D&D 5e Rolling basics (PH ch 7 & 8) Flashcards

Navigate D&D play rules not specific to combat (120 cards)

1
Q

The STR ability is

A

Strength: physical power

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2
Q

The DEX ability is

A

Dexterity: agility

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3
Q

The CON ability is

A

Constitution: endurance and hardiness

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4
Q

The INT ability is

A

Intelligence: memory and knowledge

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5
Q

The WIS ability is:

A

Wisdom: perception, insight, understanding

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6
Q

The CHA ability is:

A

Charisma: force of personality

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7
Q

How do you find an ability’s modifier?

A

(Ability score - 10) ÷ 2

Round down

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8
Q

Advantage and disadvantage may apply to

  1. Ability checks
  2. Attack rolls
  3. Damage rolls
  4. Saving throws
A

Ability checks, attack rolls, and saving throws

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9
Q

When you have advantage, roll ____ and use the ____ number

A

2d20
highest

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10
Q

When you have disadvantage, roll ____ and use the ____ number

A

2d20
lowest

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11
Q

True or false?

You add a d20 for every condition that gives you advantage

A

False

You have advantage, you have disadvantage, or you have neither.

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12
Q

True or false

Advantage and disadvantage can cancel each other out.

A

True

If you have advantage and disadvantage, roll 1d20 as if you had neither.

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13
Q

True or false

If you have 3+ conditions imposing a mix of advantage and disadvantage, your roll will depend on which kind of condition you have more of. Ex: if you have two conditions giving advantage and one giving disadvantage, you have advantage.

A

False

Any mix of dis/advantage cancels itself out. Roll 1d20 as usual.

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14
Q

If you may reroll or replace the d20 and you have dis/advantage, you may

  1. Reroll 1d20
  2. Reroll both d20s
  3. Add a third d20 when rolling
  4. None of the above: traits that let you reroll are just giving you advantage
A

Reroll 1d20

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15
Q

The proficiency bonus may be applied to

  1. Ability checks
  2. Attack rolls
  3. Damage rolls
  4. Saving throws
A

Ability checks, attack rolls, and saving throws

This includes skill and tool rolls.

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16
Q

A PC’s proficiency bonus is ____ at level 1

A

+2

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17
Q

True or false

If something lets you multiply your proficiency bonus for an ability you are not proficient in, add your multiplied bonus as if you were proficient.

A

False
Your proficiency bonus for skills you have no proficiency in is zero. Twice zero is still zero.

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18
Q

What ability does the Athletics skill use?

A

STR

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19
Q

What ability does the Acrobatics skill use?

A

DEX

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20
Q

What ability does the Slight of Hand skill use?

A

DEX

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21
Q

What ability does the Stealth skill use?

A

DEX

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22
Q

What ability does the Arcana skill use?

A

INT

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23
Q

What ability does the Animal Handling skill use?

A

WIS

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24
Q

What ability does the Deception skill use?

