D&D 5e Weapon info (PH p 149) Flashcards

Be familiar with the weapons covered in the Player's Handbook (61 cards)

1
Q

What modifies finesse weapon attacks and damage rolls?

  1. DEX
  2. STR
  3. DEX to attack and STR for damage
  4. Player may use STR or DEX for both rolls
A

Player may use STR or DEX for both rolls

The same modifier is used for both rolls

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2
Q

Who can use Heavy weapons

  1. Only Large and up
  2. Only Medium and up
  3. Anyone with STR of +1 or better
  4. Anyone, but Small and smaller creatures have disadvantage on attack rolls
A

Anyone, but Small and smaller creatures have disadvantage on attack rolls

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3
Q

Light weapons are ideal for ____ fighting

A

Two-handed

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4
Q

A loading weapon can be fired ____ per turn, regardless of how many actions per turn the PC has

A

Once

Because of the time it takes to load each shot

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5
Q

The first number in a range weapon’s Properties (ex: Range 60/120) shows its ___

A

Normal range

Attacks are rolled as usual

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6
Q

The second number in a range weapon’s Properties (ex: Range 60/120) shows its ___

A

Long range

Attacks are rolled with disadvantage

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7
Q

How much extra reach does a Reach weapon give a PC?

A

5 feet

For regular and opportunity attacks

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8
Q

What unusual properties does a Special weapon have?

A

Depends on the weapon

Must check the individual weapon’s description

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9
Q

What ability is used when throwing a Thrown weapon?

A

Whatever would normally be used for that weapon

Normally STR, but DEX may be used for a Finesse weapon

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10
Q

True or False

A Two-Handed weapon can (not must) be wielded with both hands.

A

False

It must.

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11
Q

True or False

A Versatile weapon can (not must) be wielded with both hands.

A

True

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12
Q

What column shows how to roll a Versatile weapon’s one-handed damage?

A

Damage

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13
Q

What column shows how to roll a Versatile weapon’s two-handed damage?

A

Properties

It will look like: ‘Versatile (1d10)

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14
Q

What damage does an improvised weapon do if it resembles a real weapon?

Ex: a table leg resembles a club

A

The same as the real weapon would

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15
Q

What damage does an improvised weapon do if it’s unlike real weapons?

A

1d4

whether melee, ranged, or thrown

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16
Q

What is the range of an improvised thrown weapon?

A

20/60

From 21-60 feet, roll with disadvantage

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17
Q

What is the advantage to a silvered weapon?

  1. It affects monsters with immunity or resistance to nonmagical weapons as if magical
  2. It can pass for a performer or diplomat’s prop
  3. It can reflect gaze attacks
  4. None; you got conned: silver is softer than steel.
A

It affects monsters with immunity or resistance to nonmagical weapons as if magical

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18
Q

At what range does a PC have disadvantage when using a lance?

A

5 feet and below

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19
Q

How many hands are needed to wield a lance?

A

1 if mounted
2 if unmounted

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20
Q

How much damage does a Net do?

A

None

It only restrains its victims

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21
Q

What are a Net’s AC and ‘hit points’?

A

AC10, 5 ‘HP’

5 slashing damage frees what’s in the net without harming it

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22
Q

How many net attacks per turn can a PC make?

A

One

Regardless of how many attacks they have per turn, like loading weapons

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23
Q

Properties of a club

A

1d4 bludgeoning
Light

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24
Q

Properties of a dagger used in melee

A

1d4 piercing
finesse, light

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25
Properties of a thrown dagger
1d4 piercing range 20/60
26
Properties of a greatclub
1d8 bludgeoning two-handed
27
Properties of a handaxe
1d6 slashing light Throwing range 20/60
28
Properties of a Javelin
1d6 piercing thrown range 30/120
29
Properties of a light hammer
1d4 bludgeoning light, thrown range 20/60
30
Properties of a mace
1d4 bludgeoning period.
31
Properties of a quarterstaff
Versatile bludgeoning: 1h 1d6 * 2h 1d8
32
Properties of a sickle
1d4 slashing light
33
Properties of a spear
Versatile 1h 1d6 * 2h 18 Thrown Range 20/60
34
Properties of a light crossbow
Loading, two-handed Ammunition: range 80/320 1d8 piercing
35
Properties of a dart
Finesse Thrown: range 20/60 1d4 piercing
36
Properties of a shortbow
Two-handed Ammunition: range 80/320 1d6 piercing
37
Properties of a sling
Ammunition: range 30/120 1d4 bludgeoning
38
Properties of a battleaxe
Versatile 1h 1d8 * 2h 1d10
39
Properties of a flail
1d8 bludgeoning period
40
Properties of a glaive
Heavy, reach, two-handed 1d8 bludgeoning
41
Properties of a greataxe
Heavy, two-handed 1d12
42
Properties of a greatsword
Heavy, two-handed 2d6 slashing
43
Properties of a halberd
Heavy, reach, two-handed 1d10 slashing
44
Properties of a lance
Reach, special 1d12 | Special: disadvantage within 5 feet, two handed when not mounted
45
Properties of a longsword
Versatile 1h 1d8 * 2h 1d10
46
Properties of a maul
Heavy, two-handed 2d6 bludgeoning
47
Properties of a pike
Heavy, reach, two-handed 1d10 piercing
48
Properties of a rapier
Finesse 1d8 piercing
49
Properties of a shortsword
Light, finesse 1d6 piercing
50
Properties of a scimitar
Light, finesse, 1d6 slashing
51
Properties of a trident
Versatile piercing 1h 1d6 * 2h 1d8 Thrown range 20/60
52
Properties of a war pick
1d8 piercing period
53
Properties of a warhammer
Versatile bludgeoning 1h 1d8 * 2h 1d10
54
Properties of a whip
Finesse, Reach 1d5 slashing
55
Properties of a Blowgun
Ammunition, loading 1 piercing (no damage roll) range 25/100
56
Properties of a hand crossbow
Light, loading, ammunition 1d6 piercing range 30/120
57
Properties of a heavy crossbow
Heavy, loading, two-handed, ammunition 1d10 piercing range 100/400
58
Properties of a longbow
Heavy, two-handed, ammunition range 150/600
59
What is the attack roll for a vial of acid?
Improvised thrown weapon range 5-20/60 2d6 acid | Below 5 feet the vial would not break or the thrower could be splashed
60
What is the attack roll for a flask of alchmist's fire?
Improvised thrown weapon range 5-20/60 1d4 fire recurring | Below 5 feet the flask would not break or the thrower could be splashed ## Footnote Recurs at the start of the target's turns
61
A creature covered in alchemist's flames can use a ____ check to extinguish the flames, as an action
DC 10 Dex