definitions Flashcards

1
Q

Simple skill

A

Skills that don’t require many decisions to be made due to a low perceptual load. They are technically easy to perform

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2
Q

Complex skill

A

Skills that require lots of decisions to be made due to a high perceptual load. They are technically difficult to perform

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3
Q

Open skill

A

When the environment is constantly changing and affects the skill, requiring the performer to adjust

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4
Q

Closed skill

A

When the environment is fixed and does not affect the skill. Movement patterns do not change

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5
Q

Self-paced skill

A

When the performer has control over the speed and timing of the skill, such as when to start performing the skill

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6
Q

Externally paced skill

A

When the environment or opponent has control over the speed and timing of the skill, such as when to start performing the skill

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7
Q

Gross skill

A

Skills that require large muscle movements, usually those that require less precision and accuracy

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8
Q

Fine skill

A

Skills that require small muscle movements, usually those that require more precision and accuracy

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9
Q

Discrete skill

A

The skill has a clear beginning and end

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10
Q

Serial skill

A

The skill is made up of discrete elements that are put together in an order to create a movement, usually 2 or more skills put together

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11
Q

Continuous skill

A

The skill does not have a clear beginning and end

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12
Q

Low organisation skill

A

Skills where subroutines are easily separated, making it easy to break down

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13
Q

High organisation skill

A

Skills where subroutines are closely linked together, making it hard to break down

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14
Q

Part practice

A

Practicing by splitting a skill into sub-routines

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15
Q

Whole practice

A

Practicing by completing the skill in its entirety

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16
Q

Whole-part-whole practice

A

Practicing the skill in its entirety, then breaking it down into sub-routines and focusing on a section, then practicing the skill in its entirety again

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17
Q

Progressive part practice

A

Practicing a skill in stages by linking and chaining subroutines together

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18
Q

Massed practice

A

Practicing a skill repeatedly without a break/rest

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19
Q

Distributed practice

A

Practicing a skill repeatedly but incorporating breaks/rest periods

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20
Q

Fixed practice

A

Practicing in a stable environment where the conditions remain unchanged

21
Q

Varied practice

A

Practicing in a changing environment where the conditions change

22
Q

Positive transfer

A

When the learning of one skill helps the learning of another skill

23
Q

Negative transfer

A

When the learning of one skill hinders the learning of another skill

24
Q

Proactive transfer

A

When the learning of a previous skill affects the learning of a new skill

25
Retroactive transfer
When the learning of a new skill affects a previously learnt skill
26
Bilateral transfer
When transferring the skill from one limb to the other limb e.g. from right side to left side
27
Intrinsic feedback
Comes from internally from the performer
28
Extrinsic feedback
Comes from an external source such as, a coach
29
Positive feedback
Gives information about a successful outcome or technique
30
Negative feedback
Gives information about an unsuccessful outcome or technique
31
Knowledge of performance
Information about how well the movement or technique was executed
32
Knowledge of results
Information about the outcome
33
Personality
Characteristics and traits that influence behaviour and make a person unique
34
Attitude
35
Intrinsic motivation
Performing for personal satisfaction
36
Extrinsic motivation
Performing for external rewards
37
Arousal
A degree of psychological readiness and drive to achieve
38
Anxiety
Negative emotional state associated with stress, leading to feelings of worry
39
Aggression
An act showing the intention to harm outside the laws of the game
40
Social facilitation
An increase in performance due to the presence of a crowd
41
Social inhibition
A decrease in performance due to the presence of a crowd
42
Group
A collection of people who interact by having a common goal
43
Sports confidence
The belief an individual has about their ability to be successful in sport
44
Self-Efficacy
The belief an individual has about their ability to be successful in a specific sporting situation
45
Trait sports confidence
Innate level of self-belief an individual has in sport
46
State sports confidence
Learned level of self-belief in a specific sporting situation
47
Learned helplessness
An individual’s belief that failure is inevitable
48
Mastery orientation
An individual’s feeling of being in control of the outcome
49
Stress
Perception of an inability to cope with demands