study implications for autistic people
Recruit task specific brain regions for processing emotions when EXPLICT asked SO use specific instructions Reduced activity in the brain region, especially when doing another task SO may be why they struggle to recognise subtle emotion
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Combining fMRI and EEG
Complement weaknesses (fMRI weak temporal and EEG weak spatial) Can see when and where something happens BUT costly, timely, lots of equipment, high drop out
126
Early visual processing and EEG
Immediate response to stimulus ERP- consistent pattern in response to stimulus/electrical trace P100 (positive spike at 100ms when see visual stimulus) The P100 spike happens in P07 electrode when stimuli is presented on the right and in P08 when on the left (visual evoked potential) Look to fMRI to pinpoint which structures are involved
127
fMRI and EEG combined responses for faces vs non faces
Different responses: minus the responses to show regions involved only for faces Faces processed differently to non faces - N170
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Hyperscanning experiment
Monitor speaker and receiver Both sides of interaction, reciprocal pattern 6 couples: females express joy, anger, fear, disgust, sadness Males watch and try to feel the same Brain scans- activation in same areas (SHARED NETWORK EFFECT) relationships share networks. Can influence activity in another’s brain
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Brain as a predictor framework
1 Hypothesise regions involved in cognitive interest 2 Measure behavioural outcomes in these areas 3 Test whether step 1 predicts step 2 Integrates traditional neuroimaging methods with behavioural outcomes beyond immediate experiment, ecologically valid
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Evaluate second person cognition
Shows brain regions involved in social cognition and how brain activity of one person affects another’s Ask new questions about social behaviour and why some have social interaction difficulties
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Second person cognitive neuroscience and hyperscanning
fMRI and EEG lack ecological validity Use pre recorded gaze contingent avatar in real time instead of passive 3rd person recording Networks activate even when not doing a mentalising task (trying to engage with avatar) unlike when in 3rd person
132
Communicative interpretation Linda problem
Could be seen as not a rational (logic) problem | Find relevant information through communication
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Positive test strategies and negative
Positive verifies the hypothesis | Negative falsifies the hypothesis