Elements And Principles Of Design Flashcards

(42 cards)

1
Q

Line

A

Defines space
Shape
Direction
Value

Can be Geometric or Organic

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2
Q

5 types of lines

A
  1. Expressive lines
  2. Outlines
  3. Contour lines
  4. Gesture lines
  5. implied lines
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3
Q

Expressive lines and example

A

Artist way of communicating idea, mood, theme.

Aesthetic

Ex: swirl of depression: starry night

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4
Q

Outlines and example

A

Defined outer edge of shape (2d/cartoon)

Ex: Charlie Brown

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5
Q

Contour lines and example

A

Edge of forms and shapes: warm ups

Ex: Escher “Hands”

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6
Q

Gesture lines

A

Quick studies to practice proportion of human body

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7
Q

Implied lines

A

Not actually drawn
Seen by minds eye

Realism

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8
Q

Shape

A

2d, closed lines

Geometric and Organic

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9
Q

Form

Example

A
Figure=positive 
Foreground informative (positive)

Used in printmaking : raised section (printed)

Ex: Face/vase:

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10
Q

Ground

Example

A

Ground=negative

Background informative

Carved out section(not printed)

Ex:face/vase:
Looking at vase— face is negative

Looking at face— vase is negative

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11
Q

Figure ground reverse

A

When Eye is able to reverse positive/negative shapes to see two different images

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12
Q

Foreshortening

3 examples

A

Drawing objects to make them appear 3-D

Get smaller as it gets further from eyes

Circle= eclipses
Rectangle = trapizod
Linear perspective= converging lines meet at vanishing point on HL

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13
Q

Value

2 types

A

Degree of light and dark

  1. Tonal/Value scale (B&W)
  2. Tint and Shade (Colour value)
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14
Q

What media uses shading and what does it do

A

Graphite

Creates depth=3D

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15
Q

What media uses blending and how

A

Colour

Adding white / black to hue

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16
Q

What media uses crosshatching/hatching and what is it

A

Pen and ink

Technique using closely spaced parallel lines/crossed lines to create value

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17
Q

Optical mixing

A

The eye blends White paper and black lines to make values of gray

also works with colour

18
Q

Texture

2 types

19
Q

PAT

A

physical, actual, tactile

(Sculpture, palette knife, mix media.)

Can feel and see different texture

20
Q

VIS

A

Visual, implied, stimulated

Use texture is an art that is 2D and cannot be felt

can see but not feel

21
Q

Space

7

A

Shading : 3D

foreshortening : smaller=further

figure/ground : front appear closer

size : big=close, small= far

placement: lower=close, Higher= far

overlapping : object overlapping others=closer

colour= warm=closer, cool=far

22
Q

Atmosphere (space)
Depth perception

Inspired by:

A

Fading/lessening of both color/picture detail in the background

Create depth perception/more realistic space in art work

Inspired by Divinci in Mona Lisa

23
Q

Linear perspective (space)

A

Converging lines me at VP on HL

Creates depth

24
Q

Colour

Who discovered it

A

Most powerful to express mood/emotion

Discovered by sir Isaac newton
No light=no colour, organized colour wheel

25
Rainbow | Value of colour
Visual spectrum ROYGBIV White-baby blue- blue- dark blue- black
26
Intensity of colour
Purity of colour- Bright Yellow- add complement colour – purple – to make yellow duller
27
Primary colours
Red, yellow, blue
28
Secondary colours
Orange, green, violet
29
Intermediate colours | And other names for intermediate
(Tertiary) (Analogous) Blue – green, red – orange, etc.
30
Complimentary colours
Across from eachother on colour wheel | Red – green, purple – yellow, blue – orange
31
Analogues colours
Found adjacent on colour wheel forming intermediate/tertiary colour not including intermediate colours
32
Monochromatic
Artwork using one colour in different shades
33
Emphasis
Area of dominance/focal point element that stands out the most
34
Ways to attract viewers to artwork (emphasis) 3
1. Object in middle 2. Use warm colours to attract viewers attention 3. Contrast to make things stand out
35
Movement
Shows action in art work moves viewers eyes around canvas guide viewers eyes with various shapes, angles ,lines ,colour etc.
36
Rhythm/ pattern
Repetition of shapes and lines/repeating darks/lights
37
Types of patterns (3)
Patterns can be regular [Same]/irregular [different but repeating] 1. Repeating shape but different colours 2. Repeating different shapes but same colours 3. Slowly changing from big to small/light to dark etc.
38
Unity Example
Elements used to tie the painting together [the things that are similar] Too much unity is boring Ex: if you separated two different puzzles you would be able to tell which pieces go with what puzzle
39
Contrast (variety)
Elements in a piece of artwork that are different Creates interest in art work Too much variety/contrast equals headache Unity and contrast need to be balance
40
Balance
Objects are the same on both sides of the artwork or they are different on both sides, but appear to be visually balanced
41
Artistically balanced & same balance 3 types
1. Asymmetrical balance [informal] : different on both sides of the artwork but appear visually balanced 2. Symmetrical balance [formal]: same on both sides i.e. human face 3. Radical balance: appears balanced because it radiates from the centre of the artwork
42
Rule of thirds
Horizon line doesn’t sit in the middle 1/3 of ground with 2/3 above the horizon line or 2/3 of ground with 1/3 above the horizon line