English - Milestone 1 Vocab (Fiction) Flashcards

(28 cards)

1
Q

Direct characterisation

A

The author explicitly describes a character’s traits (e.g., “She was kind and gentle”).

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2
Q

Indirect characterisation

A

The reader infers traits through a character’s actions, dialogue, thoughts, or how others react to them.

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3
Q

Archetype

A

A universal character model or pattern (e.g., the hero, the mentor).

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4
Q

Foil

A

A character who contrasts with another, highlighting their traits.

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5
Q

Linear narrative

A

Events are presented in chronological order.

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6
Q

Non-linear narrative

A

Events are presented out of order (e.g., flashbacks, flashforwards).

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7
Q

Conflict

A

The main problem driving the story, either internal (character vs. self) or external (character vs. other forces like society, nature, or another character).

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8
Q

Foreshadowing

A

Hints about events to come.

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9
Q

Climax

A

The turning point or moment of highest tension.

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10
Q

Setting

A

The time, place, and social context of the story. Setting can contribute to the mood (emotional tone) or act as a symbol.

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11
Q

Pathetic fallacy

A

Attributing human emotions to nature or the environment to reflect mood.

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12
Q

First person

A

The narrator is a character in the story (e.g., “I walked to the store”).

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13
Q

Third-person limited

A

The narrator knows the thoughts of one character.

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14
Q

Third-person omniscient

A

The narrator knows the thoughts of all characters.

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15
Q

Unreliable narrator

A

A narrator whose credibility is questionable.

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16
Q

Stream of consciousness

A

A narrative style that mimics the flow of a character’s thoughts.

17
Q

Intrusive narrator

A

A narrator who interrupts the story to provide commentary.

18
Q

Imagery

A

Descriptive language appealing to the senses (e.g., “The roses smelled sweet and filled the air with a heady aroma”).

19
Q

Figurative language

A

Creative expressions that go beyond literal meaning

20
Q

Metaphor

A

Direct comparison (e.g., “Her smile was sunshine”).

21
Q

Simile

A

Comparison using “like” or “as” (e.g., “He ran like the wind”).

22
Q

Personification

A

Giving human qualities to non-human things (e.g., “The wind whispered through the trees”).

23
Q

Symbolism

A

Using objects or characters to represent abstract ideas (e.g., a dove symbolizing peace).

24
Q

Motif

A

A recurring element, such as an image or idea, that reinforces themes.

25
Allusion
A reference to another text, historical event, or cultural figure.
26
Allegory
A story functioning as an extended metaphor where characters and events represent abstract ideas
27
Tone
The author’s attitude toward the subject (e.g., serious, sarcastic, playful).
28
Mood
The emotional atmosphere created by the text (e.g., eerie, uplifting).