Computing: Kodu - Programming Flashcards

(20 cards)

1
Q

Kodu

A

A robot character you can control in a game

Kodu can move, eat, or talk.

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2
Q

Game

A

A fun activity with rules that you can play

You make your own game using Kodu.

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3
Q

World

A

The place where your game happens

It can have land, water, trees, and characters.

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4
Q

Code

A

Instructions you give to characters to tell them what to do

Like telling Kodu when to move or jump.

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5
Q

Program

A

A set of codes that runs your game

It’s like a recipe for what happens in your world.

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6
Q

Bot

A

A robot or character that can follow your code

Kodu is a bot!

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7
Q

Object

A

Anything you put in your game world

Trees, apples, rocks, or bots are all objects.

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8
Q

Title

A

The name of your game

Give your game a fun title so others know what it is!

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9
Q

Start

A

When your game begins

Clicking ‘start’ makes your world come to life!

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10
Q

When

A

A word that means something should happen at a certain time or event

‘When I press A, Kodu moves.’

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11
Q

Do

A

The action that happens after the ‘when’

‘Do move forward.’

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12
Q

Path

A

A trail or road for bots to follow

You can draw a path for a bot to walk on.

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13
Q

Move

A

To go from one place to another

Kodu can move forward, backward, or turn.

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14
Q

Eat

A

A command to make bots pick up or ‘eat’ something

Kodu can eat apples to earn points.

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15
Q

Bump

A

When two objects touch or crash into each other

Kodu can bump into a tree or another bot.

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16
Q

Jump

A

To go up into the air and land again

Make Kodu jump over a rock!

17
Q

Goal

A

What you want to happen to win the game

Like eating all the apples or reaching a flag.

18
Q

Win

A

When you complete the goal and beat the game

You might see fireworks or a ‘You Win!’ message.

19
Q

Lose

A

When the goal isn’t reached or something goes wrong

Kodu might lose if he touches lava or runs out of time.

20
Q

Score

A

The number of points you get in a game

Eating apples or winning gives you a higher score.