Cognitive Approach Flashcards

(21 cards)

1
Q

Multi-Store Model (MSM)

A

Proposed that memory consisted of 3 stores.
- A sensory register
- Short-term memory
- Long-term memory

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2
Q

Short Term Memory

A
  • Lasts about 12 seconds
  • Has a limited capacity
  • Only for important sensory information
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3
Q

Long Term Memory

A
  • Regularly rehearsed information
  • Has unlimited capacity
  • May last forever
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4
Q

Working Memory Model (WMM)

A
  • Suggests that short-term memory is not a single store, but rather consists of a number of different stores
  • A hypothetical model of STM
  • Includes several components in contrast to the MSM’s version of STM as one big store
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5
Q

Visuospatial-Sketchpad

A
  • The visual component of STM
  • Temporary store for visual & spatial information either from sensory memory or LTM
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6
Q

Phonological Loop

A
  • The auditory component of STM
  • Divided into 2 components
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7
Q

Episodic Buffer

A
  • Temporarily holds several sources of information active at the same time, while considering what’s needed in the present situation
  • Acts as a temporary & passive display store until information is needed
  • Limited capacity
  • Responsible for our conscious awareness
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8
Q

Displacement

A

In the MSM this is what happens to information in STM if it is not rehearsed. It is displaced - or “knocked out” of the STM store by other incoming stimuli.

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9
Q

Rehearsal

A

Plays a key role in determining what is stored in long-term memory in the multi-store model of memory.

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10
Q

Schema Theory

A

How humans process incoming information, relate it to existing knowledge & use it

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11
Q

Schema

A
  • Mental representations that are used to organise our knowledge, assist recall, guide our behaviour, predict likely happenings, and help us to make sense of current experiences.
  • Cognitive structures that are derived from prior experience and knowledge.
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12
Q

Assimilation & Accommodation

A

Take in & understand fully

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13
Q

Dual Processing Model

A

Two basic modes of thinking

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14
Q

System I Thinking

A
  • An automatic, intuitive & effortless way of thinking
  • Often employs heuristics
  • Context-dependent - focuses on existing evidence & ignores absent evidence
  • Concerns everyday decision-making
  • Generates impressions & inclinations
  • Not logic based
  • Prone to error
  • Operates automatically & quickly with little or no effect
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15
Q

System II Thinking

A
  • Slower, conscious & rational way of thinking
  • Abstract
  • Conscious reasoning
  • Logical
  • Reliable
  • Slow & requires effort
  • Transfers information from one situation to a new situation
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16
Q

Heuristics

A

Mental shortcuts that involve focusing on one aspect of a complex problem & ignoring others

17
Q

Reconstructive Memory

A

The theory that when memories are accessed, they are not retrieved as a single, whole memory, but rather as a collection of independent memories put together.

18
Q

The Misinformation Effect

A

The tendency for post-event information to interfere with the memory of the original event.

19
Q

Framing Effect

A
  • The bias where people react differently to a particular decision depending on how it’s presented emphasising either the positive (gain) or negative (loss) aspects. -
  • It can alter people’s responses.
20
Q

Flashbulb Memory

A
  • Brown & Kulik’s theory that memories created as the result of high levels of emotion – particularly surprise – are like “photographs.”
  • The theory argues that a lot of peripheral and irrelevant information is retained.
21
Q

HPA Axis

A
  • The main stress response system.
  • The neuroendocrine link between perceived stress & physiological reactions to stress