Essential Terms to Know Flashcards

1
Q

Accessibility

A

Accessibility or accessible design is a design process that enables people with disabilities to interact with a product. This means designing for people who are color blind, blind, deaf, and people with cognitive disabilities, among others.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Adaptive Design

A

An adaptive interface is a collection of layouts designed specifically for different devices. It detects the device type being used and displays the layout designed for it. It means you’ll see a specific version of the website which has been optimized for mobile, desktop or tablet.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Affordance

A

On user interfaces, affordances help clearly communicate to users what can and cannot be done on a screen. Buttons on interfaces, for example, afford being pressed to trigger an action.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Agile

A

Agile is an incremental approach to software development. Instead of building the entire product at once, Agile breaks it down into smaller bits of user functionality and assigns them to two week cycles we call “iterations.”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

API

A

Application Programming Interfaces, or APIs, are pieces of software that help different applications communicate with each other. Products develop APIs to let you access and read information on their server easily.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Backend Development

A

The back-end powers the front-end but we don’t necessarily see it. Think databases and servers.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Frontend Development

A

Think buttons, text, beautiful colors and the layer you see on your screen when interacting with a product.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Beacon

A

Beacons are small Bluetooth radio transmitters. They communicate with the user’s smartphone and are used to share information.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Card Sorting

A

In a card sorting exercise, we’ll give users topics, cards, and a Sharpie pen. We will then ask users to write down the topics on the cards and organize them in a way that makes sense to them. This exercises helps us understand and design the information architecture of a site.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Click Stream

A

When you land on a site, you click your way through it to complete a task. This is what a clickstream represents: the path of clicks you took on it to accomplish a goal.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Commits

A

Throughout the development process, developers create commits whenever they have reached a good point in their work. Commits are similar to drafts.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Customer Experience (CX)

A

This entire journey is what we call Customer Experience, or CX. It refers to all the different interactions a user has with a brand through its different channels and products, and how a user feels about them.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Data Science

A

Data Science focuses on making sense of these numbers or data and uncovering valuable insights that help us make better product decisions.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Design Thinking

A
  1. Empathize: Understand the challenge
  2. Define: Define the problem
  3. Ideate: Brainstorm potential solutions
  4. Prototype: Build your solutions
  5. Test: Test your solutions
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Empathy Map

A

Empathy maps are collaborative tools that help us visualize user behavior, attitudes and feelings. They are split into 4 equal quadrants containing information about what the user is saying, thinking, doing and feeling. At the center, we place our user persona. We fill each quadrant with information we’ve collected through user research.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

End User

A

Who are we designing the product for? This person is our end user.

17
Q

Flow Charts

A

Flowcharts illustrate the steps a user can take to complete a task on a product.

18
Q

Grid System

A

Grids systems are organizational tools that help us arrange content on a screen. They are made up of vertical and horizontal lines that create what we call columns and gutters.

19
Q

Human Computer Interaction

A

HCI is a field of study concerned with the design and use of computer technology. It studies how we interact with interfaces and computers today.

20
Q

Information Architecture

A

Information architecture is the practice of arranging content in a product in an understandable manner. It involves organizing the content we interact with, as well as the different structures, such as the website’s navigation, we need in order to interact with it.

21
Q

Interaction Design

A

Interaction Design, or IxD, is the practice of designing interactive digital products and considering the way in which users will interact with them.

22
Q

Lean UX

A

Remember Agile? Lean UX, based on Agile, is a collaborative user-centric approach that prioritizes “learning loops” (building, learning, and measuring through iterations) over design documentation.

23
Q

Material Design

A

Material Design, often called just Material, is a design language developed by Google used in Android devices.

24
Q

Refactoring

A

Refactoring is the process of cleaning up and tidying code without affecting functionality, essentially increasing its quality. It isn’t done all at once but rather in small, incremental steps.

25
Q

Storyboard

A

Storyboards are a visual representation of a user’s experience with a product or problem space. They are a film technique we’ve adopted and look a lot like comic strips.

26
Q

SVG

A

A popular image format, scalable vector graphics, or SVGs, are scalable two-dimensional graphics that can be manipulated and animated with code.

27
Q

Task Analysis

A

Task analysis is the process of listing tasks or the steps a user takes to complete any given goal from the user’s perspective. It is typically done during early stages of product development to help us identify and communicate problems in the user experience.

28
Q

UI Element

A

User interface (UI) elements are all the different parts found on an interface we need to trigger specific actions or get around an app or website. Think the buttons, input fields, toggles, and radio buttons.

29
Q

Usability Testing

A

Usability testing is a research method that lets us evaluate how easy a product is to use by testing it on a group of representative users.

30
Q

User-Centered Design

A

Like the term suggests, user-centered design, or UCD, is an iterative design framework in which users and their needs are always kept at the center of every decision.

31
Q

User Experience

A

The user experience refers to a user’s emotions, attitude, and perceptions about a product, system, or service. In other words, it is how you feel while interacting with an app or website. Good UX makes a product useful, usable, desirable, findable, accessible, and credible.

32
Q

User Flow

A

A user flow describes the intended series of steps a user needs to take to complete a goal on a product. They often include a name, steps and a description of what happens during each step.

33
Q

User Interface

A

The user interface is a set of visual components a user needs to interact with a product, made up of UI elements (see below).

34
Q

User Journey Maps

A

User Journey Maps are narrative documents that help us visualize the process a user goes through in order to accomplish a goal. They document the stages the user goes through, the tasks executed during each stage, user emotions, and product opportunities.

35
Q

User Scenario

A

Used in early stages of a product, user scenarios are mini stories that describe the needs and/or context that brings a user to your product. They tell us who the user is, why the user is interested in your product, and what his or her goals are.

36
Q

User Stories

A

User Stories share actions different kinds of users can take in a product. The formula for user stories is simple:

“As a , I want , to be able to .”

37
Q

Waterfall

A

In software waterfall development, each phase must be completed before the next phase can begin. So, all the design would have to be completed before developers could begin any work.