Display of Informaiton Flashcards

(38 cards)

1
Q

Static Displays

A

fixed and do not change (road signs)

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2
Q

Dynamic Displays

A

change over time (speedometer)

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3
Q

Conspicuity

A

how well the display attracts attention

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4
Q

Visibility

A

how well the display can be seen

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5
Q

Legibility

A

(to see/comprehend–LOOKS) the ease with which the symbols and letters present in the display can be discerned, i.e. how easy it is to distinguish individual letters/symbols so that they can be recognized

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6
Q

Legibility Distance

A

the distance at which a person can read the display

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7
Q

Readability

A

(to understand–MEANING) concerns larger groups of characters (e.g. words, sentences) in which comprehension of the materials is a consideration (poor grammar)

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8
Q

Intelligibility

A

(SIMPLE–no hidden messages) describes how the message in the display should be unambiguous and include information about consequences if ignored

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9
Q

Maintainability

A

constructed of the appropriate material for the environment

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10
Q

Alphanumeric Displays

A

any display that uses words, letters, or numbers to convey information

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11
Q

Alphanumeric Drawback

A

Assumed person is literate, some letters and digits are similar in appearances

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12
Q

Clearview Font

A

developed font specifically for improving road signs

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13
Q

Symbolic displays

A

used to convey information by using an image, simple images

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14
Q

Coding Dimensions

A

arbitrary features can be coded to objects or concepts (red means STOP)

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15
Q

Absolute Judgement

A

refers to the classification of a stimulus when several options are available (deciding that a signal is “high” when the options are high, medium, low)

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16
Q

Relative Judgement

A

directly compare one to another

17
Q

Color Coding

A

a method that can be very effective especially when the color is unique

18
Q

Shape Coding

A

method when people can distinguish between a very large number of geometric shapes

19
Q

Combination Codes

A

used to maximize discrimination ability between displays; using more than one type of coding in a display

20
Q

Dynamic Displays

A

information is conveyed by movement within the display

21
Q

Analog

A

have a continuous scale and a pointer

22
Q

Digital

A

present information in alphanumeric form

23
Q

Display Arrangements

A

consider perceptibility of information within each individual AND the overall organization (GESTALT)

24
Q

Frequency of Use

A

the most frequently used and important displays are close to the line of sight under normal viewing conditions (right in front of the user)

25
Sequence of Use
the order in which the displays are used (no sequence then grouped by function)
26
Motion Interpretability
how well a display represents the motion of an object (GPS showing your car's motion along the path)
27
Head-up Displays (HUDs)
information right on top of real world site (most commonly used on airplanes and video games)
28
Helmet-mounted Displays (HMDs)
similar to HUDs, provide critical information without requiring the user to move his or her head (google glass
29
3 Types of Warning Signals:
Advisories, Cautions, Warnings
30
Advisories
evokes general awareness fo a marginal condition
31
Cautions
evokes immediate attention and requires a relatively rapid response
32
Warnings
evokes immediate attention and requires immediate response
33
Auditory Icons (universal meaning)
representational, everyday sounds with stereotypical meanings (police car siren -> antivirus warning sound)
34
Earcons (individual meaning)
brief, recognizable sequences of tones to provide information (no inherent meaning, but given meaning (receiving text message)
35
Speech Displays
used to transmit slightly more complicated information
36
Tactile/Haptic Displays
rely on sense of touch, can convey spatial information
37
Tactile (broad term)
displays refer to any displays where information is conveyed by sense of touch (powered or unpowered)
38
Haptic
displays usually refer to displays that apply force, vibration, or motion to the user (powered tactile)