Dealing with interference Flashcards

(65 cards)

1
Q

1C-(DBL)-(RDBL)

A

Responder shows 6-7

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2
Q

1C-(DBL)-Pass

A

Responder shows 0-5

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3
Q

1C-(DBL)-1D

A

1D shows 8+ HCP, 5 card Club suit

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4
Q

1C-(DBL)-1H

A

8+ points, 5 card Spade suit

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5
Q

1C-(DBL)-1S

A

8+ points, 5 card Heart suit

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6
Q

1C-(DBL)-1NT

A

8+ points, Balanced. Play same responses as over 1C-1NT, for a passed hand

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7
Q

1C-(DBL)-2C

A

8+ points, 5 card Diamond suit

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8
Q

1C-(DBL)-2D

A

5-7 points, 6 card suit, all HCP in suit

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9
Q

1C-(DBL)-3D/H/S

A

5-7 points, 7 card suit, all HCP in suit

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10
Q

1C-1D-(1S)-Pass

A

Opener maybe balanced, 17-19, no stopper. Nothing to say. Or trap pass.

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11
Q

1C-1D-(1S)-DBL

A

DBL is for take out

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12
Q

1C-1D-(1S)-1NT

A

17-19 pts, with spade stop

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13
Q

1C-1D-(1S)-2C/2D/2H

A

Normal overcall. 16-20 points, 5+ card suit

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14
Q

1C-1D-(1S)-2S

A

Micheals. 5 H + 5cm

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15
Q

1C-1D-(1S)-2NT

A

Micheals. 5-5 in minors

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16
Q

1C-1D-(1S)-3C/D/H

A

Strong hand with lots of tricks. NF

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17
Q

1C-1D-(1S)-3NT

A

To play. Could be long suit + stops.

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18
Q

1C-1D-(1S)-DBL-2C-2H

A

When opener doubles then bids, shows 21+ HCPs (or 22-23 HCPs, if NT bid)

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19
Q

1C-(1 or 2 level bid)-Pass

A

0-5 pts, or traps

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20
Q

1C-(1 or 2 level bid)-DBL

A

Responder shows 6-7

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21
Q

1C-(1 or 2 level bid)-Non jump bid

A

8+ points, 5 card suit. Partnership forced to game. DBL for penalty

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22
Q

1C-(1H)-2H

A

2H shows GF, no stopper in H

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23
Q

1C-(1 or 2 level bid)- Jump shift

A

5-7 points, 6 card suit, all HCP in suit

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24
Q

1C-(1 or 2 level bid)- 3-level cue bid

A

GF 3 suit hand, short in their suit. Can use 4C/4D/RKC

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25
1C-(3/4 level bid)-DBL
DBL indicates enough for game. No primary suit. So 7+ points
26
1C-(3/4 level bid)-pass
Pass shows 0-6 HCPs
27
1C-(3/4 level bid)-pass-pass-DBL
DBL is for TO.
28
1C-(3/4 level bid)-suit bid
Suit is 5+ cards, game try
29
1D-(1S)-DBL
DBL is TO, does guarantee 4 hearts,
30
1D-(1S)-2C/D/H
2C/2D/2H are negative free bids, 7-11 points, NF
31
1D-(1S)-2S
2S is GF, either 4 hearts of GF with side suit
32
1D-(1S)-3C
3C shows both minors, less than invitational
33
1D-(1S)-1NT-2NT
NT bids are natural
34
1D-(1S)-3C
minors, less than invitational
35
1D-(1S)-3D
6+ diamonds, less than invitational
36
1D-(1S)-3H
6+ good hearts, GF
37
1D-(DBL)-RDBL
RDBL= 11+ HCP
38
1D-(DBL)-1H/1S
1H/S , 4+ cards, forcing
39
1D-(DBL)-1NT
1NT, 7-10 HCP
40
1D-(DBL)-2C/D
2C/D, 5 card suit, to play
41
1D-(DBL)-2H/S
2H/S is Reverse Flanery
42
1D-(DBL)-2NT
5+ diamonds, limit or better
43
1D-(DBL)-3C
minors, less than invitational
44
1D-(DBL)-3D
6+ diamonds, less than invitational
45
1H-(DBL)-RDBL
RDBL shows 9+ HCP, no fit
46
1H-(DBL)-2D
3+ hearts, 6-9 pts
47
1H-(DBL)-2H
3+ hearts, <6 pts
48
1H-(DBL)-3C/3D
Bergen raise
49
1H-(1S)-2S
2S = game try
50
1H-(2C)-3C
Bergen raise
51
1NT-(DBL)
Bid as normal
52
1NT-(2C)-DBL
DBL is Stayman. All systems still on
53
2C-(DBL)-RDBL
RDBL is 10+ HCP, defensive, penalty doubles are on
54
2C-(DBL)-2D
Systems on. 2D asks about 4CM
55
2C-(2D)-DBL
DBL is TO, showing other suits
56
2C-(2H)-2S
Systems off. 2S shows 5+ cards. Forcing for one round
57
2C-(2H)-3C/3D/3S
GF, as 3 level bid
58
2C-(2S)-3S
Game try in clubs
59
2D-(DBL)-RDBL
RDBL asks for the better major
60
2D-(DBL)-PASS
Pass = long diamonds
61
2D-(2S)-3C/H
3C/H - aim to play there.
62
2D-(DBL)-2H/S
Bids are normal.
63
2D-(DBL)-2NT
Bid is normal. So asking about points + distribution.
64
2D-(2H)-2NT
2NT is still the asking bid.
65
2D-(2H/S)-DBL
All DBLS are for penalty