Development Flashcards
Development
gene-environment interactions across an individuals life span
refers to the changes and continuity that occur within the individual between conception and death
Evolution
gene-environment interactions across the entire evolutionary history of a species
Neuroscience
the study of the nervous in the system and the neuro-basis of thought and behaviour
Maturation
biologically-timed unfolding of changes within the individual’s genetic plan
-influenced by specific environmental conditions
Learning
the acquisition of neuronal representations of new information. Relatively permanent changes in or thoughts, behaviour and feelings as a result of our experiences. Provide optimal strategies to respond to events and stimuli. Conditioning.
Interactionist Perspective
the view that holds that maturation and learning interact during development (maturation influences learning; learning influences maturation)
interaction between the extreme behaviourist and extreme genetic beliefs
4 ways to measure abilities in infants
Habituation Procedure
Event-Related Potentials
High-amplitude Sucking Method
Preference Method
Habituation Procedure
repeatedly presents the infant with the same stimulus while measuring changes in physiological responses or behavioural-oriented responses
- when a new stimulus is presented, there is a bust of activity
- when that stimulus is presented repeatedly, responses return to baseline levels
Habituation
a decrease in the responsiveness to a stimulus following its repeated presentation
Dishabituation
an increase in the responsiveness to a stimulus that is somehow different from the habituated stimulus.
Event-Related Potentials (ERP)
a measure of the brain electrical activity evoked by the presentation of a stimuli. A special cap with an array of electrodes is used, which can detect changes in the electrical activity across a population of neurons in the brain. the particular behaviour being measured will evoke changes in various brain regions of interest
High-Amplitude Sucking Method
Infants can control their sucking behaviour to measure what the infant likes or dislikes. Infant is given control over the presentation of the stimulus, where the increase in sucking behaviour triggers a switch in the pacifier causes the stimulus to be presented (stop sucking to end presentation)
Preference Method
Infant is placed in looking chamber. Infant simultaneously looks at two different stimuli while the research is measuring the direction the infant is looking to tell if more attention is being paid to one stimulus over the other
limitations of measurements of infants’ abilites
researchers are making inferences about complex cognitive and perceptive processes primarily from carefully observed behaviours
inferences and assumptions can cause a lack of validity
competence-performance distinction
Competence-Performance Distiction
an individual may fail a task not because they lack those cognitive abilities but because they are unable to demonstrate those abilities
Longitudinal Design
a developmental research design in which the same individuals are studied repeatedly over some subset of their lifespan -assesses developmental change
Critique of Longitudinal Design
Expensive and time-consuming
Selective attrition
practice effects
Selective Attrition
loss of participants in a study such that the sample ends up being non-responsive of the population as a whole
Cross-Sectional Design
a developmental research design in which individuals from different age groups are studied at the same point in time
-less time consuming and expensive; can uncover age differences
Critique of Cross-Sectional Design
cannot distinguish age effects from generational effects, cannot directly asses developmental change
zygote
formed from a sperm cell penetrating an ovum. contains 46 chromosomes (23 from each)
chromosome
a thread-like structure that is made from deoxyribonucleic acid (DNA). segments of DNA comprises genes which provide the chemical code for full development
monozygotic twins
identical twins
formed from one zygote split in two; genetically identical
dizygotic twins
fraternal twins
come from a different sperm and ovum; two different zygotes; share ~50% of genes