Discovering Computers Mod 1 Flashcards

(67 cards)

1
Q

Digital/computer literacy

A

Having current knowledge and understanding of computers, mobile devices, the web, and related technologies

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2
Q

Digital citizen

A

Person familiar with how to use technology to become an educated and productive member of the digital world (ethical, legal, productive use)

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3
Q

Computer

A

Electronic device, operating under the control of instructions stored in its own memory, that can accept data, process the data to produce information, and store information for future use

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4
Q

Memory

A

Electronic components that store instructions waiting to be executed by the processor, data needed by those instructions, and the results of processing the data into information

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5
Q

Internet

A

Global collection of millions of computers linked together to share information

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6
Q

Network

A

A collection of 2 or more computers connected together to share resources.

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7
Q

Wi-Fi (wireless fidelity)

A

Wireless data network technology that provides high-speed data connections that do not require a physical connection.

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8
Q

Server

A

Powerful high capacity computer you access using the internet or other network. It stores files and “serves” them or makes the files available to users; usually grouped at a location, called a data center

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9
Q

Online social network

A

an online community where users can share their interests, ideas, stories, photos, music, and videos with other registered users via a social networking website, such as Facebook, Google+ Twitter, Instagram, or Snapchat.

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10
Q

Big data

A

A term that refers to the large and complex data sources that defy easy management with traditional data processing methods.

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11
Q

Vacuum tubes

A

Cylindrical glass tubes that control the flow of electrons. (ENIAC & UNIVAC)

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12
Q

Transistors

A

Replaced vacuum tubes, were smaller, cheaper, and more reliable.

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13
Q

Integrated Circuits

A

Silicone chip about the size of your thumb, equivalent of thousands of vacuum tubes or transistors.

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14
Q

Microprocessor (Processor)

A

Chip that contains a central processing unit, aka the “brains” of a computer. Faster, smaller, and less expensive than integrated circuits.

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15
Q

PC (personal computer)

A

Computer intended for individual use instead of commercial or industrial (IBM after Apple II)

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16
Q

Internet of Things (IoT)

A

An environment in which processors are embedded in every product imaginable, and these things in turn communicate with one another via the internet or wireless networks.

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17
Q

Embedded computer

A

A computer that functions as one component in a larger product and has a specific purpose. Small and limited hardware but enhances other devices

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18
Q

ATM

A

Automated teller machine

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19
Q

Chip-and-pin technology

A

Stores data on an embedded chip instead of a magnetic strip.

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20
Q

Kiosk

A

Free standing booth usually placed in a public area that can contain a display device used to show information to the public or event attendees.

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21
Q

Data brokers

A

Hold thousands of pieces of information on hundreds of millions of consumers worldwide, sells the data to interested third parties.

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22
Q

Identity theft

A

Involves using someone’s personal information such as name, social security number, or credit card number to commit financial fraud.

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23
Q

Telecommuting

A

Working from home

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24
Q

Intelligent workplace

A

Uses technology to enable workers to connect to the company’s network, communicate with one another, use productivity software , meet via web conferencing, and more.

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25
BYOD
Bring your own device, employees use personal tech to conduct business
26
Interactive white boards
Projection from a computer or device to a screen that they can use to enter add.Or manipulate data or content
27
Intelligent classroom
Technology is used to facilitate learning and communication.
28
Learning management system (LMS)
Web-based training sites where students can check their progress in a course, take practice tests, and exchange messages with the instructor or other students, i.e., online school.
29
Mobile health (mhealth)
Healthcare professionals using smartphones or tablets to access health records stored on the cloud and patients using digital devices to monitor their own conditions and treatments, reducing the need for visits to doctor's offices.
30
Telemedicine.
Use of telecommunications technology to diagnose and treat patients remotely.
31
Computer-aided manufacturing (CAM)
Robots perform work that is too dangerous, detailed, or monotonous for people.
32
Machine to machine (m2m) communications
Communications among machines, equipment, and devices to perform tasks.
33
Linkedin
Social networking site designed to provide business and employment oriented services.
34
Certification
Demonstrates your knowledge and a specific area to employers and potential employers
35
Instructions
The steps that tell the computer how to perform a particular task.
36
Software, program, or app
A set of. Coded instructions that tell a computer or device what tasks to perform
37
Convergence.
Increasing integration of technological capabilities on a growing number of previously unrelated devices.
38
Laptop/Notebook
Thin lightweight mobile computer with a screen in its lid and a keyboard in its base.
39
Desktop/desktop computer.
Personal computer designed to be in a stationary location where all its components fit on or under a desk or table.
40
All-in-one
A type of desktop that does not contain a tower and instead uses the same case to house the display and the processing circuitry.
41
Mobile device
Portable or handheld computing device small enough to hold in your hand.
42
Tablet.
Thin lightweight mobile device that has a touchscreen.
43
E-reader (ebook reader)
A mobile device that is used primarily for reading digital media such as books or magazines.
44
Smartphone
Internet capable phone that usually also includes a calendar, address book, and games in addition to apps.
45
Earbuds
Small speakers that rest inside each ear canal in order to listen to phone calls or media without disturbing those around them.
46
Digital Camera
Camera that creates a digital image of an object person. Or a scene.
47
Digital media player
An app that lets you play audio and video files.
48
Digital media.
Includes music, photos, videos, and virtual reality.
49
Streaming
Way of receiving audio and video content on your device, as it is being downloaded from the Web.
50
Wearable device
A small mobile computing consumer device designed to be worn.
51
Activity tracker
Device that monitors heart rate, measures pulse, counts steps, and tracks sleep patterns.
52
Game console
Hardware device that allows you to play video games.
53
Handheld game device
Portable game console small enough to fit in one hand.
54
Netiquette
Term that describes the rules of internet etiquette. The code of acceptable behavior users should follow while on the internet.
55
Cyberbullying.
A form of bullying that involves digital devices and platforms.
56
Distracted driving.
Driving a vehicle while focusing on other activities.
57
Acceptable use policy (AUP)
Document that lists guidelines and repercussions of use of the internet and other digital company resources, including network storage and email servers. Reduces the company's liability.
58
Plagiarize
Copying or using someone else's work and claiming it as your own.
59
Green computing
Reducing electricity consumed and environmental waste generated when using computers, mobile devices, and related technologies.
60
ENERGY STAR program
Developed by the DOE and EPA to help reduce the amount of electricity used by computers and related devices.
61
Accessibility
Practice of removing barriers that may prevent individuals with disabilities from interacting with data, a website, or an app.
62
Screen reader
Technology that uses audio output to describe the contents of the screen
63
Alternative text
Descriptive text added to an object such as a picture or drawing
64
Captioning software
Displays scrolling text for dialogue in a video.
65
Americans with disabilities act (ADA)
A law that requires any company with 15 or more employees to make reasonable attempts to accommodate the needs of physically challenged workers.
66
Individuals with disabilities education act (IDEA)
A law that requires that public school's purchase or acquire funding for adaptive technologies.
67
Digital divide
The gap between those who have access to technology and its resources and information, especially on the internet, and those who do not.