A

CHA

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25
What ability does the Intimidation skill use?
CHA
26
What ability does the Insight skill use?
WIS
27
What ability does the History skill use?
INT
28
What ability does the Medicine skill use?
WIS
29
What ability does the Investigation skill use?
INT
30
What ability does the Performance skill use?
CHA
31
What ability does the Perception skill use?
WIS
32
What ability does the Nature skill use?
INT
33
What ability does the Religion skill use?
INT
34
What ability does the Survival skill use?
WIS
35
What ability does the Persuasion skill use?
CHA
36
How does a DM resolve a passive check for a PC?
Use the modifiers that would apply, but add 10 instead of rolling anything.
37
How much time does the Help action take?
1 action
38
How does the Help action help?
The PC being helped has advantage.
39
# True or false A PC can only Help with something they could do themselves.
True | If the task needs proficiency, a helping PC must have proficiency
40
# How does a DM resolve a group check? 1. Compare the average of the group's roll to the DC 2. At least half the group must succeed
At least half the group must succeed
41
How much can a Small or Medium character carry?
STR x 15
42
How much can a Tiny character carry?
Their STR score x 7.5
43
How much can a Small or Medium character push, drag, or lift?
STR x 30
44
When pushing or dragging more weight than they can carry, a character's speed drops to:
Five feet
45
How much can a Small or Medium PC push, drag, or lift?
STR x 30
46
How much can a Large character carry?
STR x 30
47
How much can a Large character push, drag, or lift?
STR x 60
48
A character is encumbered when they carry ____ their STR score
five times
49
When encumbered, a character's speed drops by:
10
50
A character is heavily encumbered when carrying ____ times their STR score
Ten
51
When heavily encumbered, a character's speed drops by __
20
52
# A heavily encumbered PC has disadvantage on checks and saves using 1. CON 2. DEX 3. STR 4. All three physical abilities
All three physical abilities
53
# Add the DEX modifier to attack and damage rolls when using 1. Any weapon 2. Finesse weapons 3. Range weapons 4. Never
Finesse° and range weapons | ° The player chooses STR or DEX and uses the same stat for both rolls
54
What determines whether a creature can hide?
Common sense | What is the environment? What is the situation? Who is looking where?
55
# In a contest, characters 1. Compare passive skill or ability scores to determine is better and would win, comparing pure skill 2. Roll a d2 (flip a coin), relying on pure luck 3. Roll relevant skills or abilities as usual to determine who wins this time, combining luck and skill
Roll relevant skills or abilities as usual to determine who wins this time, combining luck and skill
56
# What is the contest when a character is hiding? 1. DEX vs INT 2. DEX vs WIS 3. Stealth vs passive perception 4. Stealth vs perception
Stealth vs passive perception | Unless the other is actively seeking the hider; then perception
57
# What is the contest when two characters are arm-wrestling 1. CON vs Athletics 2. CON vs CON 3. CON vs STR 3. STR vs STR
STR vs STR | Athletics vs Athletics would also work
58
# True or False When a PC's CON changes for better or worse, their HP should be recalculated as though their CON had always been at the new number.
True
59
# Which magic users use INT as their spellcasting ability? 1. Bards 2. Clerics 3. Druids 4. Paladins 5. Rangers 6. Sorcerers 7. Wizards 8. Warlocks
Wizards
60
# Which magic users use WIS as their spellcasting ability? 1. Bards 2. Clerics 3. Druids 4. Paladins 5. Rangers 6. Sorcerers 7. Wizards 8. Warlocks
Clerics, druids, and rangers
61
# Which magic users use CHA as their spellcasting ability? 1. Bards 2. Clerics 3. Druids 4. Paladins 5. Rangers 6. Sorcerers 7. Wizards 8. Warlocks
Bards, paladins, sorcerers, and warlocks
62
# What is added to the d20 when making a saving throw? 1. The relevant ability modifiers 2. Proficiency scores, if applicable 3. Dis/advantage, if applicable 4. Applicanble situational and equipment bonuses and/or penalties 5. All of the above
All of the above
63
What does DC stand for when making saving throws?
Difficulty Class
64
# True or false To succeed when making a saving throw, the DC needs to be exceeded, not just met.
False | The DC in a saving throw only needs to be met.
65
# A spell save DC is the number: 1. That determines the damage of a magical attack 2. The spellcaster must meet to hit 3. The spellcaster must exceed to hit 4. The target must meet to reduce/evade being affected 5. The target must exceed to reduce/evade being affected
The target must meet to reduce/evade being affected
66
What is the equation for a character's spell save DC?
8 + proficiency + relevant ability modifier | Modifier determined by class
67
# Match the numbers with the letters: Which skill is used to 1. Avoid natural hazards 2. Know things about nature 3. Track a creature 4. Understand what you are seeing in a natural environment A. Nature (INT) B. Nature (WIS) C. Survival (INT) D. Survival (WIS)
1C 2A 3C 4C
68
How long is a round of combat?
6 seconds
69
How long does it take to move down a hallway?
1 minute
70
How long does it take to investigate a simple room or check a hallway for traps?
10 minutes
71
In what unit of time is combat measured?
Seconds
72
In what unit of time is travel in a dungeon measured?
Minutes
73
In what unit of time is travel in a city or wilderness measured?
Hours
74
In what unit of time is a long journey measured?
Days
75
How long can characters travel at a normal pace per day?
8 hours
76
# After each extra hour of travel (9+), PCs must ____ to avoid exhaustion? 1. CON saving throw 1. Eat 1. Short rest 1. STR saving throw
CON saving throw
