Ecommerce Midterm Flashcards
(224 cards)
Use of Internet to transact business
Includes Web, mobile browsers and apps
changing money
E-Commerce
Digital enabling of transactions and processes within a firm, involving information systems under firm’s control
Does not include commercial transactions involving an exchange of value across organizational boundaries
help with the transaction but not the actual business, where the money changes hands
E-Buisiness
any disparity in relevant market information among parties in a transaction
Information assymmetry
8 unique features of e-commerce tech
Ubiquity Global reach Universal standards Richness Interactivity Information density Personalization/Customization Social technologies
It is everywhere, smartphones-
Ubiquity
Can reach more places, more countries from one laptop
Global reach
Not everyone has to speak the same language
Universal standards
quality is much better, we know more before making decisions
(Information) Richness
can talk to you specifically, engaging with you often,
Interactivity
how much there is, there is more info available
Information density
Can be tailored to them with cookies, greet them by name
Personalization/Customization
Social media
Social technologies
Major types of e-commerce
B2C/B2B/C2C
Mobile e-commerce
Social e-commerce
Local e-commerce
displacement of market middlemen who traditionally are intermediaries between producers and consumers by a new direct relationship between producers and consumers
Disintermediation
All participants receive value from the fact that everyone else uses the same tool or product (ex: telephone, windows), all of which increase in value as more people adopt them
Network effect
Internet vs WWW
Internet- Highway, environment in which entities exist
WWW- Vehicles on highway, part of internet
Major Trends in E-commerce
Business trends include:
All forms of e-commerce show very strong growth
Technology trends include:
Mobile platform has made mobile e-commerce reality
Societal trends include:
Increased online social interaction and sharing
Look alike audience, Facebook, things you like
Social e-commerce
Uber, yelp, look for things in YOUR area
Local e-commerce
Examples: Business-to-Consumer (B2C) Business-to-Business (B2B) Consumer-to-Consumer (C2C) Mobile e-commerce (M-commerce)
B2C- Target
B2B- Maker to Seller
C2C- Ebay
M-commere- works on ur phone
Invention of E-Commerce
Ideal:
- Friction free commerce- anyone could do anything, instant
- if your product was out there first you could win
Additional concepts include disintermediation, monopoly profits, switching costs, network effects, disrupting traditional channels.
1995–2000: Invention Sale of simple retail goods Limited bandwidth and media Euphoric visions of Friction-free commerce First-mover advantages Dot-com crash of 2000
Consolidation of E-Commerce
People who survived who returned on profitability
Venture capitalist left
2001–2006: Consolidation Emphasis on business-driven approach Traditional large firms expand presence Start-up financing shrinks More complex products and services sold Growth of search engine advertising Business web presences expand
Reinvention of E-Commerce
Rapid growth of everything after Iphone
2007–Present: Reinvention Rapid growth of: Web 2.0, including online social networks Mobile platform Local commerce On-demand service economy Entertainment content develops as source of revenues Transformation of marketing
Why Many early visions not fulfilled
Price dispersion
Information asymmetry
New intermediaries
Big brands can compete more aggressively