Theatre Tech Final Flashcards

(78 cards)

1
Q

Costume Design Process steps

A
  1. Analysis
  2. Research
  3. Implementation/Design
  4. Dress
  5. Performances
  6. Strike
  7. Evaluation
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2
Q

Costume Analysis

A

Read the play
Production Concept
Budget

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3
Q

Costume Research

A

Incubation- Think about it

Selection- Make choices

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4
Q

Costume Implementation/Design

A

Measurements
Build/shop/rent/pull
Fittings

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5
Q

Costume- Dress

A

Costume Parade

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6
Q

Costume - Performacnes

A

Wardrobe Maintains it

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7
Q

What do Clothes tell us

A
Class
Time period
age
gender
occupation
Climate/season
Emotions/Stereotypes
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8
Q

Costume- Analyzing the Script

A
• Stereotyping Costuming
	• Character Evolution
	• Costume Stylization
		○ Is it abstract or realistic?
	• Interpretation of Period
Interpretation of Colors and Fabrics
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9
Q

Costume- Practical Considerations

A
• Moving a lot 
	• Can the actor fit through a door, how big are the costumes
	• Quick Change
		○ Underdress
	• Blocking
		○ Pockets
	• Needs of the Actor
	• Production Venue
		○ Room area
		○ How far away is audience, detail
	• Budget
	• Construction Demands of the Design
		○ Do you have a shop? What's your labor like?
	• Renting Costumes
		○ Pulling costumes, purchasing, or renting it?
	• Buying Costumes
Modifying Stock Costumes
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10
Q

Costume Paperwork

A
• Costume Bible
		○ Cast List & Contact Sheets
		○ Measurement Sheets
		○ Calendars and Deadlines
		○ Costume Plots & Lists
		○ Budget Sheets
			§ Reciepts
			§ Running Totals
		○ Rental Contracts
		○ Pull Lists
		○ Copies of Renderings 
		○ Swatches and Dye Instructions
		○ Rehearsal Reports from Stage Management
Notes from directosr and practical notes
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11
Q

Costume Charts & Lists

A

• Scene by Scene (Breakdown)
• French Scene
• Pieces & Lists
• Dressing List
○ Put into dressing rooms to show what they wear for different scenes
• Wardrobe Run Crew List
When costume changes are and what they’re doing/how long to do changes

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12
Q

Costume Renderings

A

Not in scale, drawings of costume

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13
Q

Members of the Costume Department

A
• Costume Designer
	• Coostume Shop Manager
Cutter/Draper
Stitcher
	• Dyers/Painters
	• Milliiners
		○ Hats
	• Wig Master
	• Makeup Artists
	• Masks
	• Crafters
Wardrobe supervisor
Dressers
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14
Q

Cutter/Draper

A

○ Look at rendering, take a model, pad it to fit actor measurements, take pieces of muslin to recreate what people see on the image, how to create looks you’re looking for
Draper: Pattern on how to cut it out of real fabric

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15
Q

Stitcher

A

Sews together look

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16
Q

Milliiners

A

Hats

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17
Q

Costume Shop

A
• Cutting and Draping Area
	• Machiene stitching area
	• Hand stitching 
	• Pressing area
		○ Ironing
	• Laundry
	• Dying
	• Crafts
	• Wigs
	• Shoes
	• Supplies
	• Stock
Fitting room
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18
Q

Fabric Natural vs Synthetic

A

• Natural- Cool to the touch, absorbent Linen
○ Come from nature, plant or animal based
○ Linen, cotton (Plant),
§ Get wrinkly
○ silk, fur, wool (Animals & Insects)
○ Naturally flame resistant
§ If you’re gonna riot , wear natural fibers
○ Can be dyed
• Synthetic- Chemicals or Natural materials that have been modified
○ Flames up or melts
○ Rayon-Wood but processed
○ Nylon, Polyester, Spandex
Can not be dyed

