Design Technology Flashcards
Anthropometric Data
Aspect of ergonomics - deals with body measurements e.g. size, strength…
Static Data
Human body measurements when subject is still i.e. height
Measured with:
- Callipers, stadiometer, anthropometer.
Dynamic data
Measurements when subject is moving.
i.e. reach, grip, reaction times.
Measured with:
- Callipers, stadiometer, anthropometer.
5th + 99th Percentile
Population stereotypes + mass market target consumers (common features)
50th Percentile
Model Person + common physical features
- Mass market products
Extreme User Population
extreme physical features (tailored)
Psychological Factors
User: feel/respond emotionally
Physiological Factors
physical characteristics to optimise user safety + health + performance
Biomechanics
Research + Analysis of how living organisms work.
Design for discomfort
Product intended to cause discomfort
Green Design
Zero negative impact
production -> disposal
Six R’s
Re-use - products like paper
Recycle - disassemble into raw materials
Repair - when broken down
Recondition - returns to manufacturer
Re-engineer - redesign (effectiveness)
Refuse - consumer’s awareness
Fossil Fuels Pollutants
Sulphur -> acid rain
CO2 -> additional = excess heat
Clean Coal
washed to remove impurities
Wet Scrubbers + Fuel gas removers
Remove Sulphur with limestone spray
Lo-Nox Burners
reduce nitrogen oxide by charged particles
Bio-Fuels
Vegetable oils + Internal combustion engines
Bio-mass
by-product of decomposition
e.g. methane gas
Conceptual Modelling
Outline principles, processes + functions
Graphic Modelling
Simplify + present data for further development
Physical Modelling
Production of tangible artefact
-> helps visualise
CAD modelling
virtual prototypes (speed up processes)
Rapid Prototype Manufacture
Array of models with more complexity
Simulated by software
Mathematical Modelling
Use of calculations to plan future costs.
e.g. material requirements