Developmental Flashcards

1
Q

What are the areas where developmental milestones are assessed?

A

Gross motor

Vision and fine motor

Hearing, speech and language

Social, emotional and behavioural

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2
Q

Why is it important to assess developmental milestones?

A

Allows us to consider the median age of acquisition of various skills and see whether a given child is acquiring these skills within an typical time frame

These milestones are reached in a serial manner and are not lost - if failing to meet or regressing = cause for concern

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3
Q

What should a typical 6wk old be able to do?

A

GM: raise head to 45 degrees when on tummy, stabilise head when sitting

FM/V: track objects and faces (limit 3m)

H/S/L: startles at loud noises

S: social smile (limit 8wks ?visual problem)

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4
Q

What should a typical 6m old be able to do?

A

GM: sit w/o support (rounded back), rolls from tummy-back

FM/V: palmar grasp (5m), hand-hand transfer (limit 9m)

H/S/L: turns head to loud sounds, understands “bye bye” and “no” (7m), monosyllabic babble

S: puts objects in mouth (stops at 12m), shakes rattle, reaches for bottle/breast

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5
Q

What should a typical 9m old be able to do?

A

GM: sit w/straight back (7.5m), crawls, stands holding on to surfaces

FM/V: basic pincer grip; object permanence

H/S/L: responds to own name, imitates adult sounds

S: stranger fear (6-9m-2yrs), holds and bites food

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6
Q

What should a typical 12m old be able to do?

A

GM: walk alone (9-18m) - if not by 18m then worry (?DMD, CP, hip problems)

FM/V:neat pincer grip (10m) (limit 12m); stacks two bricks, casting bricks (disappear by 18m)

H/S/L: understands nouns (where’s mummy?), 3 words (50% @ 13m), point to own body parts (15m) and on doll (18m)

S: waves bye, hand clapping, plays alone if familiar person nearby, drinks from beaker with lid; peek-a-boo

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7
Q

What should a typical 18m old be able to do?

A

GM: runs (16m), jumps (18m)

FM/V: draw lines to and fro (15m), stacks 4 bricks

H/S/L: greater understanding of nouns (show me the X), 6-10 different words

S: imitates everyday activities; symbolic play (limit 2-2.5yrs)

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8
Q

What should a typical 2yr old be able to do?

A

GM: runs on tiptoe, walks upstairs (2 foot/1 step), throws ball at shoulder level

FM/V: draws vertical line, stacks 8 blocks; some can shape match; turn several pages of a book at once

H/S/L: understands verbs (what do you draw/eat with), 2 words together, 50+ total words

S: toilet training - dry by day; pulls off some clothing

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9
Q

What should a typical 2.5yr old be able to do?

A

GM: kicks ball

FM/V: draws horizontal line

H/S/L: shows understanding of prepositions in/on (put the cat in the hat); 3-4 word sentences

S: eat skilfully with a spoon

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10
Q

What should a typical 3yr old be able to do?

A

GM: hops on one foot for three steps (each foot), walk upstairs (1 foot/1 step), walk downstairs (2 foot/1 step)

FM/V: draw circle; make a bridge or train from blocks, use scissors to make single cuts

H/S/L: understands negatives (which of these is not an animal?) and adjectives (which is red?)

S: begins to properly share toys with friends, plays alone without parents, eats with fork and spoon, bowel control

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11
Q

What should a typical 3.5yr old be able to do?

A

GM:

FM/V: use scissors to cut pieces

H/S/L: understands comparatives (which one is bigger?)

S:

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12
Q

What should a typical 4yr old be able to do?

A

GM: walk up and downstairs in an adult manner

FM/V: draw a cross, square (4.5yrs), triangle (5yrs); make a 12 block tower, make steps

H/S/L: understands complex instructions (before you put X in Y, give Z to mummy); use complex narratives to describe events

S: concern/sympathy for others, has a best friend, bladder control (4.5yrs), engages in imaginative play + observes rules (4.5-5yrs), eats skilfully with little help; handles a knife (5yrs); dressing and undressing

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