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19
Q

Warp

A

Vertical Fibers

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20
Q

Weft-

A

In between, horizontal

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21
Q

Bias-

A

Dignor part of the woven fabric, most flexible

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22
Q

Scroop

A

Sound fabric makes when you stretch it

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23
Q

Qualities of light

A

Form &; Distribution
Intensity
Direction & Movement
Color

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24
Q

Functions of Stage Light

A

Visibility
Selective Focus
Modeling
Mood

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25
Lighting Paperwork
``` Light Plot Section View Drawing Channel Hook Up Instrument Schedule Magic Sheet ```
26
PRIMARY & SECODARY Lighting colors
RGB | CYM
27
3 parts of electrical circuit
Source, load, circuit
28
SOurce
Origin of electrical potential (batteries/outlets), DC battery or AC
29
Load
A device that converts electrical energy into another form of energy(Lamps, lights, computer) what you're lighitng up Wha't s using the energy
30
West Virginia formula
W=VA
31
2 different circuits
Series & Parallel
32
Electrical Current –
The flow or movement of electrons through a conductor, amps
33
Electrical Potential
Difference in charge between two bodies.
34
Volts –
The unit of measurement of the electrical potential.
35
Watts –
– Measure of the rate work is done. one watt is the rate at which work if
36
Conductors
Allow electricity to flow. – Example - Metals like copper.
37
Insulators –
Don not allow electricity to pass through it. Example – Rubber
38
Wire Gauge
Tells you how many Amps a cord can safely carry. Overloading causes the cables to heat up melt/ spark and can lead to a fire.
39
Properties of Natural Fabrics
``` ○ Cotton, Linen, Wool, Silk ○ Cool to the touch, absorbent Linen ○ You can dye natural fibers ○ Flame resistant Can get wrinkly ```
40
Properties of synthetic Fabrics
○ Spandex, Rayon, Nylon, Polyester ○ Chemicals or natural materials that have been modified ○ Can’t dye Easily flammable
41
Costumes- French scene chart
• When do actors enter/exit | Quick changes
42
Who makes Costume Bible
Costume Shop Manager
43
What's in a costume bible
○ Cast list, contact sheets ○ Measurement sheets ○ Calendars, etc.
44
Practical Considerations of Costumes
``` • Needs of actor ○ movements • Production venue ○ Could rain, heat, outside ○ Smaller spaces you can see more detail in the costumes • Budget • Construciton demands of the design Renting costumes ```
45
Who works on lighting
``` • Lighting Designer • Master Electricians • Assistant LD • Electricians • Deck elec • Light board op • Spot ops Programmer ```
46
Red + Blue =
Magenta light
47
Red + Green=
Yellow light
48
Green + Blue =
Cyan Light
49
Additive mixing
2 sources added together
50
Subtractive mixing
○ Remove color from color spectrum ○ Gels Blue+Red=no light
51
Angles of light
Normal but also add High angled lights
52
Circuit
What connects the load and sources
53
Switches
Control the flow
54
Dimmers
Make it easier or harder to flow
55
Sound Design Team
``` Sound Designer Sound Engineers Sound Board Op Mixer Mic Wrangler ```
56
Types of sounds in a show
Sound Effects Music Reinforcement
57
How to find sounds
Research Create it Live Pre-Recorded or Canned
58
What is sound
Vibrations Changed into Electronic Impulses
59
Frequency _____ together = higher pitch
Closer, Apart = Lower
60
In Phase
Same wave lengths, Amplifies the sound
61
Out of Phase 180 deg
Waves Cancel each other out
62
Different Waves
New wave created
63
How to create a Sound System (Signal Chain)
Source (CD, Person, Mp3) Routing (Mixer) Amplification (Pumps up the sound) Output (Speakers)
64
Low impedance
Balanced line (XLR Plug, 3 pins, better for mics)
65
High Impedance
Unbalanced line (1/4" plug, cheaper, cd players)
66
Don't drop a mic because it
Damages the Diaphragm
67
How to link cues in QLab
Double arrow- Play at same time | Anchor- Plays after
68
How to add a fade
□ Drop fade into system □ Tell it what it's fading □ Move volume if fading up or down Original piece needs to be up or dow
69
Why loop a cue
□ Plays over | Phone ring
70
What's a prop
anything an actor carries onstage anything that the actors use anything that decorates the stage
71
Main Categories of Props
HAND PROPS FURNITURE or SET PROPS STAGE DRESSING or DECORATIVE PROPS
72
Subcategories of Props
``` Paper Food Consumables Flammable Weapons Costumes Electrics Soft Goods Personal Puppets ```
73
Who is Responsible for Props?
Scenic Designer Props Master/ Props Director NOT Props Designer
74
Who Works in a Prop Shop?
``` • Props master/ Props director • Prop Shop ○ Prop Artisans § Sculptors § Carpenters § Painters §Seamstress/Upholsters § Crafters ○ Shoppers ○ Stock Manager • Prop Run Crew ○ Props Crew Chief Props Crew- Runners ```
75
Mixers
• The bigger the board, more channels it has • Speakers on separate channel, Mics on separate channels Mixers out in house
76
Budgeting- Part 1: The Item
``` • Stock • Acquire ○ Purchase-Shopping ○ RENT ○ Borrow • Build What are the pros and cons of each ```
77
Budgeting – Part 2
People Nothing takes less than 30 minutes
78
Budgeting Triangle
• Quality • Money • Time Budgeting philosophy, you get 2