77
What DC must PCs make each hour with their CON saving throws to avoid exhaustion on a forced march?
10 + (1 for each hour after the 8th) ex: Hour 9: 10+1 = DC 11 Hour 10: 10 + 2 = DC 12
78
# Characters move at half their usual speed when 1. Climbing 2. Crawling 3. In difficult terrain 4. Swimming 5. All of the above
All of the above
79
# In a standing long jump, characters can cover this many feet: 1. Equal to their STR modifier 2. Equal to their STR score 3. Half their STR modifier 4. Half their STR score
Half their STR score
80
In a running jump, characters gain distance or height by moving ____ feet right before jumping
10
81
From a standing start, characters can jump ____ feet high
(3 + their STR modifier) ÷ 2
82
From a running start, characters can jump ____ feet high
3 + their STR modifier
83
How much can characters add to their jump height by raising their arms?
Up to half their height
84
Characters take a ____ penalty to their ability to notice hidden threats when moving fast
Passive perception (WIS) penalty: -5
85
At the beginning of an encounter, how does a DM decide which side, if any, is surprised?
Common sense in context
86
# Which of the following should Survival (WIS) be used for? 1. Foraging for food and water 2. Navigating an area 3. Reading a map 4. Tracking a creature
1, 2, and 4
87
When falling, a character takes ____ damage per ten feet
1d6
88
# True or false When a character hits the ground after a fall, they are ____
Prone
89
What is the maximum damage roll for a character who has fallen?
20d6 | 1d6 for each of the first 20 feet
90
How long can a character hold their breath before stats come into it?
30 seconds; 5 rounds
91
How many minutes can a character safely hold their breath?
1+ their CON modifier
92
How many rounds can a character survive without air?
Equal to their CON mod if positive, but at least 1 round
93
# When a character has had no air for longer than their CON allows, they: 1. Lose 10 HP per round 2. Lose 1/4 of their HP per round 3. Drop to 0 HP and are dying 4. Are dying but do not lose HP
Drop to 0 HP and are dying
94
# When a character is dying of anoxia, until they can breathe again they: 1. Can regain hit points but not be stabilized 2. Can be stabilized but not regain hit points 3. Can only be stabilized or regain hit points with magic 4. Cannot be stabilized or regain hit points
Cannot be stabilized or regain hit points
95
In a lightly obscured area, perception checks for creatures with normal vision __ | Dim light, patchy fog, moderate foliage
Have disadvantage
96
In a heavily obscured area, creatures with normal vision __ | Darkness, opaque fog, dense foliage
Are blinded | Within that area
97
# True or false A creature with blindsight can see in despite being in the blinded condition
Technically false | They can use senses other than vision to understand their surroundings
98
# True or false A creature with darkvision can see as usual in dim light
True
99
# True or false A creature with darkvision can see as usual in darkness
False: in darkness, a creature with darkvision sees in shades of grey
100
What condition affects a character who hasn't eaten or drunk in too long?
Exhaustion
101
How many days can a chararacter go without food or water without becoming exhausted?
Their CON modifier +3, but at least 1 day
102
How much food does a character need per day?
1 lb | Regardless of size, so pixies have the metabolism of shrews
103
How much exhaustion does a character take when starving?
One level per day
104
How much water does a character need per day?
1 gallon 2 gallons in hot weather
105
A character who has drunk only 1 liter per day must succed on a ____ saving throw to avoid exhaustion
DC 15 CON
106
# True or false A character who has drunk less than 1 liter per day will automatically take one level of exhaustion
True
107
# Exhausted characters take ____ exhaustion each day when hungry/thirsty 1. 1 2. 2 3. 1 on the first day, 2 on the second, etc 4. 1 if they succeed a DC 15 Con, 2 if they fail | I.e: they were already exhausted on a day without enough food or water
2 levels of exhaustion each day | If they started that day already exhausted
108
All normal objects are immune to these two kinds of damage:
Psychic and poison
109
An NPC is different from a PC because it is:
Controlled by the DM, not a player
110
How long is a short rest?
1 hour
111
How long is a long rest?
8 hours
112
# True or false A character regains all their HP whenever they rest
False: only on long rests
112
# True or false Short rests do not help characters heal
False: they can spend hit dice to heal
113
How many hit dice can a character spend to heal during a short rest?
Equal to their level | Their overall level, not their class level
114
What determines what die a character uses as hit dice?
Their class
115
How do you calculate how much a character heals from each hit die spent?
For each die spent: Number rolled + CON modifier | Hit die may be rolled one at a time to prevent waste
116
How many spent hit dice does a character regain during a long rest?
Up to half their total hit dice | Regardless of how many were spent
117
# What does a character regrain after a long rest? 0-3 may be true. 1. All their HP 2. Up to half their total HP 3. All their spellcasting slots 4. Half their spell slots at each level, rounded down 5. All their hit dice 6. Up to half their hit dice
All their HP, all their spell slots, up to half their hit dice.
118
How many long rests can a character take in a day?
1
119
# True or false A character will regain their hit points during a long rest even if they start at 0 HP
False Characters must start at 1+ HP to gain any of the normal long rest benefits.