Definitions Flashcards

(42 cards)

1
Q

GROUPTHINK

A

Filtering undesirable or contentious content to consensus, especially if that agrees with leader

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2
Q

HEURISTICS

A

Cognitive shortcuts, save time but poor at processing new information and is prone to error

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3
Q

HEIRACHY OF NEEDS

A

Maslow’s ranking of basic needs, where lower order needs tend to drive motivation before higher order ones

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4
Q

IN-GROUP BIAS

A

Consideration of your own group as better than other groups

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5
Q

IN-GROUPS

A

A group you identify with

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6
Q

IQ

A

Standardised intelligence index

Intelligence Quotient

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7
Q

INTELLIGENCE

A

Ability to apply experience going beyond environmental information

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8
Q

INTER GROUP CONFLICT

A

Elevated competition and aggression as a result of group vs group situation, especially resources and respect and esteem

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9
Q

SYSTEMS THINKING

A

A holistic approach to analysis that focuses on the way that a systems’ constituent parts interrelate, how systems work over time and within the context of larger systems, and the wider consequences of change

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10
Q

MOTIVATION

A

Process of starting or maintaining targeted behaviour towards a particular goal or activity

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11
Q

NEED FOR ACHIEVMENT

A

Basic need for humans to achieve

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12
Q

NORMATIVE INFLUENCE

A

Influence of a group leading to conformity to be liked or respected

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13
Q

NORMS

A

Averages based from large groups that enable individual comparisons

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14
Q

ORGANISATIONAL JUSTICE THEORY

A

Perceptions of fairness in the workplace

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15
Q

OUT GROUPS

A

Groups that one doesn’t identify with

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16
Q

PERSONALITY

A

Psychological qualities that influence behaviour across situations and time

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17
Q

PREJUDICE

A

Learned attitude towards something, resulting in negative act or belief

18
Q

PSYCHOLOGICAL CONTRACT

A

The sometimes unwritten/unspoken expectations of an agreement or contract

19
Q

CORRELATION

A

An association between two sets of data (not necessarily a casual relationship)

20
Q

SCHEMAS

A

Conceptual frameworks that contain information enabling us to make sense of the world

21
Q

SELF ACTUALISATION

A

Desire to fulfil potential

22
Q

SELF AWARENESS

A

Top level of consciousness, recognise self as an individual

23
Q

SELF CONCEPT

A

Ones own idea of abilities and attributes

24
Q

SELF EFFICACY

A

Ones own ideas of performance in given situations

25
SELF ESTEEM
Confidence in ones own worth and abilities
26
SELF FULFILLING PROPHECY
A belief that exists and influences behaviour to confirm the realisation of that belief
27
GAMEIFICATION
The application of typical elements of game playing to other activities- selection, intelligence tests
28
SOCIAL CATEGORISATION
Organised categories in the social environment
29
SOCIAL LEARNING THEORY
Where behaviour is learned from observation of the environment
30
SOCIAL ROLE
Socially defined set of behaviours for someone in a particular role
31
SOCIAL SUPPORT
Resource support for someone to help cope with some kind of stress
32
SOCIALISATION
External social shaping of personal skills, behaviours, attitudes into what is acceptable or desirable to society
33
STEREOTYPES
Generalisations about groups of people
34
STEREOTYPE THREAT
The threat of confirming a negative stereotype
35
STIGMA
Negative reaction of people towards a person possessing a quality they see as inferior or undesirable
36
STRESS
Effect of a loading on a person, associated with approaching capacity
37
STRESSOR
Something that causes stress
38
TEND AND BEFRIEND RESPONSE
Response to a stressor to joining a group to reduce vulnerability
39
TOP DOWN PROCESSING
Perception heavily influenced by experience and prior knowledge
40
PERSONALITY TRAITS
Typically stable qualities that influence behaviour
41
TYPE A BEHAVIOUR PATTERN
Typically aggressive, impatient, competitive
42
TYPE B BEHAVIOUR PATTERN
Typrically relaxed, patient, easy going